Player Matchup

Odin
Odin
 
Odin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
SlimySock420
Sylvanus
Level 91
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 107L
1,518 Elo+
Solo
Cupid
Cupid
XxFoUrStArTsxX
Cupid
Level 80
God Stats
6W - 3L
1,500 SR
Queue Stats
34W - 23L
1,647 Elo+
Solo
Eset
Eset
cham2002pion
Eset
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,223 Elo+
Solo
Kali
Kali
sebchachou
Kali
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
74W - 98L
1,548 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,487 Elo+

VS

Team Averages
Level 105
1,437 SR
1,498 Elo+
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Galwayboy1986
Athena
Level 128
God Stats
7W - 8L
1,299 SR
Queue Stats
322W - 347L
1,486 Elo+
Solo
Hercules
Hercules
Oreganobalsam
Hercules
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 20L
1,596 Elo+
Solo
Mercury
Mercury
PretentiousPoet
Mercury
Level 91
God Stats
14W - 15L
1,386 SR
Queue Stats
68W - 64L
1,413 Elo+
Solo
Skadi
Skadi
german_foz
Skadi
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
189W - 203L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 3 / 0
6,587
471
6,840
9,389
5,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
SlimySock420
Sylvanus
9
0 / 2 / 1
6,084
435
5,339
11,542
8,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 1
6,648
475
5,124
8,014
2,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 9 / 1
5,654
404
3,896
9,309
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 4 / 2
6,500
464
4,466
10,476
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
8 / 1 / 5
9,102
650
9,754
11,631
3,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
2 / 0 / 6
7,735
553
4,937
11,470
7,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Oreganobalsam
Hercules
14
2 / 0 / 4
8,157
583
7,036
10,466
6,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 1 / 4
7,487
535
2,882
9,187
2,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Skadi
14
7 / 1 / 0
8,399
600
11,601
8,204
2,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
20
20
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
0
0.33
W
Sol
 
Sol
8
1
5
10.5
W
2
0
6
5
W
Hercules
Oreganobalsam
Hercules
2
0
4
4
W
1
1
4
3
L
Sylvanus
SlimySock420
Sylvanus
0
2
1
0.25
L
1
2
1
0.75
L
0
9
1
0.06
W
Skadi
7
1
0
7
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,665
Damage
36,210
48,730
Taken
50,958
22,490
Mitigated
23,135
14,970
Healing
23,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,840
1,370
0
2,630
9,389
5,187
0
2,417
6,972
0
30,480
W
Sol
 
Sol
9,754
5,652
0
7,394
11,631
3,756
2,577
3,413
7,924
60,026
0
W
4,937
1,997
1,081
4,296
11,470
7,869
302
2,743
7,917
20,883
4,215
W
Hercules
Oreganobalsam
Hercules
7,036
3,698
0
4,491
10,466
6,261
486
485
9,323
2,396
37,619
W
2,882
181
0
3,877
9,187
2,763
307
791
8,201
0
39,331
L
Sylvanus
SlimySock420
Sylvanus
5,339
1,847
1,174
3,858
11,542
8,181
0
3,623
7,919
23,744
0
L
5,124
2,879
234
2,466
8,014
2,306
0
1,085
6,929
0
27,433
L
3,896
510
282
861
9,309
3,293
0
3,814
5,495
23,054
0
W
Skadi
11,601
5,710
0
2,772
8,204
2,486
837
1,365
6,627
0
55,260
L
4,466
2,342
0
3,465
10,476
3,523
0
3,606
6,870
0
31,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,473
Gold Earned
40,880
274
Minions Killed
398
0
Camps Cleared
0
1,278,902
Distance Traveled
1,372,118
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,587
471
57
4
0
247,436
5
W
Sol
9,102
650
85
6
0
244,402
3
W
Athena
7,735
553
43
3
0
287,027
5
W
Hercules
8,157
583
95
7
0
263,565
6
W
Mercury
7,487
535
83
6
0
311,080
0
L
Sylvanus
6,084
435
47
3
0
245,463
2
L
Cupid
6,648
475
57
4
0
249,787
2
L
Eset
5,654
404
46
3
0
248,457
0
W
Skadi
8,399
600
92
7
0
266,044
9
L
Kali
6,500
464
67
5
0
287,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role