Player Matchup

Izanami
Izanami
BadChoice96
Izanami
Level 46
God Stats
7W - 3L
1,393 SR
Queue Stats
10W - 9L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Caching
Cthulhu
Level 46
God Stats
5W - 8L
1,500 SR
Queue Stats
166W - 159L
1,493 Elo+
Party 2
Nu Wa
Nu Wa
Galaxycat0607
Nu Wa
Level 49
God Stats
1W - 3L
1,174 SR
Queue Stats
6W - 11L
1,481 Elo+
Party 3
Guan Yu
Guan Yu
Miterex
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Fenrir
Fenrir
PWNClinic
Fenrir
Level 53
God Stats
7W - 18L
1,393 SR
Queue Stats
278W - 284L
1,519 Elo+
Party 2
Team Averages
Level 42
1,392 SR
1,498 Elo+

VS

Team Averages
Level 67
1,567 SR
1,508 Elo+
Vulcan
Vulcan
Dout4HARAMBE21
Vulcan
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,247 Elo+
Solo
Heimdallr
Heimdallr
Im Kronus
Heimdallr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,744 Elo+
Party 1
Horus
Horus
KingMook23
Horus
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 61L
1,470 Elo+
Party 1
Sun Wukong
Sun Wukong
OddjobGod
Sun Wukong
Level 40
God Stats
13W - 3L
1,793 SR
Queue Stats
89W - 111L
1,556 Elo+
Party 1
Khepri
Khepri
ParvulusJ
Khepri
Level 15
God Stats
2W - 4L
1,542 SR
Queue Stats
7W - 13L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BadChoice96
Izanami
19
4 / 7 / 3
11,943
703
16,044
19,153
11,045
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Caching
Cthulhu
18
0 / 4 / 6
11,018
648
9,794
20,265
19,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
1 / 5 / 4
10,918
642
11,764
12,096
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Miterex
Guan Yu
16
1 / 6 / 3
10,345
609
3,450
17,227
11,222
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
PWNClinic
Fenrir
20
8 / 0 / 3
12,422
731
13,276
17,099
11,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 5 / 8
12,486
734
16,379
10,381
4,683
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Im Kronus
Heimdallr
20
4 / 1 / 11
13,349
785
24,463
13,097
6,559
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
20
11 / 5 / 11
13,248
779
20,180
23,166
22,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
OddjobGod
Sun Wukong
19
4 / 1 / 11
12,029
708
14,042
19,370
21,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
ParvulusJ
Khepri
18
1 / 2 / 14
12,095
711
2,736
8,279
8,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
77
14
Kills
22
22
Deaths
14
19
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Izanami
BadChoice96
Izanami
4
7
3
0.79
L
Cthulhu
Caching
Cthulhu
0
4
6
0.75
W
2
5
8
1.2
L
1
5
4
0.6
W
Heimdallr
Im Kronus
Heimdallr
4
1
11
9.5
W
Horus
11
5
11
3.3
L
Guan Yu
Miterex
Guan Yu
1
6
3
0.42
W
Sun Wukong
OddjobGod
Sun Wukong
4
1
11
9.5
L
Fenrir
PWNClinic
Fenrir
8
0
3
9.5
W
Khepri
ParvulusJ
Khepri
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,328
Damage
77,800
85,840
Taken
74,293
57,468
Mitigated
63,156
16,932
Healing
26,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BadChoice96
Izanami
16,044
8,465
0
0
19,153
11,045
3,063
2,775
15,465
0
53,868
L
Cthulhu
Caching
Cthulhu
9,794
271
947
4,557
20,265
19,830
0
3,172
16,471
34,483
0
W
16,379
7,873
38
535
10,381
4,683
2,643
1,309
8,489
58,756
0
L
11,764
2,206
100
1,584
12,096
3,992
0
3,535
8,173
30,013
0
W
Heimdallr
Im Kronus
Heimdallr
24,463
13,788
0
7,456
13,097
6,559
4,560
4,119
8,294
0
85,815
W
Horus
20,180
8,121
2,689
7,677
23,166
22,704
522
6,858
15,416
0
36,047
L
Guan Yu
Miterex
Guan Yu
3,450
680
2,951
3,975
17,227
11,222
0
3,874
12,928
148
8,685
W
Sun Wukong
OddjobGod
Sun Wukong
14,042
1,237
115
6,605
19,370
21,142
539
5,592
12,983
0
35,627
L
Fenrir
PWNClinic
Fenrir
13,276
1,015
0
2,818
17,099
11,379
422
5,759
10,694
0
36,465
W
Khepri
ParvulusJ
Khepri
2,736
391
169
1,403
8,279
8,068
650
1,389
6,539
16,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,646
Gold Earned
63,207
253
Minions Killed
340
0
Camps Cleared
0
1,646,879
Distance Traveled
1,712,448
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,943
703
95
6
0
329,845
1
L
Cthulhu
11,018
648
63
4
0
329,496
0
W
Vulcan
12,486
734
105
6
0
352,332
1
L
Nu Wa
10,918
642
40
2
0
278,415
0
W
Heimdallr
13,349
785
128
8
0
319,030
0
W
Horus
13,248
779
39
2
0
321,220
1
L
Guan Yu
10,345
609
9
1
0
319,658
5
W
Sun Wukong
12,029
708
35
2
0
376,044
0
L
Fenrir
12,422
731
46
3
0
389,465
2
W
Khepri
12,095
711
33
2
0
343,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role