Player Matchup

Hel
Hel
Gym_Anime_Games
Hel
Level 129
God Stats
4W - 14L
1,288 SR
Queue Stats
96W - 168L
1,177 Elo+
Party 2
Mulan
Mulan
Kub_Awakening
Mulan
Level 88
God Stats
2W - 7L
1,500 SR
Queue Stats
135W - 221L
1,224 Elo+
Party 2
Medusa
Medusa
SupaMIcGnashty
Medusa
Level 96
God Stats
10W - 20L
1,404 SR
Queue Stats
65W - 110L
1,244 Elo+
Party 2
Team Averages
Level 104
1,397 SR
1,215 Elo+

VS

Team Averages
Level 111
1,608 SR
2,032 Elo+
He Bo
He Bo
Rockyfive
He Bo
Level 17
God Stats
3W - 0L
1,824 SR
Queue Stats
16W - 0L
2,127 Elo+
Party 1
Nemesis
Nemesis
xV JETS Vx
Nemesis
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 24L
1,978 Elo+
Party 1
Achilles
Achilles
xV YEYA Vx
Achilles
Level 157
God Stats
5W - 1L
1,500 SR
Queue Stats
146W - 57L
1,990 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 2
10,035
590
8,634
14,714
4,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
0 / 8 / 3
10,150
597
7,084
20,925
11,827
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 8 / 1
10,835
637
11,176
16,645
6,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Rockyfive
He Bo
19
14 / 1 / 8
13,980
822
13,485
10,760
4,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
xV JETS Vx
Nemesis
17
5 / 1 / 17
12,706
747
16,727
15,037
5,815
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
xV YEYA Vx
Achilles
17
5 / 1 / 17
12,476
734
13,946
13,629
12,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
66
3
Kills
24
24
Deaths
3
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
0
8
3
0.19
W
He Bo
Rockyfive
He Bo
14
1
8
18
L
2
8
1
0.31
W
Nemesis
xV JETS Vx
Nemesis
5
1
17
13.5
W
Achilles
xV YEYA Vx
Achilles
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,894
Damage
44,158
52,284
Taken
39,426
22,892
Mitigated
22,398
8,336
Healing
7,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,634
535
2,990
2,409
14,714
4,959
0
3,220
11,059
35,135
0
L
7,084
1,425
346
1,322
20,925
11,827
0
6,374
14,092
74
29,855
W
He Bo
Rockyfive
He Bo
13,485
1,261
0
1,672
10,760
4,211
445
1,718
8,818
51,183
0
L
11,176
5,168
197
1,072
16,645
6,106
0
4,586
11,715
0
48,786
W
Nemesis
xV JETS Vx
Nemesis
16,727
6,011
0
1,828
15,037
5,815
1,406
4,643
10,074
0
44,765
W
Achilles
xV YEYA Vx
Achilles
13,946
3,225
0
3,583
13,629
12,372
1,049
2,213
11,157
168
40,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,020
Gold Earned
39,162
160
Minions Killed
191
5
Camps Cleared
11
805,172
Distance Traveled
1,000,525
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,035
590
66
4
2
262,715
1
L
Mulan
10,150
597
38
2
2
278,790
6
W
He Bo
13,980
822
95
6
5
339,592
2
L
Medusa
10,835
637
56
3
1
263,667
1
W
Nemesis
12,706
747
56
3
4
342,111
1
W
Achilles
12,476
734
40
2
2
318,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role