Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
EcksBawks1
Agni
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,452 Elo+
Party 1
Hachiman
Hachiman
Elmo694893
Hachiman
Level 67
God Stats
397W - 395L
1,450 SR
Queue Stats
705W - 777L
1,402 Elo+
Party 2
Cerberus
Cerberus
PanicAsp
Cerberus
Level 123
God Stats
14W - 13L
1,751 SR
Queue Stats
508W - 492L
1,559 Elo+
Party 2
Kali
Kali
coob3rt
Kali
Level 69
God Stats
7W - 2L
1,404 SR
Queue Stats
47W - 47L
1,489 Elo+
Party 1
Team Averages
Level 84
1,521 SR
1,480 Elo+

VS

Team Averages
Level 99
1,496 SR
1,526 Elo+
Morgan Le Fay
Morgan Le Fay
Im Thee Dale
Morgan Le Fay
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 3
Cupid
Cupid
IsAyWaSsA9143
Cupid
Level 136
God Stats
10W - 14L
1,497 SR
Queue Stats
1,011W - 1,091L
1,474 Elo+
Solo
Mulan
Mulan
TaichiTheRabbit
Mulan
Level 81
God Stats
6W - 4L
1,484 SR
Queue Stats
54W - 55L
1,494 Elo+
Solo
Bacchus
Bacchus
V3NMwarden
Bacchus
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Arachne
Arachne
sergeant lean
Arachne
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 56L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 3 / 0
6,126
681
4,680
8,178
3,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 1 / 0
4,926
547
1,269
5,207
1,546
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
Elmo694893
Hachiman
8
2 / 0 / 1
4,973
553
3,493
4,034
981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
PanicAsp
Cerberus
9
3 / 0 / 2
5,371
597
4,689
6,147
2,815
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
coob3rt
Kali
10
1 / 1 / 2
5,680
631
2,242
6,449
2,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Im Thee Dale
Morgan Le Fay
10
1 / 0 / 0
5,376
597
2,778
4,268
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 0
4,506
501
2,381
5,706
1,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

1
0 / 0 / 0
1,707
190
0
0
0
Bacchus
V3NMwarden
Bacchus
7
0 / 3 / 0
4,189
465
3,726
5,536
3,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
10
4 / 5 / 0
5,846
650
7,927
7,987
3,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
10
Kills
5
5
Deaths
10
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
0
1.33
W
0
1
0
0
W
Hachiman
Elmo694893
Hachiman
2
0
1
2.5
L
Morgan Le Fay
Im Thee Dale
Morgan Le Fay
1
0
0
1
L
0
2
0
0
W
Cerberus
PanicAsp
Cerberus
3
0
2
4
L
0
0
0
0
L
Bacchus
V3NMwarden
Bacchus
0
3
0
0
W
Kali
coob3rt
Kali
1
1
2
2
L
Arachne
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,373
Damage
16,812
30,015
Taken
23,497
11,302
Mitigated
9,327
9,583
Healing
7,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,680
1,024
0
2,121
8,178
3,793
0
0
8,178
0
23,128
W
1,269
91
0
1,939
5,207
1,546
322
1,966
3,053
24,155
0
W
Hachiman
Elmo694893
Hachiman
3,493
1,652
528
1,373
4,034
981
0
1,010
3,024
0
23,749
L
Morgan Le Fay
Im Thee Dale
Morgan Le Fay
2,778
266
0
1,973
4,268
1,395
0
1,269
2,999
27,731
0
L
2,381
585
148
1,820
5,706
1,285
0
2,767
2,939
0
22,672
W
Cerberus
PanicAsp
Cerberus
4,689
93
260
1,900
6,147
2,815
0
2,716
3,431
18,594
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
V3NMwarden
Bacchus
3,726
558
228
916
5,536
3,463
0
1,922
3,614
11,788
0
W
Kali
coob3rt
Kali
2,242
1,413
0
1,462
6,449
2,167
0
568
5,825
0
31,139
L
Arachne
7,927
4,922
0
2,671
7,987
3,184
0
0
7,594
0
30,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,076
Gold Earned
21,624
270
Minions Killed
195
0
Camps Cleared
0
840,026
Distance Traveled
662,420
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,126
681
57
6
0
162,845
1
W
Agni
4,926
547
53
6
0
183,411
0
W
Hachiman
4,973
553
45
5
0
153,693
1
L
Morgan Le Fay
5,376
597
63
7
0
158,455
2
L
Cupid
4,506
501
51
6
0
162,182
0
W
Cerberus
5,371
597
37
4
0
168,491
2
L
Mulan
1,707
190
0
0
0
0
0
L
Bacchus
4,189
465
15
2
0
166,701
1
W
Kali
5,680
631
78
9
0
171,586
1
L
Arachne
5,846
650
66
7
0
175,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role