Player Matchup

Scylla
Scylla
Barasutsi
Scylla
Level 109
God Stats
0W - 2L
1,282 SR
Queue Stats
12W - 9L
1,608 Elo+
Party 3
Cthulhu
Cthulhu
ItzNaty
Cthulhu
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 3
Hachiman
Hachiman
Miks1709
Hachiman
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,348 Elo+
Party 2
Da Ji
Da Ji
NEEXTAAGE
Da Ji
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,464 Elo+
Party 2
Vamana
Vamana
ThatGuyYouBeat
Vamana
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 44L
1,526 Elo+
Solo
Team Averages
Level 69
1,456 SR
1,489 Elo+

VS

Team Averages
Level 133
1,452 SR
1,720 Elo+
Vamana
Vamana
 
Vamana
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Fexez
Fenrir
Level 160
God Stats
7W - 4L
1,500 SR
Queue Stats
609W - 179L
1,929 Elo+
Party 1
Apollo
Apollo
Noxez
Apollo
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
537W - 109L
1,848 Elo+
Party 1
Ymir
Ymir
Viví
Ymir
Level 150
God Stats
5W - 0L
1,500 SR
Queue Stats
402W - 121L
1,851 Elo+
Party 1
Janus
Janus
Zuffelii
Janus
Level 61
God Stats
9W - 11L
1,259 SR
Queue Stats
802W - 860L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Barasutsi
Scylla
17
5 / 4 / 5
12,552
1,141
23,272
10,575
4,007
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
ItzNaty
Cthulhu
18
2 / 4 / 8
12,213
1,110
14,083
18,663
24,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Miks1709
Hachiman
16
3 / 5 / 6
11,525
1,048
13,724
14,556
5,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
NEEXTAAGE
Da Ji
16
3 / 11 / 5
11,318
1,029
9,131
16,875
6,922
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
2 / 7 / 5
11,473
1,043
11,940
21,959
28,678
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Team 1 Tickets

118

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
8 / 1 / 11
13,314
1,210
23,747
18,585
15,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Fexez
Fenrir
18
11 / 2 / 12
13,882
1,262
15,809
18,563
16,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Noxez
Apollo
18
9 / 5 / 14
13,346
1,213
22,343
15,181
6,711
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Viví
Ymir
18
2 / 3 / 18
12,335
1,121
7,209
17,112
20,501
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
Zuffelii
Janus
18
1 / 4 / 7
11,355
1,032
10,489
9,425
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
93
15
Kills
31
31
Deaths
15
29
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
8
1
11
13.5
L
Scylla
Barasutsi
Scylla
5
4
5
1.88
W
Fenrir
Fexez
Fenrir
11
2
12
8.5
L
Cthulhu
ItzNaty
Cthulhu
2
4
8
1.5
L
Hachiman
Miks1709
Hachiman
3
5
6
1.2
L
Da Ji
NEEXTAAGE
Da Ji
3
11
5
0.5
W
Apollo
Noxez
Apollo
9
5
14
3.2
L
2
7
5
0.64
W
Ymir
Viví
Ymir
2
3
18
3.67
W
Janus
Zuffelii
Janus
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,150
Damage
79,597
82,628
Taken
78,866
69,171
Mitigated
62,297
11,986
Healing
13,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
23,747
14,771
0
4,465
18,585
15,622
0
7,609
10,311
0
40,950
L
Scylla
Barasutsi
Scylla
23,272
2,555
0
508
10,575
4,007
0
648
9,927
37,015
0
W
Fenrir
Fexez
Fenrir
15,809
5,318
0
3,365
18,563
16,021
0
7,902
9,936
0
29,508
L
Cthulhu
ItzNaty
Cthulhu
14,083
956
624
1,214
18,663
24,190
0
5,118
13,366
45,705
0
L
Hachiman
Miks1709
Hachiman
13,724
8,727
0
2,191
14,556
5,374
0
1,540
12,974
0
28,218
L
Da Ji
NEEXTAAGE
Da Ji
9,131
2,126
0
400
16,875
6,922
0
3,128
12,883
0
15,347
W
Apollo
Noxez
Apollo
22,343
16,299
0
4,617
15,181
6,711
0
6,961
8,018
0
39,284
L
11,940
7,257
1,545
5,504
21,959
28,678
0
7,264
14,043
0
28,298
W
Ymir
Viví
Ymir
7,209
1,188
381
786
17,112
20,501
0
9,534
6,994
12,311
0
W
Janus
Zuffelii
Janus
10,489
1,150
0
93
9,425
3,442
0
3,976
5,042
36,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,081
Gold Earned
64,232
177
Minions Killed
187
5
Camps Cleared
11
989,397
Distance Traveled
1,007,042
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
13,314
1,210
36
3
5
233,254
2
L
Scylla
12,552
1,141
35
3
1
206,165
0
W
Fenrir
13,882
1,262
35
3
5
222,797
0
L
Cthulhu
12,213
1,110
59
5
0
232,210
1
L
Hachiman
11,525
1,048
32
3
1
186,443
0
L
Da Ji
11,318
1,029
13
1
2
166,169
0
W
Apollo
13,346
1,213
42
4
0
188,729
1
L
Vamana
11,473
1,043
38
3
1
198,410
0
W
Ymir
12,335
1,121
12
1
1
192,949
0
W
Janus
11,355
1,032
62
6
0
169,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role