Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
chikiqbog123
Sylvanus
Level 66
God Stats
0W - 2L
1,283 SR
Queue Stats
3W - 3L
1,429 Elo+
Party 4
Team Averages
Level 90
1,457 SR
1,486 Elo+

VS

Team Averages
Level 83
1,547 SR
1,507 Elo+
Cupid
Cupid
G00nluck
Cupid
Level 108
God Stats
22W - 10L
1,652 SR
Queue Stats
155W - 156L
1,390 Elo+
Party 2
Poseidon
Poseidon
PossitiveVibesxd
Poseidon
Level 35
God Stats
1W - 0L
1,725 SR
Queue Stats
5W - 7L
1,624 Elo+
Party 3
Bacchus
Bacchus
buhliwko
Bacchus
Level 99
God Stats
2W - 2L
1,500 SR
Queue Stats
252W - 243L
1,439 Elo+
Party 2
Thor
Thor
opieop13
Thor
Level 106
God Stats
1W - 0L
1,669 SR
Queue Stats
5W - 7L
1,624 Elo+
Party 3
Neith
Neith
xSunnyx
Neith
Level 68
God Stats
2W - 4L
1,189 SR
Queue Stats
11W - 17L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 4 / 0
5,699
518
3,650
7,783
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
 
Medusa
9
2 / 5 / 0
5,548
504
6,510
6,568
2,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
 
Janus
10
0 / 2 / 0
5,514
501
1,804
4,308
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
 
Da Ji
8
0 / 4 / 1
4,961
451
3,439
8,473
2,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Sylvanus
chikiqbog123
Sylvanus
10
0 / 5 / 1
5,582
507
3,400
8,193
6,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
G00nluck
Cupid
12
5 / 1 / 2
7,185
653
6,684
6,632
2,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 0 / 4
7,482
680
4,588
4,196
1,442
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
buhliwko
Bacchus
12
2 / 1 / 6
7,143
649
4,116
8,274
6,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
13
7 / 1 / 0
7,216
656
3,751
8,057
2,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
xSunnyx
Neith
11
5 / 0 / 1
7,071
643
5,738
6,980
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
20
20
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
4
0
0.25
L
Medusa
 
Medusa
2
5
0
0.4
L
Janus
 
Janus
0
2
0
0
L
Da Ji
 
Da Ji
0
4
1
0.13
W
Cupid
G00nluck
Cupid
5
1
2
6
W
1
0
4
3
W
Bacchus
buhliwko
Bacchus
2
1
6
5
L
Sylvanus
chikiqbog123
Sylvanus
0
5
1
0.1
W
Thor
7
1
0
7
W
Neith
xSunnyx
Neith
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,803
Damage
24,877
35,325
Taken
34,139
15,597
Mitigated
14,907
10,944
Healing
17,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,650
783
0
4,828
7,783
3,198
342
684
7,099
0
30,250
L
Medusa
 
Medusa
6,510
2,165
0
598
6,568
2,128
0
1,831
4,737
0
33,489
L
Janus
 
Janus
1,804
0
0
1,230
4,308
1,168
0
2,280
2,028
29,650
0
L
Da Ji
 
Da Ji
3,439
711
89
2,430
8,473
2,861
0
2,712
5,761
0
10,089
W
Cupid
G00nluck
Cupid
6,684
3,328
762
3,329
6,632
2,027
1,626
0
6,632
0
47,288
W
4,588
1,136
0
2,669
4,196
1,442
182
948
3,066
58,660
0
W
Bacchus
buhliwko
Bacchus
4,116
681
469
3,580
8,274
6,505
323
0
8,274
22,802
0
L
Sylvanus
chikiqbog123
Sylvanus
3,400
1,257
259
1,510
8,193
6,242
363
1,197
6,996
17,165
5,062
W
Thor
3,751
1,303
0
3,471
8,057
2,744
0
1,342
6,663
0
35,553
W
Neith
xSunnyx
Neith
5,738
2,494
0
3,629
6,980
2,189
1,516
2,221
4,743
0
33,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,304
Gold Earned
36,097
264
Minions Killed
404
0
Camps Cleared
0
1,009,586
Distance Traveled
1,118,198
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,699
518
56
5
0
241,091
0
L
Medusa
5,548
504
62
6
0
201,005
3
L
Janus
5,514
501
66
6
0
204,907
4
L
Da Ji
4,961
451
21
2
0
182,466
1
W
Cupid
7,185
653
103
9
0
209,922
2
W
Poseidon
7,482
680
122
11
0
238,479
4
W
Bacchus
7,143
649
30
3
0
246,043
0
L
Sylvanus
5,582
507
59
5
0
180,117
0
W
Thor
7,216
656
73
7
0
214,983
2
W
Neith
7,071
643
76
7
0
208,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role