Player Matchup

Hercules
Hercules
ArmedMagellanic
Hercules
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 65L
1,500 Elo+
Party 1
Hera
Hera
Nickfansler97
Hera
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 52L
1,500 Elo+
Party 1
Apollo
Apollo
VesKD
Apollo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 31L
1,500 Elo+
Party 1
Team Averages
Level 78
1,500 SR
1,500 Elo+

VS

Team Averages
Level 136
1,434 SR
1,526 Elo+
Rama
Rama
SquarepantsF
Rama
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,782 Elo+
Solo
Cthulhu
Cthulhu
mattonio
Cthulhu
Level 152
God Stats
0W - 5L
1,302 SR
Queue Stats
70W - 69L
1,296 Elo+
Party 2
He Bo
He Bo
mizu spirit
He Bo
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
65W - 61L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
3 / 1 / 3
8,364
760
6,108
8,625
6,592
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 5
7,796
709
7,933
3,374
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apollo
VesKD
Apollo
12
3 / 0 / 4
8,117
738
5,971
6,015
2,017
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,619
602
2,378
6,736
2,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
mattonio
Cthulhu
11
0 / 1 / 1
6,699
609
6,142
10,393
7,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 3 / 0
6,453
587
2,053
5,728
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
7
Kills
1
1
Deaths
7
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
1
3
4.5
W
1
0
5
3.5
L
1
3
0
0.33
W
Apollo
VesKD
Apollo
3
0
4
5
L
Cthulhu
mattonio
Cthulhu
0
1
1
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,012
Damage
10,573
18,014
Taken
22,857
9,732
Mitigated
11,669
5,815
Healing
4,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
6,108
1,297
936
2,497
8,625
6,592
363
3,044
5,045
0
13,871
W
7,933
1,877
0
648
3,374
1,123
816
1,825
1,404
34,443
0
L
2,378
1,961
0
1,227
6,736
2,111
0
1,572
5,140
0
16,455
W
Apollo
VesKD
Apollo
5,971
4,332
0
1,734
6,015
2,017
1,829
2,574
3,123
0
31,478
L
Cthulhu
mattonio
Cthulhu
6,142
91
986
1,964
10,393
7,863
0
4,017
6,100
17,614
0
L
2,053
272
0
590
5,728
1,695
0
2,386
3,216
15,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,277
Gold Earned
19,771
139
Minions Killed
100
8
Camps Cleared
1
585,657
Distance Traveled
519,721
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,364
760
16
1
4
209,355
3
W
Hera
7,796
709
63
6
3
200,757
2
L
Rama
6,619
602
49
4
1
129,035
4
W
Apollo
8,117
738
60
5
1
175,545
4
L
Cthulhu
6,699
609
26
2
0
220,870
1
L
He Bo
6,453
587
25
2
0
169,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role