Player Matchup

Hun Batz
Hun Batz
B3AN-AN4TOR
Hun Batz
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Du5kY F0X
Gilgamesh
Level 113
God Stats
9W - 6L
1,611 SR
Queue Stats
54W - 57L
1,548 Elo+
Party 1
Sobek
Sobek
Unl1mitedJawa
Sobek
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 81L
1,589 Elo+
Party 1
Ra
Ra
Vayzell
Ra
Level 57
God Stats
2W - 3L
1,448 SR
Queue Stats
174W - 195L
1,394 Elo+
Solo
Apollo
Apollo
YoungBloodd57
Apollo
Level 80
God Stats
30W - 23L
1,500 SR
Queue Stats
83W - 72L
1,647 Elo+
Party 1
Team Averages
Level 94
1,512 SR
1,536 Elo+

VS

Team Averages
Level 111
1,651 SR
1,490 Elo+
Cerberus
Cerberus
Bombklack
Cerberus
Level 97
God Stats
36W - 37L
1,616 SR
Queue Stats
454W - 653L
1,409 Elo+
Party 2
Bastet
Bastet
Genesis337
Bastet
Level 82
God Stats
47W - 71L
1,623 SR
Queue Stats
681W - 887L
1,381 Elo+
Party 2
Zhong Kui
Zhong Kui
JammyTortoise
Zhong Kui
Level 148
God Stats
23W - 25L
1,543 SR
Queue Stats
184W - 158L
1,515 Elo+
Solo
Danzaburou
Danzaburou
XxBambiiiixX
Danzaburou
Level 127
God Stats
16W - 14L
1,746 SR
Queue Stats
553W - 539L
1,666 Elo+
Solo
Chaac
Chaac
edgarramalho_82
Chaac
Level 100
God Stats
23W - 31L
1,726 SR
Queue Stats
675W - 840L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
B3AN-AN4TOR
Hun Batz
19
2 / 8 / 7
12,076
464
7,857
22,311
8,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
Du5kY F0X
Gilgamesh
20
11 / 3 / 6
15,299
588
29,033
25,780
29,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
2 / 5 / 18
13,050
502
13,751
34,954
47,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
4 / 1 / 9
13,036
501
16,881
14,099
7,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 6 / 5
14,523
559
15,110
23,571
7,734
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bombklack
Cerberus
17
1 / 8 / 9
11,406
439
11,968
25,186
31,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bastet
Genesis337
Bastet
20
4 / 5 / 5
12,371
476
11,033
20,691
7,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
JammyTortoise
Zhong Kui
20
6 / 5 / 7
13,621
524
25,693
22,025
16,368
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
XxBambiiiixX
Danzaburou
20
9 / 5 / 6
14,029
540
26,383
21,188
9,599
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
2 / 4 / 5
12,501
481
14,251
25,150
28,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
54
27
Kills
22
23
Deaths
27
45
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
B3AN-AN4TOR
Hun Batz
2
8
7
0.69
L
Cerberus
Bombklack
Cerberus
1
8
9
0.69
W
Gilgamesh
Du5kY F0X
Gilgamesh
11
3
6
4.67
L
Bastet
Genesis337
Bastet
4
5
5
1.3
L
Zhong Kui
JammyTortoise
Zhong Kui
6
5
7
1.9
W
2
5
18
2.2
W
4
1
9
8.5
L
Danzaburou
XxBambiiiixX
Danzaburou
9
5
6
2.4
W
8
6
5
1.75
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,632
Damage
89,328
120,715
Taken
114,240
99,978
Mitigated
93,640
48,280
Healing
44,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
B3AN-AN4TOR
Hun Batz
7,857
2,253
0
945
22,311
8,422
770
7,663
14,571
0
83,799
L
Cerberus
Bombklack
Cerberus
11,968
674
641
8,816
25,186
31,030
0
10,978
13,759
56,596
0
W
Gilgamesh
Du5kY F0X
Gilgamesh
29,033
6,727
1,015
7,366
25,780
29,253
0
6,752
17,648
80
97,513
L
Bastet
Genesis337
Bastet
11,033
1,344
333
8,126
20,691
7,959
417
4,711
15,342
0
88,151
L
Zhong Kui
JammyTortoise
Zhong Kui
25,693
1,594
583
8,824
22,025
16,368
725
7,438
14,228
120,741
0
W
13,751
1,585
1,815
10,258
34,954
47,050
32
14,726
20,063
36,617
0
W
16,881
1,026
7,841
8,802
14,099
7,519
432
8,612
5,377
106,595
0
L
Danzaburou
XxBambiiiixX
Danzaburou
26,383
11,041
0
7,285
21,188
9,599
692
3,838
17,116
0
122,326
W
15,110
10,032
0
10,238
23,571
7,734
2,526
4,002
19,569
0
106,692
L
14,251
1,928
288
10,073
25,150
28,684
195
4,057
19,928
0
75,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,984
Gold Earned
63,928
671
Minions Killed
736
0
Camps Cleared
0
2,435,870
Distance Traveled
2,428,295
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,076
464
127
5
0
471,720
5
L
Cerberus
11,406
439
107
4
0
468,836
1
W
Gilgamesh
15,299
588
162
6
0
499,562
3
L
Bastet
12,371
476
118
5
0
531,056
3
L
Zhong Kui
13,621
524
191
7
0
455,385
12
W
Sobek
13,050
502
34
1
0
493,335
9
W
Ra
13,036
501
185
7
0
514,007
5
L
Danzaburou
14,029
540
165
6
0
457,233
1
W
Apollo
14,523
559
163
6
0
457,246
4
L
Chaac
12,501
481
155
6
0
515,785
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role