Player Matchup

Hercules
Hercules
Devenson1023
Hercules
Level 122
God Stats
0W - 1L
1,659 SR
Queue Stats
32W - 25L
1,871 Elo+
Party 1
Nu Wa
Nu Wa
bigB_3417
Nu Wa
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,735 Elo+
Party 1
Medusa
Medusa
winsong25
Medusa
Level 126
God Stats
0W - 1L
1,715 SR
Queue Stats
9W - 10L
1,735 Elo+
Party 1
Team Averages
Level 117
1,625 SR
1,780 Elo+

VS

Team Averages
Level 95
1,717 SR
1,786 Elo+
Zeus
Zeus
TheWeedCrack
Zeus
Level 69
God Stats
3W - 1L
1,761 SR
Queue Stats
18W - 18L
1,914 Elo+
Solo
Kuzenbo
Kuzenbo
ToastedToastz
Kuzenbo
Level 148
God Stats
13W - 2L
1,889 SR
Queue Stats
281W - 66L
1,945 Elo+
Solo
Ne Zha
Ne Zha
artnmyself
Ne Zha
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Devenson1023
Hercules
11
1 / 3 / 4
7,791
649
3,733
12,342
13,083
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
bigB_3417
Nu Wa
10
1 / 4 / 4
7,423
619
6,350
6,859
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
winsong25
Medusa
12
3 / 4 / 0
8,296
691
7,731
10,043
3,253
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 4
8,888
741
12,006
5,756
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
13
1 / 0 / 10
8,792
733
6,994
9,584
11,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
artnmyself
Ne Zha
13
4 / 2 / 7
8,570
714
6,322
7,635
4,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
5
Kills
11
11
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
Devenson1023
Hercules
1
3
4
1
W
6
3
4
2.67
W
Kuzenbo
1
0
10
6
W
Ne Zha
artnmyself
Ne Zha
4
2
7
3.75
L
Nu Wa
bigB_3417
Nu Wa
1
4
4
0.75
L
Medusa
winsong25
Medusa
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,814
Damage
25,322
29,244
Taken
22,975
18,334
Mitigated
17,881
6,465
Healing
5,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Devenson1023
Hercules
3,733
499
470
3,886
12,342
13,083
0
7,755
4,587
0
10,864
W
12,006
919
0
765
5,756
1,590
156
1,625
3,931
41,801
0
W
Kuzenbo
6,994
2,756
0
1,314
9,584
11,340
428
2,810
6,501
24,252
0
W
Ne Zha
artnmyself
Ne Zha
6,322
1,204
748
2,643
7,635
4,951
781
1,727
5,646
0
26,116
L
Nu Wa
bigB_3417
Nu Wa
6,350
918
0
1,357
6,859
1,998
90
4,820
2,039
18,563
0
L
Medusa
winsong25
Medusa
7,731
1,502
0
752
10,043
3,253
48
6,615
3,428
0
32,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,510
Gold Earned
26,250
113
Minions Killed
144
2
Camps Cleared
8
625,330
Distance Traveled
694,161
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,791
649
18
2
0
208,127
5
W
Zeus
8,888
741
64
5
2
204,879
3
W
Kuzenbo
8,792
733
36
3
1
237,929
5
W
Ne Zha
8,570
714
44
4
5
251,353
2
L
Nu Wa
7,423
619
32
3
1
213,518
2
L
Medusa
8,296
691
63
5
1
203,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role