Player Matchup

Cthulhu
Cthulhu
Fonz_Bonz
Cthulhu
Level 13
God Stats
0W - 1L
1,390 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Rama
Rama
Killyau_Jr
Rama
Level 86
God Stats
7W - 11L
1,492 SR
Queue Stats
46W - 41L
1,486 Elo+
Party 2
Neith
Neith
KittenTawk
Neith
Level 37
God Stats
2W - 3L
1,576 SR
Queue Stats
9W - 12L
1,767 Elo+
Party 2
Team Averages
Level 45
1,486 SR
1,584 Elo+

VS

Team Averages
Level 101
1,492 SR
1,368 Elo+
Horus
Horus
Blank_Autumn
Horus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 34L
1,299 Elo+
Party 1
He Bo
He Bo
One_LostGamer
He Bo
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,402 Elo+
Party 1
Nike
Nike
guitarmanAJ
Nike
Level 26
God Stats
2W - 3L
1,477 SR
Queue Stats
2W - 4L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fonz_Bonz
Cthulhu
12
1 / 7 / 4
7,707
642
6,978
12,986
9,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 6 / 3
7,972
664
5,684
12,799
4,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
12
4 / 7 / 3
8,385
699
7,578
12,903
5,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 17
10,055
838
8,355
11,379
10,959
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
17 / 0 / 3
11,848
987
21,996
10,774
3,644
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 4
8,060
672
3,421
7,969
3,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
7
Kills
20
20
Deaths
7
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
4
17
2.63
L
Cthulhu
Fonz_Bonz
Cthulhu
1
7
4
0.43
L
2
6
3
0.58
L
Neith
4
7
3
0.79
W
17
0
3
18.5
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,240
Damage
33,772
38,688
Taken
30,122
19,342
Mitigated
18,178
8,476
Healing
13,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,355
2,791
1,169
3,825
11,379
10,959
146
2,508
8,208
0
17,329
L
Cthulhu
Fonz_Bonz
Cthulhu
6,978
644
693
1,954
12,986
9,858
0
6,834
6,016
16,368
0
L
5,684
3,637
0
3,020
12,799
4,031
0
7,784
4,878
0
33,129
L
Neith
7,578
2,852
0
2,809
12,903
5,453
0
7,699
5,096
0
20,631
W
21,996
2,203
345
6,103
10,774
3,644
1,371
2,129
8,116
49,705
0
W
3,421
273
0
1,960
7,969
3,575
1,013
1,676
5,839
0
20,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,064
Gold Earned
29,963
109
Minions Killed
119
6
Camps Cleared
4
579,151
Distance Traveled
637,169
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,055
838
10
1
1
226,764
0
L
Cthulhu
7,707
642
28
2
1
206,316
0
L
Rama
7,972
664
49
4
3
182,231
3
L
Neith
8,385
699
32
3
2
190,604
2
W
He Bo
11,848
987
71
6
2
223,696
0
W
Nike
8,060
672
38
3
1
186,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role