Player Matchup

Kali
Kali
Axe4men
Kali
Level 80
God Stats
15W - 15L
1,445 SR
Queue Stats
31W - 45L
1,693 Elo+
Solo
Chronos
Chronos
BrocererSupreme
Chronos
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,562 Elo+
Party 1
Tiamat
Tiamat
MailBySnail
Tiamat
Level 123
God Stats
1W - 4L
1,768 SR
Queue Stats
165W - 140L
1,537 Elo+
Solo
Chaac
Chaac
Nomad336
Chaac
Level 75
God Stats
7W - 6L
1,491 SR
Queue Stats
256W - 253L
1,298 Elo+
Solo
Hercules
Hercules
paperwarrior
Hercules
Level 154
God Stats
1W - 3L
1,489 SR
Queue Stats
131W - 121L
1,614 Elo+
Party 1
Team Averages
Level 99
1,539 SR
1,541 Elo+

VS

Team Averages
Level 123
1,504 SR
1,409 Elo+
Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
EmperorSloomy
Ra
Level 54
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 62L
1,316 Elo+
Party 2
Vamana
Vamana
FatalMutation
Vamana
Level 147
God Stats
4W - 1L
1,518 SR
Queue Stats
172W - 194L
1,402 Elo+
Party 2
Arachne
Arachne
bunkw
Arachne
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
218W - 230L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Axe4men
Kali
13
4 / 7 / 2
8,706
544
11,721
16,979
7,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 4 / 2
7,401
463
6,150
8,209
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
14
2 / 2 / 5
8,503
531
12,742
13,207
7,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Nomad336
Chaac
14
1 / 4 / 0
8,358
522
10,153
14,902
11,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
paperwarrior
Hercules
12
3 / 6 / 1
7,944
497
6,747
17,792
9,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
6 / 1 / 8
11,087
693
16,692
15,286
6,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
 
Sylvanus
13
4 / 1 / 10
9,682
605
6,582
17,118
19,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 4 / 4
9,162
573
3,454
10,505
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 1 / 2
10,569
661
18,566
16,081
16,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
bunkw
Arachne
16
5 / 3 / 5
9,871
617
6,127
15,385
6,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
10
Kills
23
23
Deaths
10
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
8
10
W
Sylvanus
 
Sylvanus
4
1
10
9
L
Kali
Axe4men
Kali
4
7
2
0.71
L
0
4
2
0.25
W
0
4
4
0.5
W
8
1
2
9
L
Tiamat
2
2
5
2.25
L
Chaac
Nomad336
Chaac
1
4
0
0.25
W
Arachne
bunkw
Arachne
5
3
5
2.5
L
Hercules
paperwarrior
Hercules
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,513
Damage
51,421
71,089
Taken
74,375
39,074
Mitigated
52,780
23,049
Healing
31,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,692
12,913
0
5,823
15,286
6,471
3,577
4,920
10,241
0
102,857
W
Sylvanus
 
Sylvanus
6,582
1,929
5,013
5,632
17,118
19,558
14
3,625
13,447
16,742
0
L
Kali
Axe4men
Kali
11,721
5,371
0
5,202
16,979
7,469
0
3,630
13,241
0
54,589
L
6,150
2,752
0
759
8,209
2,973
0
905
7,304
46,174
4,337
W
3,454
632
701
2,051
10,505
3,621
592
3,740
6,765
58,003
0
W
18,566
12,626
0
8,700
16,081
16,716
624
3,027
12,341
0
70,052
L
Tiamat
12,742
1,760
0
4,046
13,207
7,664
0
1,385
11,770
60,290
0
L
Chaac
Nomad336
Chaac
10,153
2,643
0
6,867
14,902
11,788
64
700
14,162
0
52,850
W
Arachne
bunkw
Arachne
6,127
4,144
0
3,897
15,385
6,414
1,474
3,575
11,810
0
64,508
L
Hercules
paperwarrior
Hercules
6,747
1,511
1,374
4,801
17,792
9,180
0
3,324
14,402
3,708
21,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,912
Gold Earned
50,371
441
Minions Killed
537
0
Camps Cleared
0
1,487,989
Distance Traveled
1,633,084
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,087
693
174
11
0
303,836
8
W
Sylvanus
9,682
605
20
1
0
336,482
8
L
Kali
8,706
544
96
6
0
300,516
4
L
Chronos
7,401
463
96
6
0
292,279
5
W
Ra
9,162
573
125
8
0
328,897
0
W
Vamana
10,569
661
121
8
0
322,892
2
L
Tiamat
8,503
531
112
7
0
297,043
8
L
Chaac
8,358
522
108
7
0
305,602
5
W
Arachne
9,871
617
97
6
0
340,977
0
L
Hercules
7,944
497
29
2
0
292,549
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role