Player Matchup

Aphrodite
Aphrodite
Aisurui
Aphrodite
Level 7
God Stats
1W - 7L
1,343 SR
Queue Stats
1W - 7L
1,322 Elo+
Party 2
Mulan
Mulan
Buff Cupid
Mulan
Level 117
God Stats
7W - 4L
1,277 SR
Queue Stats
595W - 554L
1,322 Elo+
Party 2
Nemesis
Nemesis
MissKameltoe
Nemesis
Level 156
God Stats
6W - 8L
1,500 SR
Queue Stats
419W - 411L
1,411 Elo+
Party 2
Ganesha
Ganesha
Orange9902
Ganesha
Level 46
God Stats
12W - 6L
1,757 SR
Queue Stats
401W - 396L
1,510 Elo+
Solo
Medusa
Medusa
mendaciousx
Medusa
Level 158
God Stats
9W - 4L
1,500 SR
Queue Stats
492W - 472L
1,452 Elo+
Party 2
Team Averages
Level 97
1,475 SR
1,403 Elo+

VS

Team Averages
Level 45
1,454 SR
1,572 Elo+
Nox
Nox
 
Nox
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
ExpansiveGaming
Achilles
Level 41
God Stats
14W - 5L
1,362 SR
Queue Stats
255W - 277L
1,480 Elo+
Solo
Sylvanus
Sylvanus
G0ldL0vesPP
Sylvanus
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,772 Elo+
Party 3
Loki
Loki
Happynowjosh
Loki
Level 3
God Stats
5W - 3L
1,500 SR
Queue Stats
93W - 65L
1,571 Elo+
Party 3
Neith
Neith
abdur_is_awesome
Neith
Level 48
God Stats
3W - 6L
1,410 SR
Queue Stats
328W - 317L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aisurui
Aphrodite
12
4 / 4 / 4
7,339
524
4,903
6,575
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
15
6 / 1 / 3
9,268
662
13,327
9,902
9,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis
MissKameltoe
Nemesis
13
4 / 3 / 6
7,867
562
6,149
10,305
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ganesha
Orange9902
Ganesha
11
0 / 6 / 15
7,681
549
3,703
14,415
12,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
15
10 / 1 / 4
9,627
688
10,389
9,430
4,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
6 / 5 / 3
7,852
561
8,237
8,452
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
11
0 / 4 / 1
6,508
465
3,853
12,149
9,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sylvanus
G0ldL0vesPP
Sylvanus
10
1 / 6 / 5
6,690
478
5,190
10,866
9,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
4 / 4 / 4
7,776
555
8,679
10,581
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 5 / 2
7,064
505
5,434
8,436
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
30
24
Kills
15
15
Deaths
24
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
6
5
3
1.5
W
Aphrodite
Aisurui
Aphrodite
4
4
4
1.5
W
Mulan
6
1
3
7.5
L
Achilles
0
4
1
0.13
L
Sylvanus
G0ldL0vesPP
Sylvanus
1
6
5
0.58
L
4
4
4
1.5
W
Nemesis
MissKameltoe
Nemesis
4
3
6
2.33
W
Ganesha
Orange9902
Ganesha
0
6
15
1.25
L
4
5
2
1
W
Medusa
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,471
Damage
31,393
50,627
Taken
50,484
31,291
Mitigated
28,070
18,089
Healing
11,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
8,237
857
0
737
8,452
2,686
0
1,528
6,770
42,559
0
W
Aphrodite
Aisurui
Aphrodite
4,903
1,302
1,199
2,329
6,575
2,123
211
1,976
4,509
21,370
0
W
Mulan
13,327
1,553
0
4,071
9,902
9,014
213
216
9,002
4,354
50,884
L
Achilles
3,853
1,175
0
2,578
12,149
9,392
0
567
10,833
0
25,119
L
Sylvanus
G0ldL0vesPP
Sylvanus
5,190
1,731
1,237
2,483
10,866
9,417
0
3,618
7,110
19,828
6,029
L
8,679
2,347
0
3,009
10,581
3,098
0
1,752
8,563
0
48,041
W
Nemesis
MissKameltoe
Nemesis
6,149
1,850
0
3,976
10,305
3,214
764
2,463
7,654
0
37,317
W
Ganesha
Orange9902
Ganesha
3,703
642
0
1,428
14,415
12,731
394
5,395
8,759
19,396
1,532
L
5,434
2,154
0
1,204
8,436
3,477
0
1,057
7,330
0
34,457
W
Medusa
10,389
5,318
0
5,086
9,430
4,209
1,574
2,056
7,328
0
64,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,782
Gold Earned
35,890
368
Minions Killed
339
0
Camps Cleared
0
1,427,333
Distance Traveled
1,298,974
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,852
561
73
5
0
263,156
4
W
Aphrodite
7,339
524
46
3
0
259,628
0
W
Mulan
9,268
662
113
8
0
284,347
2
L
Achilles
6,508
465
68
5
0
269,953
3
L
Sylvanus
6,690
478
45
3
0
227,954
2
L
Loki
7,776
555
92
7
0
287,779
1
W
Nemesis
7,867
562
72
5
0
322,204
1
W
Ganesha
7,681
549
4
0
0
288,782
3
L
Neith
7,064
505
61
4
0
250,132
3
W
Medusa
9,627
688
133
10
0
272,372
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role