Player Matchup

Scylla
Scylla
CityHunter222
Scylla
Level 58
God Stats
6W - 13L
1,533 SR
Queue Stats
196W - 218L
1,467 Elo+
Party 3
Bacchus
Bacchus
GqYo
Bacchus
Level 60
God Stats
16W - 7L
1,518 SR
Queue Stats
194W - 224L
1,400 Elo+
Party 4
Ravana
Ravana
Xx_Dreckiger_Dan
Ravana
Level 48
God Stats
4W - 4L
1,500 SR
Queue Stats
157W - 169L
1,471 Elo+
Party 3
Erlang Shen
Erlang Shen
iWastefulzz
Erlang Shen
Level 29
God Stats
2W - 2L
1,319 SR
Queue Stats
305W - 315L
1,442 Elo+
Party 4
Freya
Freya
xDAG__
Freya
Level 69
God Stats
22W - 13L
1,527 SR
Queue Stats
232W - 262L
1,456 Elo+
Party 4
Team Averages
Level 53
1,479 SR
1,447 Elo+

VS

Team Averages
Level 49
1,503 SR
1,446 Elo+
Loki
Loki
Helox938
Loki
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 60L
1,405 Elo+
Party 2
Ganesha
Ganesha
TheOnlyLawry
Ganesha
Level 45
God Stats
3W - 3L
1,304 SR
Queue Stats
20W - 32L
1,267 Elo+
Solo
Erlang Shen
Erlang Shen
TzDizzy
Erlang Shen
Level 47
God Stats
2W - 7L
1,207 SR
Queue Stats
41W - 24L
1,617 Elo+
Party 1
Sol
Sol
domosch123
Sol
Level 44
God Stats
5W - 2L
1,840 SR
Queue Stats
67W - 72L
1,401 Elo+
Party 2
Izanami
Izanami
xR0xLiLBib
Izanami
Level 69
God Stats
5W - 2L
1,662 SR
Queue Stats
19W - 13L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 4
7,988
571
7,253
5,135
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
GqYo
Bacchus
11
2 / 4 / 8
7,127
509
5,190
12,911
9,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 1 / 7
6,998
500
5,375
6,451
2,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Erlang Shen
iWastefulzz
Erlang Shen
13
3 / 2 / 3
7,579
541
6,651
10,726
7,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
xDAG__
Freya
13
6 / 3 / 5
8,056
575
11,083
10,187
2,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 1 / 2
6,559
469
3,167
7,326
2,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ganesha
TheOnlyLawry
Ganesha
9
0 / 3 / 8
7,013
501
3,666
12,214
7,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
TzDizzy
Erlang Shen
13
1 / 4 / 2
7,898
564
5,277
9,634
6,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 0
7,226
516
5,098
7,598
2,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
xR0xLiLBib
Izanami
11
7 / 5 / 1
7,593
542
13,370
12,431
3,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
17
Kills
10
11
Deaths
17
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
Bacchus
GqYo
Bacchus
2
4
8
1.5
L
Loki
1
1
2
2
L
Ganesha
TheOnlyLawry
Ganesha
0
3
8
1.33
L
Erlang Shen
TzDizzy
Erlang Shen
1
4
2
0.5
W
2
1
7
5.5
L
1
4
0
0.25
W
Erlang Shen
iWastefulzz
Erlang Shen
3
2
3
2.25
W
Freya
xDAG__
Freya
6
3
5
2.83
L
Izanami
xR0xLiLBib
Izanami
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,552
Damage
30,578
45,410
Taken
49,203
22,807
Mitigated
22,165
16,512
Healing
17,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,253
195
0
1,000
5,135
1,621
31
1,735
3,400
51,558
0
W
Bacchus
GqYo
Bacchus
5,190
1,059
657
3,597
12,911
9,071
128
2,188
10,723
14,805
0
L
Loki
3,167
316
0
2,751
7,326
2,208
0
2,056
5,243
0
26,588
L
Ganesha
TheOnlyLawry
Ganesha
3,666
770
2,642
3,938
12,214
7,508
0
8,059
4,032
9,587
0
L
Erlang Shen
TzDizzy
Erlang Shen
5,277
3,160
0
3,924
9,634
6,232
0
1,885
7,658
0
39,391
W
5,375
1,156
0
2,362
6,451
2,034
0
1,808
4,643
0
35,571
L
5,098
1,497
0
1,488
7,598
2,302
0
2,403
5,071
32,977
4,029
W
Erlang Shen
iWastefulzz
Erlang Shen
6,651
3,956
0
5,207
10,726
7,229
0
1,049
9,677
0
41,878
W
Freya
xDAG__
Freya
11,083
4,944
0
3,689
10,187
2,852
62
1,686
8,501
52,666
0
L
Izanami
xR0xLiLBib
Izanami
13,370
9,479
0
2,713
12,431
3,915
0
8,727
3,673
0
52,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,748
Gold Earned
36,289
375
Minions Killed
324
0
Camps Cleared
0
1,449,365
Distance Traveled
1,336,624
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,988
571
104
7
0
266,495
3
W
Bacchus
7,127
509
14
1
0
295,690
0
L
Loki
6,559
469
53
4
0
304,813
0
L
Ganesha
7,013
501
3
0
0
268,927
3
L
Erlang Shen
7,898
564
82
6
0
282,384
5
W
Ravana
6,998
500
68
5
0
317,501
3
L
Sol
7,226
516
78
6
0
248,945
1
W
Erlang Shen
7,579
541
92
7
0
296,303
4
W
Freya
8,056
575
97
7
0
273,376
4
L
Izanami
7,593
542
108
8
0
231,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role