Player Matchup

Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Gold II
Bensworthy
Hercules
Gold II
Level 127
God Stats
8W - 8L
1,580 SR
Queue Stats
151W - 172L
1,602 MMR
Solo
Tiamat
Tiamat
Gold V
ThanOsmosis
Tiamat
Gold V
Level 131
God Stats
9W - 5L
1,752 SR
Queue Stats
58W - 67L
1,588 MMR
Solo
Charybdis
Charybdis
Bronze III
WheresMyWife
Charybdis
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 3L
1,546 MMR
Party 1
Da Ji
Da Ji
Gold IV
bondairy
Da Ji
Gold IV
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
131W - 124L
1,635 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,566 SR
1,574 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,526 SR
1,528 MMR
Poseidon
Poseidon
Gold II
 
Poseidon
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Gold III
 
Camazotz
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold III
 
Cernunnos
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Gold I
iBeKaizen
Mercury
Gold I
Level 128
God Stats
2W - 2L
1,629 SR
Queue Stats
120W - 122L
1,638 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
5 / 0 / 6
6,891
626
3,905
8,210
6,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Bensworthy
Hercules
11
0 / 0 / 3
6,384
580
7,903
11,820
11,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
12
3 / 2 / 2
7,012
637
3,038
5,530
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
WheresMyWife
Charybdis
14
8 / 0 / 3
8,169
743
7,934
7,027
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
bondairy
Da Ji
12
6 / 0 / 3
7,377
671
3,850
5,426
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
CliodhnaAtlasBastet

VS

Bans
ApolloArtioGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
1 / 5 / 0
6,149
559
4,515
6,083
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Camazotz
 
Camazotz
10
0 / 3 / 0
5,888
535
7,745
13,746
5,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
 
Sylvanus
7
1 / 5 / 0
4,749
432
2,340
7,004
4,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
 
Cernunnos
7
0 / 5 / 0
4,605
419
3,299
5,551
514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
iBeKaizen
Mercury
8
0 / 5 / 0
5,094
463
2,680
6,058
1,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
22
Kills
2
2
Deaths
23
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
5
0
6
8
L
Poseidon
 
Poseidon
1
5
0
0.2
L
Camazotz
 
Camazotz
0
3
0
0
L
Sylvanus
 
Sylvanus
1
5
0
0.2
L
Cernunnos
 
Cernunnos
0
5
0
0
W
Hercules
Bensworthy
Hercules
0
0
3
1.5
W
Tiamat
3
2
2
2
W
Charybdis
WheresMyWife
Charybdis
8
0
3
9.5
W
Da Ji
bondairy
Da Ji
6
0
3
7.5
L
Mercury
iBeKaizen
Mercury
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,630
Damage
20,579
38,013
Taken
38,442
23,641
Mitigated
13,056
18,945
Healing
10,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,905
1,687
0
1,768
8,210
6,823
100
1,537
6,673
12,934
2,978
L
Poseidon
 
Poseidon
4,515
785
0
270
6,083
1,241
0
1,683
4,400
44,758
0
L
Camazotz
 
Camazotz
7,745
2,287
0
7,549
13,746
5,703
0
0
13,001
0
33,431
L
Sylvanus
 
Sylvanus
2,340
736
0
1,228
7,004
4,090
42
2,208
4,796
10,532
3,103
L
Cernunnos
 
Cernunnos
3,299
1,586
0
695
5,551
514
0
565
4,986
0
21,293
W
Hercules
Bensworthy
Hercules
7,903
4,488
36
8,356
11,820
11,139
0
0
10,684
0
34,497
W
Tiamat
3,038
622
0
1,734
5,530
1,950
0
2,527
3,003
41,490
0
W
Charybdis
WheresMyWife
Charybdis
7,934
2,858
0
4,370
7,027
1,790
2,278
1,158
5,869
0
58,659
W
Da Ji
bondairy
Da Ji
3,850
1,424
0
2,681
5,426
1,939
0
1,317
4,109
0
38,847
L
Mercury
iBeKaizen
Mercury
2,680
1,347
0
653
6,058
1,508
0
2,174
3,884
0
27,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,833
Gold Earned
26,485
407
Minions Killed
292
0
Camps Cleared
0
1,081,502
Distance Traveled
990,327
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,891
626
19
2
0
234,250
2
L
Poseidon
6,149
559
91
8
0
191,355
0
L
Camazotz
5,888
535
73
7
0
227,165
4
L
Sylvanus
4,749
432
26
2
0
148,769
2
L
Cernunnos
4,605
419
40
4
0
154,460
0
W
Hercules
6,384
580
92
8
0
207,194
3
W
Tiamat
7,012
637
96
9
0
197,618
4
W
Charybdis
8,169
743
118
11
0
201,210
3
W
Da Ji
7,377
671
82
7
0
241,230
2
L
Mercury
5,094
463
62
6
0
268,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role