Player Matchup

Thoth
Thoth
Silver II
BabyRed517
Thoth
Silver II
Level 141
God Stats
20W - 30L
1,395 SR
Queue Stats
366W - 341L
1,172 MMR
Solo
Vamana
Vamana
Bronze I
Clipsahoii
Vamana
Bronze I
Level 106
God Stats
83W - 74L
1,164 SR
Queue Stats
528W - 575L
1,120 MMR
Solo
Pele
Pele
Bronze IV
ItWasByDesign
Pele
Bronze IV
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 46L
1,224 MMR
Party 2
Anhur
Anhur
Bronze IV
SoooMuchCarnage
Anhur
Bronze IV
Level 102
God Stats
1W - 0L
1,743 SR
Queue Stats
133W - 119L
1,224 MMR
Party 2
Ymir
Ymir
Silver III
changxianzhe
Ymir
Silver III
Level 159
God Stats
17W - 21L
1,848 SR
Queue Stats
727W - 743L
1,170 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,530 SR
1,182 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,442 SR
1,185 MMR
King Arthur
King Arthur
Bronze IV
Alekeii
King Arthur
Bronze IV
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 247L
1,223 MMR
Solo
Chiron
Chiron
Silver I
BrokenLinks
Chiron
Silver I
Level 123
God Stats
14W - 16L
1,572 SR
Queue Stats
378W - 403L
1,252 MMR
Party 1
Nu Wa
Nu Wa
Silver IV
CAndreaL
Nu Wa
Silver IV
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 57L
1,225 MMR
Solo
Fenrir
Fenrir
Silver I
Dovexa_
Fenrir
Silver I
Level 129
God Stats
3W - 4L
1,594 SR
Queue Stats
41W - 46L
1,158 MMR
Solo
Ne Zha
Ne Zha
Silver V
Sheikha09
Ne Zha
Silver V
Level 146
God Stats
0W - 5L
1,044 SR
Queue Stats
34W - 39L
1,066 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
20
10 / 0 / 4
15,869
610
19,398
9,675
3,306
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Vamana
Clipsahoii
Vamana
20
4 / 1 / 4
15,104
581
15,499
22,071
26,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

20
3 / 1 / 10
13,735
528
10,892
14,557
5,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
5 / 1 / 3
14,775
568
16,177
18,231
6,878
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
1 / 1 / 6
13,044
502
6,681
20,501
23,422
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AchillesIzanamiGebMulan

VS

Bans
ZeusBastetCliodhnaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alekeii
King Arthur
16
1 / 4 / 1
10,703
412
9,437
26,633
15,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
19
1 / 5 / 2
11,855
456
10,860
18,159
5,665
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
CAndreaL
Nu Wa
16
0 / 3 / 2
10,165
391
13,192
10,686
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Dovexa_
Fenrir
15
1 / 3 / 0
8,947
344
3,620
18,389
7,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
Sheikha09
Ne Zha
18
1 / 8 / 2
10,839
417
9,262
18,999
6,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
23
Kills
4
4
Deaths
23
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alekeii
King Arthur
1
4
1
0.38
W
Thoth
10
0
4
12
L
Chiron
1
5
2
0.4
L
Nu Wa
CAndreaL
Nu Wa
0
3
2
0.33
W
Vamana
Clipsahoii
Vamana
4
1
4
6
L
Fenrir
Dovexa_
Fenrir
1
3
0
0.33
W
3
1
10
8
L
Ne Zha
Sheikha09
Ne Zha
1
8
2
0.25
W
5
1
3
6.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,647
Damage
46,371
85,035
Taken
92,866
65,691
Mitigated
38,739
42,895
Healing
15,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alekeii
King Arthur
9,437
567
0
5,860
26,633
15,634
336
9,247
17,386
3,473
61,904
W
Thoth
19,398
448
0
3,211
9,675
3,306
2,787
3,030
6,368
128,301
0
L
Chiron
10,860
4,354
279
4,677
18,159
5,665
0
2,198
15,904
0
99,180
L
Nu Wa
CAndreaL
Nu Wa
13,192
1,831
0
380
10,686
2,714
0
5,423
5,263
76,327
0
W
Vamana
Clipsahoii
Vamana
15,499
5,161
0
11,128
22,071
26,838
2,269
4,158
16,799
17,187
87,362
L
Fenrir
Dovexa_
Fenrir
3,620
539
810
1,988
18,389
7,776
0
7,243
11,146
96
25,903
W
10,892
1,738
0
7,080
14,557
5,247
2,425
2,350
11,603
0
104,395
L
Ne Zha
Sheikha09
Ne Zha
9,262
829
0
1,092
18,999
6,950
0
3,556
15,443
0
104,255
W
16,177
10,330
0
12,199
18,231
6,878
3,658
2,092
15,905
0
136,962
W
6,681
440
0
9,277
20,501
23,422
203
3,204
15,770
44,123
9,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,527
Gold Earned
52,509
783
Minions Killed
660
0
Camps Cleared
0
2,539,918
Distance Traveled
2,462,682
37
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,703
412
145
6
0
452,189
2
W
Thoth
15,869
610
204
8
0
556,660
9
L
Chiron
11,855
456
187
7
0
495,994
7
L
Nu Wa
10,165
391
142
5
0
487,126
10
W
Vamana
15,104
581
193
7
0
466,182
3
L
Fenrir
8,947
344
42
2
0
517,133
1
W
Pele
13,735
528
124
5
0
551,857
9
L
Ne Zha
10,839
417
144
6
0
510,240
9
W
Anhur
14,775
568
178
7
0
492,640
10
W
Ymir
13,044
502
84
3
0
472,579
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role