Player Matchup

Chiron
Chiron
IRIooster
Chiron
Level 128
God Stats
6W - 4L
1,500 SR
Queue Stats
36W - 36L
1,450 Elo+
Party 3
Scylla
Scylla
Koreoh
Scylla
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 18L
1,455 Elo+
Party 3
Achilles
Achilles
SLEEPYxSOWERS26
Achilles
Level 53
God Stats
16W - 19L
1,387 SR
Queue Stats
190W - 200L
1,566 Elo+
Party 3
Sol
Sol
apawled
Sol
Level 130
God Stats
3W - 0L
1,905 SR
Queue Stats
28W - 18L
1,806 Elo+
Party 3
Fenrir
Fenrir
vRiPCiTYv
Fenrir
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 71L
1,748 Elo+
Party 3
Team Averages
Level 100
1,559 SR
1,605 Elo+

VS

Team Averages
Level 68
1,512 SR
1,416 Elo+
Vulcan
Vulcan
Hop In My UhauI
Vulcan
Level 115
God Stats
16W - 17L
1,861 SR
Queue Stats
135W - 163L
1,494 Elo+
Party 1
Ao Kuang
Ao Kuang
MoldyCheese0
Ao Kuang
Level 49
God Stats
6W - 7L
1,547 SR
Queue Stats
77W - 99L
1,495 Elo+
Party 1
Neith
Neith
REPTAR HUNGRY
Neith
Level 18
God Stats
2W - 12L
1,400 SR
Queue Stats
5W - 14L
1,072 Elo+
Party 2
Chiron
Chiron
SkillzDatKilllz
Chiron
Level 149
God Stats
1W - 5L
1,524 SR
Queue Stats
41W - 61L
1,476 Elo+
Party 2
Athena
Athena
SpaceboiiDash
Athena
Level 7
God Stats
0W - 3L
1,227 SR
Queue Stats
4W - 8L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
IRIooster
Chiron
20
10 / 1 / 13
12,708
908
26,171
14,997
6,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Koreoh
Scylla
19
5 / 4 / 20
12,101
864
16,090
16,605
5,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
18
9 / 3 / 9
11,338
810
9,921
10,352
5,168
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
19
5 / 3 / 14
11,635
831
12,888
13,642
5,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
vRiPCiTYv
Fenrir
20
13 / 2 / 13
12,593
900
18,606
16,168
10,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 3
9,527
681
17,382
14,176
5,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
MoldyCheese0
Ao Kuang
19
6 / 7 / 3
12,037
860
12,732
21,471
13,386
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
1 / 11 / 2
9,118
651
3,495
17,783
5,472
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 9 / 2
10,653
761
14,385
20,399
8,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 7 / 3
8,969
641
2,718
20,347
15,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
26
42
Kills
13
13
Deaths
42
69
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
W
Chiron
IRIooster
Chiron
10
1
13
16.5
W
Scylla
Koreoh
Scylla
5
4
20
3.75
L
Ao Kuang
MoldyCheese0
Ao Kuang
6
7
3
1.07
L
1
11
2
0.18
W
Achilles
9
3
9
4.5
L
5
9
2
0.67
L
0
7
3
0.21
W
Sol
5
3
14
4
W
Fenrir
vRiPCiTYv
Fenrir
13
2
13
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,676
Damage
50,712
71,764
Taken
94,176
33,113
Mitigated
47,791
20,811
Healing
14,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,382
5,109
0
665
14,176
5,256
342
3,450
10,356
50,633
0
W
Chiron
IRIooster
Chiron
26,171
11,698
1,479
5,965
14,997
6,289
2,010
7,393
7,604
0
70,207
W
Scylla
Koreoh
Scylla
16,090
2,109
0
3,840
16,605
5,817
1,552
9,798
6,807
48,832
0
L
Ao Kuang
MoldyCheese0
Ao Kuang
12,732
3,503
0
6,258
21,471
13,386
0
7,891
13,141
31,550
0
L
3,495
917
0
1,498
17,783
5,472
30
4,550
13,051
0
21,046
W
Achilles
9,921
1,618
0
888
10,352
5,168
1,383
3,136
7,216
0
16,835
L
14,385
3,886
529
3,759
20,399
8,488
0
3,774
16,172
0
34,536
L
2,718
693
0
2,051
20,347
15,189
49
7,441
12,391
10,790
0
W
Sol
12,888
3,937
0
4,640
13,642
5,183
4,682
7,374
6,268
57,694
2,687
W
Fenrir
vRiPCiTYv
Fenrir
18,606
4,431
0
3,999
16,168
10,656
0
5,131
11,037
0
41,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,375
Gold Earned
50,304
338
Minions Killed
194
0
Camps Cleared
0
1,536,122
Distance Traveled
1,164,881
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,527
681
66
5
0
269,082
0
W
Chiron
12,708
908
100
7
0
296,938
2
W
Scylla
12,101
864
66
5
0
289,618
3
L
Ao Kuang
12,037
860
41
3
0
257,324
1
L
Neith
9,118
651
32
2
0
182,866
0
W
Achilles
11,338
810
17
1
0
321,519
0
L
Chiron
10,653
761
40
3
0
227,684
1
L
Athena
8,969
641
15
1
0
227,925
0
W
Sol
11,635
831
97
7
0
303,327
1
W
Fenrir
12,593
900
58
4
0
324,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role