Player Matchup

Raijin
Raijin
BTIJOSE
Raijin
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,551 Elo+
Party 1
Bastet
Bastet
GarrettFarret
Bastet
Level 121
God Stats
3W - 4L
1,500 SR
Queue Stats
154W - 140L
1,517 Elo+
Solo
Atlas
Atlas
GoDz-Gabo24
Atlas
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
407W - 417L
1,370 Elo+
Solo
Chronos
Chronos
PsionNix
Chronos
Level 153
God Stats
3W - 4L
1,500 SR
Queue Stats
200W - 235L
1,515 Elo+
Solo
Zeus
Zeus
Uzath
Zeus
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 99L
1,569 Elo+
Party 1
Team Averages
Level 131
1,500 SR
1,504 Elo+

VS

Team Averages
Level 129
1,372 SR
1,375 Elo+
Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
GorgonTears
Medusa
Level 159
God Stats
0W - 1L
1,079 SR
Queue Stats
2W - 7L
1,277 Elo+
Party 2
Sol
Sol
LiamFerus
Sol
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,277 Elo+
Party 2
Awilix
Awilix
SuddenlyBlue2
Awilix
Level 136
God Stats
17W - 21L
1,280 SR
Queue Stats
293W - 340L
1,284 Elo+
Solo
Kumbhakarna
Kumbhakarna
XoVo_6godX
Kumbhakarna
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BTIJOSE
Raijin
14
3 / 6 / 15
9,309
846
7,998
11,471
3,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
11 / 5 / 15
11,062
1,006
15,629
12,836
5,456
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 5 / 18
9,687
881
7,380
16,150
22,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
PsionNix
Chronos
17
4 / 3 / 15
9,701
882
4,642
10,166
3,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
Uzath
Zeus
18
10 / 5 / 13
11,180
1,016
17,984
10,686
3,740
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
6 / 8 / 4
9,304
846
10,503
12,562
4,396
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
17
10 / 5 / 8
10,246
931
14,622
10,535
3,736
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 6 / 13
8,235
749
12,162
11,502
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
6 / 6 / 7
8,933
812
7,737
12,423
7,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kumbhakarna
XoVo_6godX
Kumbhakarna
14
1 / 5 / 14
8,384
762
3,562
13,627
13,825
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
69
30
Kills
23
24
Deaths
30
76
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
6
8
4
1
W
Raijin
BTIJOSE
Raijin
3
6
15
1.75
W
11
5
15
3.7
W
2
5
18
2.2
L
Medusa
10
5
8
2.8
L
0
6
13
1.08
W
Chronos
PsionNix
Chronos
4
3
15
3.83
L
6
6
7
1.58
W
Zeus
Uzath
Zeus
10
5
13
3.3
L
Kumbhakarna
XoVo_6godX
Kumbhakarna
1
5
14
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,633
Damage
48,586
61,309
Taken
60,649
39,146
Mitigated
32,637
18,689
Healing
13,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
10,503
4,992
986
2,156
12,562
4,396
305
8,368
3,776
0
17,444
W
Raijin
BTIJOSE
Raijin
7,998
650
849
1,719
11,471
3,816
217
2,754
8,553
14,129
0
W
15,629
4,617
1,153
3,902
12,836
5,456
1,678
3,010
9,626
0
27,571
W
7,380
1,592
520
1,676
16,150
22,264
280
5,054
10,834
22,288
0
L
Medusa
14,622
3,375
541
877
10,535
3,736
1,002
7,177
3,068
0
28,036
L
12,162
1,586
2,043
3,272
11,502
2,902
273
5,201
6,033
19,790
0
W
Chronos
PsionNix
Chronos
4,642
2,233
3,016
2,701
10,166
3,870
1,389
2,396
7,616
15,122
0
L
7,737
2,102
0
1,507
12,423
7,778
0
8,517
3,592
0
16,218
W
Zeus
Uzath
Zeus
17,984
2,147
994
2,159
10,686
3,740
1,576
1,602
8,956
28,328
0
L
Kumbhakarna
XoVo_6godX
Kumbhakarna
3,562
439
739
1,345
13,627
13,825
281
6,922
6,176
7,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,939
Gold Earned
45,102
107
Minions Killed
97
0
Camps Cleared
0
995,855
Distance Traveled
938,757
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,304
846
29
3
0
169,389
0
W
Raijin
9,309
846
14
1
0
179,442
0
W
Bastet
11,062
1,006
24
2
0
239,131
1
W
Atlas
9,687
881
18
2
0
168,102
3
L
Medusa
10,246
931
21
2
0
208,856
0
L
Sol
8,235
749
22
2
0
196,467
0
W
Chronos
9,701
882
19
2
0
199,625
0
L
Awilix
8,933
812
18
2
0
185,234
0
W
Zeus
11,180
1,016
32
3
0
209,555
1
L
Kumbhakarna
8,384
762
7
1
0
178,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role