Player Matchup

Merlin
Merlin
Activezack
Merlin
Level 70
God Stats
4W - 3L
1,478 SR
Queue Stats
5W - 12L
1,402 Elo+
Party 2
Amaterasu
Amaterasu
Masterman75
Amaterasu
Level 10
God Stats
2W - 5L
1,286 SR
Queue Stats
3W - 5L
1,402 Elo+
Party 2
Geb
Geb
Shadowlurker925
Geb
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,195 Elo+
Party 2
Team Averages
Level 27
1,421 SR
1,333 Elo+

VS

Team Averages
Level 82
1,497 SR
1,391 Elo+
Discordia
Discordia
Ex3tic
Discordia
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 44L
1,451 Elo+
Party 1
Neith
Neith
RomanGodOfWar81
Neith
Level 17
God Stats
33W - 22L
1,492 SR
Queue Stats
45W - 31L
1,472 Elo+
Party 1
Fenrir
Fenrir
fexjn
Fenrir
Level 143
God Stats
14W - 7L
1,500 SR
Queue Stats
189W - 210L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Activezack
Merlin
10
1 / 6 / 0
7,085
644
6,275
10,151
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Masterman75
Amaterasu
9
0 / 8 / 2
6,563
597
1,635
12,068
4,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 7 / 1
6,851
623
1,162
13,961
6,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ex3tic
Discordia
15
5 / 0 / 15
9,405
855
11,281
4,492
1,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 1 / 10
8,673
788
6,576
6,111
2,255
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
fexjn
Fenrir
13
11 / 1 / 7
9,709
883
12,349
11,713
8,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
53
1
Kills
21
21
Deaths
2
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
Activezack
Merlin
1
6
0
0.17
W
Discordia
Ex3tic
Discordia
5
0
15
12.5
L
Amaterasu
Masterman75
Amaterasu
0
8
2
0.13
W
5
1
10
10
L
0
7
1
0.07
W
Fenrir
fexjn
Fenrir
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,072
Damage
30,206
36,180
Taken
22,316
13,877
Mitigated
12,551
866
Healing
6,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Activezack
Merlin
6,275
347
0
30
10,151
3,082
0
3,868
6,283
30,938
0
W
Discordia
Ex3tic
Discordia
11,281
581
0
1,302
4,492
1,449
274
1,251
3,241
37,354
0
L
Amaterasu
Masterman75
Amaterasu
1,635
826
0
0
12,068
4,303
0
3,369
8,699
0
7,769
W
6,576
3,991
0
1,299
6,111
2,255
2,186
2,313
3,798
0
33,786
L
1,162
309
196
640
13,961
6,492
0
4,272
9,689
7,030
0
W
Fenrir
fexjn
Fenrir
12,349
2,839
671
3,062
11,713
8,847
192
4,676
6,167
0
24,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,499
Gold Earned
27,787
86
Minions Killed
116
1
Camps Cleared
9
476,488
Distance Traveled
565,156
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,085
644
57
5
0
167,222
4
W
Discordia
9,405
855
43
4
1
199,101
3
L
Amaterasu
6,563
597
19
2
1
173,304
2
W
Neith
8,673
788
51
5
4
171,525
4
L
Geb
6,851
623
10
1
0
135,962
0
W
Fenrir
9,709
883
22
2
4
194,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role