Player Matchup

Olorun
Olorun
 
Olorun
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Iam_Bune
Guan Yu
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,550 Elo+
Party 3
Sol
Sol
Lack_Of_Skills__
Sol
Level 154
God Stats
2W - 2L
1,292 SR
Queue Stats
117W - 117L
1,643 Elo+
Party 2
Neith
Neith
MerI1n
Neith
Level 160
God Stats
19W - 12L
1,494 SR
Queue Stats
116W - 143L
1,401 Elo+
Solo
Horus
Horus
Samilou01
Horus
Level 88
God Stats
10W - 5L
1,809 SR
Queue Stats
22W - 23L
1,514 Elo+
Party 3
Team Averages
Level 129
1,519 SR
1,522 Elo+

VS

Team Averages
Level 103
1,441 SR
1,402 Elo+
Tyr
Tyr
 
Tyr
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Celween-XX
Mulan
Level 63
God Stats
1W - 3L
1,320 SR
Queue Stats
2W - 6L
1,153 Elo+
Party 1
Tiamat
Tiamat
Tohtek
Tiamat
Level 61
God Stats
0W - 1L
1,314 SR
Queue Stats
42W - 45L
1,464 Elo+
Party 1
Thanatos
Thanatos
Weededcookie711
Thanatos
Level 150
God Stats
4W - 2L
1,724 SR
Queue Stats
83W - 97L
1,517 Elo+
Solo
Vulcan
Vulcan
faillix31
Vulcan
Level 128
God Stats
3W - 5L
1,347 SR
Queue Stats
124W - 137L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
3 / 0 / 7
8,682
789
9,876
5,229
2,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Iam_Bune
Guan Yu
16
2 / 1 / 8
9,164
833
6,805
12,192
13,132
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 0 / 9
8,727
793
12,512
6,709
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
MerI1n
Neith
16
9 / 0 / 5
9,677
880
8,625
5,631
2,170
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
Samilou01
Horus
15
2 / 1 / 13
9,051
823
8,620
13,983
15,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 4 / 0
7,305
664
4,737
13,708
7,535
Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
13
0 / 4 / 1
7,008
637
4,929
9,589
5,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Tohtek
Tiamat
14
0 / 3 / 1
7,454
678
4,909
8,224
3,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
13
2 / 3 / 0
7,823
711
6,590
14,226
9,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
faillix31
Vulcan
14
0 / 5 / 1
7,385
671
5,845
9,576
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
5
19
Kills
2
2
Deaths
19
42
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
0
7
6.5
L
Tyr
 
Tyr
0
4
0
0
L
Mulan
0
4
1
0.13
W
Guan Yu
Iam_Bune
Guan Yu
2
1
8
6
W
3
0
9
7.5
W
Neith
MerI1n
Neith
9
0
5
11.5
W
Horus
Samilou01
Horus
2
1
13
8.5
L
Tiamat
Tohtek
Tiamat
0
3
1
0.17
L
Thanatos
2
3
0
0.67
L
Vulcan
faillix31
Vulcan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,438
Damage
27,010
43,744
Taken
55,323
35,691
Mitigated
28,716
22,309
Healing
15,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,876
4,428
1,200
2,590
5,229
2,540
2,964
1,224
3,805
30,764
2,461
L
Tyr
 
Tyr
4,737
382
0
2,996
13,708
7,535
0
3,792
9,916
0
23,384
L
Mulan
4,929
361
792
1,700
9,589
5,651
417
5,519
4,070
0
11,150
W
Guan Yu
Iam_Bune
Guan Yu
6,805
1,158
3,088
4,505
12,192
13,132
845
3,628
7,902
0
25,296
W
12,512
3,095
0
3,180
6,709
2,585
2,990
1,008
5,524
30,797
1,804
W
Neith
MerI1n
Neith
8,625
3,139
0
965
5,631
2,170
2,315
1,350
4,143
0
30,787
W
Horus
Samilou01
Horus
8,620
2,788
1,993
4,788
13,983
15,264
234
2,530
11,100
0
17,601
L
Tiamat
Tohtek
Tiamat
4,909
737
0
1,816
8,224
3,469
270
2,783
5,441
25,358
0
L
Thanatos
6,590
487
0
6,224
14,226
9,566
0
6,276
7,950
0
14,162
L
Vulcan
faillix31
Vulcan
5,845
1,763
0
1,490
9,576
2,495
364
2,554
7,022
27,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,301
Gold Earned
36,975
236
Minions Killed
187
0
Camps Cleared
0
1,198,780
Distance Traveled
1,086,698
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,682
789
60
5
0
218,512
1
L
Tyr
7,305
664
41
4
0
239,269
4
L
Mulan
7,008
637
16
1
0
209,981
3
W
Guan Yu
9,164
833
38
3
0
263,865
4
W
Sol
8,727
793
60
5
0
238,036
2
W
Neith
9,677
880
50
5
0
228,573
4
W
Horus
9,051
823
28
3
0
249,794
2
L
Tiamat
7,454
678
45
4
0
210,109
1
L
Thanatos
7,823
711
15
1
0
207,030
0
L
Vulcan
7,385
671
70
6
0
220,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role