Player Matchup

Atlas
Atlas
 
Atlas
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Blinding-Hate
Gilgamesh
Level 79
God Stats
2W - 1L
1,453 SR
Queue Stats
18W - 17L
1,378 Elo+
Solo
Tyr
Tyr
DivineRejection
Tyr
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 115L
1,330 Elo+
Party 2
Charybdis
Charybdis
Frais Parker
Charybdis
Level 122
God Stats
20W - 19L
1,657 SR
Queue Stats
778W - 809L
1,430 Elo+
Solo
Tiamat
Tiamat
LastGhost wolf
Tiamat
Level 69
God Stats
3W - 2L
1,418 SR
Queue Stats
3W - 5L
1,264 Elo+
Solo
Team Averages
Level 88
1,506 SR
1,380 Elo+

VS

Team Averages
Level 63
1,498 SR
1,472 Elo+
Baron Samedi
Baron Samedi
Bleeds
Baron Samedi
Level 66
God Stats
9W - 12L
1,430 SR
Queue Stats
77W - 82L
1,480 Elo+
Solo
Kali
Kali
DIeguillito
Kali
Level 108
God Stats
10W - 7L
1,274 SR
Queue Stats
135W - 123L
1,462 Elo+
Solo
Artemis
Artemis
FanSamuelGarcia
Artemis
Level 18
God Stats
7W - 5L
1,638 SR
Queue Stats
8W - 8L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
Ozzielito
Sun Wukong
Level 57
God Stats
8W - 8L
1,667 SR
Queue Stats
44W - 35L
1,452 Elo+
Party 1
Bacchus
Bacchus
gilberto32_
Bacchus
Level 65
God Stats
14W - 12L
1,478 SR
Queue Stats
387W - 361L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 0 / 1
5,700
570
3,243
8,801
4,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
Blinding-Hate
Gilgamesh
10
2 / 1 / 2
6,027
603
3,366
6,911
2,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 0
5,790
579
3,001
5,561
4,993
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Frais Parker
Charybdis
10
2 / 0 / 0
5,724
572
5,591
4,283
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 3
5,544
554
5,236
4,749
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bleeds
Baron Samedi
9
0 / 2 / 0
5,084
508
5,885
5,851
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
5,234
523
3,087
7,771
2,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 0
4,687
469
1,491
4,398
638
Sun Wukong
Ozzielito
Sun Wukong
10
0 / 0 / 0
5,521
552
2,883
4,946
3,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
gilberto32_
Bacchus
7
0 / 1 / 0
4,669
467
3,276
9,538
4,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
6
Kills
1
1
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
0
1
1.5
L
Baron Samedi
Bleeds
Baron Samedi
0
2
0
0
W
Gilgamesh
Blinding-Hate
Gilgamesh
2
1
2
3
L
1
2
0
0.5
W
0
0
0
0
L
0
1
0
0
W
Charybdis
Frais Parker
Charybdis
2
0
0
2
W
1
0
3
2.5
L
Sun Wukong
Ozzielito
Sun Wukong
0
0
0
0
L
Bacchus
gilberto32_
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,437
Damage
16,622
30,305
Taken
32,504
15,815
Mitigated
12,904
12,279
Healing
11,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,243
1,036
1,366
2,991
8,801
4,438
194
4,675
4,126
18,204
0
L
Baron Samedi
Bleeds
Baron Samedi
5,885
100
592
2,156
5,851
1,920
0
1,896
3,835
27,374
0
W
Gilgamesh
Blinding-Hate
Gilgamesh
3,366
815
0
2,037
6,911
2,962
238
1,421
5,490
0
31,257
L
3,087
1,529
0
794
7,771
2,345
0
1,941
5,666
0
29,652
W
3,001
221
0
1,985
5,561
4,993
144
0
5,561
0
28,963
L
1,491
799
156
1,518
4,398
638
758
489
3,909
0
19,039
W
Charybdis
Frais Parker
Charybdis
5,591
3,150
165
1,941
4,283
1,247
870
1,209
3,074
0
39,329
W
5,236
868
0
1,794
4,749
2,175
126
1,856
2,893
20,406
0
L
Sun Wukong
Ozzielito
Sun Wukong
2,883
796
0
1,841
4,946
3,047
0
0
4,946
0
27,621
L
Bacchus
gilberto32_
Bacchus
3,276
279
471
3,750
9,538
4,954
0
3,673
5,669
11,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,785
Gold Earned
25,195
270
Minions Killed
221
0
Camps Cleared
0
1,015,614
Distance Traveled
991,636
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,700
570
23
2
0
194,872
2
L
Baron Samedi
5,084
508
50
5
0
195,709
1
W
Gilgamesh
6,027
603
58
6
0
208,838
1
L
Kali
5,234
523
58
6
0
237,310
0
W
Tyr
5,790
579
53
5
0
226,401
5
L
Artemis
4,687
469
32
3
0
139,777
1
W
Charybdis
5,724
572
83
8
0
181,450
2
W
Tiamat
5,544
554
53
5
0
204,053
2
L
Sun Wukong
5,521
552
59
6
0
208,821
2
L
Bacchus
4,669
467
22
2
0
210,019
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role