Player Matchup

Tiamat
Tiamat
Basss Jack
Tiamat
Level 146
God Stats
43W - 41L
1,500 SR
Queue Stats
509W - 457L
1,571 Elo+
Party 2
Gilgamesh
Gilgamesh
Du5kY F0X
Gilgamesh
Level 113
God Stats
9W - 6L
1,548 SR
Queue Stats
54W - 57L
1,504 Elo+
Party 3
Cabrakan
Cabrakan
GattoBALISTICO
Cabrakan
Level 47
God Stats
15W - 7L
1,500 SR
Queue Stats
409W - 355L
1,603 Elo+
Party 2
Geb
Geb
Unl1mitedJawa
Geb
Level 133
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 81L
1,560 Elo+
Party 3
Izanami
Izanami
YoungBloodd57
Izanami
Level 80
God Stats
10W - 6L
1,663 SR
Queue Stats
83W - 72L
1,614 Elo+
Party 3
Team Averages
Level 104
1,542 SR
1,571 Elo+

VS

Team Averages
Level 103
1,442 SR
1,522 Elo+
Tyr
Tyr
AL The Animal
Tyr
Level 111
God Stats
2W - 6L
1,500 SR
Queue Stats
672W - 606L
1,780 Elo+
Party 1
Sol
Sol
LoonyBoon93
Sol
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,399 Elo+
Solo
Arachne
Arachne
RudieCantFail92
Arachne
Level 160
God Stats
4W - 6L
1,332 SR
Queue Stats
382W - 381L
1,443 Elo+
Party 1
Achilles
Achilles
Wolfbridge
Achilles
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 112L
1,490 Elo+
Solo
Freya
Freya
iTz khalifa x
Freya
Level 127
God Stats
1W - 5L
1,378 SR
Queue Stats
431W - 401L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Basss Jack
Tiamat
12
5 / 2 / 3
7,292
608
6,900
6,908
3,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Du5kY F0X
Gilgamesh
11
1 / 2 / 3
6,744
562
5,971
9,317
5,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
13
8 / 2 / 5
7,769
647
10,590
10,035
6,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 9
6,704
559
6,223
11,400
7,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
14
4 / 0 / 0
7,960
663
3,656
6,254
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,462
539
5,092
9,217
7,146
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 3 / 2
6,256
521
7,678
7,105
2,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 6 / 3
5,235
436
2,741
12,661
4,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Wolfbridge
Achilles
9
3 / 5 / 2
6,014
501
6,511
10,078
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 2 / 1
6,889
574
4,519
7,487
2,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
19
Kills
8
8
Deaths
19
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Tiamat
Basss Jack
Tiamat
5
2
3
3.25
W
Gilgamesh
Du5kY F0X
Gilgamesh
1
2
3
1.25
W
Cabrakan
8
2
5
5.25
L
2
3
2
1
L
0
6
3
0.25
W
1
2
9
2.75
L
Achilles
Wolfbridge
Achilles
3
5
2
0.8
W
Izanami
4
0
0
4
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,340
Damage
26,541
43,914
Taken
46,548
24,610
Mitigated
19,460
12,497
Healing
12,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,092
1,544
0
3,671
9,217
7,146
14
2,358
6,205
0
34,323
W
Tiamat
Basss Jack
Tiamat
6,900
279
0
1,326
6,908
3,950
0
1,617
5,291
36,840
0
W
Gilgamesh
Du5kY F0X
Gilgamesh
5,971
1,547
0
1,332
9,317
5,193
240
386
8,931
0
31,934
W
Cabrakan
10,590
1,452
0
1,877
10,035
6,551
0
2,770
7,265
48,490
0
L
7,678
1,919
0
2,357
7,105
2,352
0
5,686
1,183
22,990
2,320
L
2,741
1,681
0
2,295
12,661
4,542
0
6,406
6,092
0
18,827
W
6,223
915
665
3,162
11,400
7,018
84
3,662
7,738
14,746
3,864
L
Achilles
Wolfbridge
Achilles
6,511
3,103
0
781
10,078
3,367
0
5,617
4,081
0
27,446
W
Izanami
3,656
2,348
0
4,135
6,254
1,898
1,036
3,004
3,250
0
62,890
L
4,519
2,030
0
3,782
7,487
2,053
0
1,951
5,536
49,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,469
Gold Earned
30,856
401
Minions Killed
294
0
Camps Cleared
0
1,230,126
Distance Traveled
1,123,674
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,462
539
72
6
0
217,749
4
W
Tiamat
7,292
608
80
7
0
237,639
2
W
Gilgamesh
6,744
562
80
7
0
235,180
1
W
Cabrakan
7,769
647
76
6
0
261,367
4
L
Sol
6,256
521
42
4
0
224,754
3
L
Arachne
5,235
436
43
4
0
207,885
1
W
Geb
6,704
559
31
3
0
267,530
1
L
Achilles
6,014
501
48
4
0
245,401
7
W
Izanami
7,960
663
134
11
0
228,410
5
L
Freya
6,889
574
89
7
0
227,885
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role