Player Matchup

Gilgamesh
Gilgamesh
Silver II
ChooseLove8842
Gilgamesh
Silver II
Level 158
God Stats
59W - 41L
1,500 SR
Queue Stats
487W - 436L
1,609 MMR
Party 1
Yemoja
Yemoja
Silver I
TheAirmanANG
Yemoja
Silver I
Level 122
God Stats
0W - 1L
1,523 SR
Queue Stats
30W - 24L
1,584 MMR
Party 1
Sol
Sol
Silver I
l Mr Truehero l
Sol
Silver I
Level 153
God Stats
4W - 5L
1,862 SR
Queue Stats
19W - 17L
1,586 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,628 SR
1,593 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,558 SR
1,541 MMR
Chaac
Chaac
Bronze III
MorgothDkLord
Chaac
Bronze III
Level 109
God Stats
1W - 0L
1,754 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver II
PerfectOskr
Zeus
Silver II
Level 128
God Stats
3W - 5L
1,421 SR
Queue Stats
29W - 34L
1,541 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
c-penny3
Kuzenbo
Gold V
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 45L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChooseLove8842
Gilgamesh
15
1 / 8 / 2
10,794
600
11,251
26,406
22,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Yemoja
16
2 / 1 / 4
12,561
698
8,459
18,941
21,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

16
4 / 5 / 2
11,542
641
14,606
15,068
5,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Bans
ArtioAtlasBastetFenrirAchilles

VS

Bans
GebAh Muzen CabHou YiChironAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 8
12,245
680
14,956
22,753
21,447
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
6 / 4 / 8
13,104
728
22,279
10,855
4,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
c-penny3
Kuzenbo
16
3 / 1 / 11
12,292
683
11,878
16,885
24,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
7
Kills
14
14
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ChooseLove8842
Gilgamesh
1
8
2
0.25
W
5
2
8
4.5
W
6
4
8
2.5
L
Yemoja
2
1
4
4
W
Kuzenbo
c-penny3
Kuzenbo
3
1
11
8.5
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,316
Damage
49,113
60,415
Taken
50,493
50,053
Mitigated
50,532
12,907
Healing
17,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ChooseLove8842
Gilgamesh
11,251
1,522
0
1,810
26,406
22,490
0
13,839
11,779
9,273
42,262
W
14,956
1,787
0
11,680
22,753
21,447
769
11,753
10,507
0
55,736
W
22,279
1,531
150
645
10,855
4,435
1,580
5,215
5,495
60,681
0
L
Yemoja
8,459
1,622
3,119
4,231
18,941
21,845
150
10,378
8,031
26,376
0
W
Kuzenbo
c-penny3
Kuzenbo
11,878
3,451
1,236
3,821
16,885
24,650
428
7,748
8,629
22,846
0
L
14,606
5,479
0
3,747
15,068
5,718
260
8,979
5,934
49,657
4,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,897
Gold Earned
37,641
195
Minions Killed
163
6
Camps Cleared
9
940,296
Distance Traveled
1,033,256
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,794
600
81
5
2
295,363
1
W
Chaac
12,245
680
67
4
2
358,870
5
W
Zeus
13,104
728
76
4
6
318,237
3
L
Yemoja
12,561
698
29
2
1
322,633
8
W
Kuzenbo
12,292
683
20
1
1
356,149
2
L
Sol
11,542
641
85
5
3
322,300
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role