Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Bull-_-Dawg466
Anhur
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 85L
1,467 Elo+
Party 2
Geb
Geb
CExley02
Geb
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
185W - 195L
1,493 Elo+
Party 2
Bellona
Bellona
GivenChip04306
Bellona
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 123L
1,504 Elo+
Party 2
Nu Wa
Nu Wa
MaRqUiTos__03
Nu Wa
Level 118
God Stats
6W - 10L
1,613 SR
Queue Stats
53W - 66L
1,300 Elo+
Party 3
Team Averages
Level 93
1,523 SR
1,453 Elo+

VS

Team Averages
Level 109
1,429 SR
1,462 Elo+
Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
NTRS Wolf
Apollo
Level 105
God Stats
4W - 5L
1,538 SR
Queue Stats
93W - 86L
1,501 Elo+
Solo
Fenrir
Fenrir
TheParrotPop
Fenrir
Level 81
God Stats
1W - 0L
1,325 SR
Queue Stats
7W - 4L
1,458 Elo+
Party 1
Achilles
Achilles
Thembe_Senpai
Achilles
Level 126
God Stats
5W - 4L
1,283 SR
Queue Stats
157W - 152L
1,508 Elo+
Party 1
Scylla
Scylla
Warpath-7
Scylla
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
121W - 131L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
6 / 2 / 1
7,577
583
5,445
10,422
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 6 / 1
6,316
486
3,754
9,675
2,543
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
1 / 4 / 6
6,117
471
2,480
10,682
5,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
0 / 2 / 6
6,368
490
5,089
11,170
6,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 5
6,554
504
6,053
8,754
2,595
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 2 / 7
7,231
556
5,125
9,709
6,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
NTRS Wolf
Apollo
14
7 / 2 / 2
8,909
685
9,432
8,440
2,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
12
3 / 3 / 2
7,196
554
5,402
8,395
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Achilles
Thembe_Senpai
Achilles
15
4 / 1 / 4
8,434
649
6,854
11,732
11,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
Warpath-7
Scylla
12
1 / 2 / 4
7,173
552
5,650
6,419
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
36
10
Kills
17
17
Deaths
10
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
6
2
1
3.25
W
Bacchus
 
Bacchus
2
2
7
2.75
L
2
6
1
0.42
L
1
4
6
1
L
0
2
6
1.5
L
1
3
5
1.17
W
Apollo
NTRS Wolf
Apollo
7
2
2
4
W
Fenrir
3
3
2
1.33
W
Achilles
Thembe_Senpai
Achilles
4
1
4
6
W
Scylla
Warpath-7
Scylla
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,821
Damage
32,463
50,703
Taken
44,695
20,546
Mitigated
25,254
15,115
Healing
15,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,445
1,226
0
4,140
10,422
3,169
0
2,096
8,207
35,724
0
W
Bacchus
 
Bacchus
5,125
340
1,902
1,984
9,709
6,839
412
3,812
5,795
15,080
3,592
L
3,754
1,968
0
1,096
9,675
2,543
0
698
8,931
0
29,891
L
2,480
811
271
1,688
10,682
5,324
0
2,736
7,818
10,995
0
L
5,089
993
0
3,988
11,170
6,915
0
964
9,669
0
26,857
L
6,053
1,603
80
3,852
8,754
2,595
7
3,385
5,043
37,754
0
W
Apollo
NTRS Wolf
Apollo
9,432
6,058
0
2,148
8,440
2,345
2,908
717
7,684
0
58,876
W
Fenrir
5,402
901
0
2,810
8,395
2,912
0
3,756
4,569
0
34,905
W
Achilles
Thembe_Senpai
Achilles
6,854
758
0
4,369
11,732
11,140
298
1,895
9,395
10,101
38,930
W
Scylla
Warpath-7
Scylla
5,650
499
201
1,779
6,419
2,018
360
3,798
2,621
41,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,932
Gold Earned
38,943
254
Minions Killed
357
0
Camps Cleared
0
1,243,034
Distance Traveled
1,269,876
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,577
583
59
5
0
244,742
2
W
Bacchus
7,231
556
29
2
0
252,728
1
L
Anhur
6,316
486
56
4
0
244,681
0
L
Geb
6,117
471
13
1
0
272,242
1
L
Bellona
6,368
490
56
4
0
258,212
0
L
Nu Wa
6,554
504
70
5
0
223,157
3
W
Apollo
8,909
685
98
8
0
241,604
2
W
Fenrir
7,196
554
56
4
0
290,398
2
W
Achilles
8,434
649
99
8
0
262,750
4
W
Scylla
7,173
552
75
6
0
222,396
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role