Player Matchup

Nemesis
Nemesis
EADeFenDER
Nemesis
Level 80
God Stats
42W - 44L
1,543 SR
Queue Stats
594W - 643L
1,427 Elo+
Solo
Ra
Ra
GOLT23
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tyr
Tyr
MCpopestar
Tyr
Level 88
God Stats
1W - 7L
1,302 SR
Queue Stats
227W - 241L
1,432 Elo+
Party 1
Bacchus
Bacchus
TwinDenis
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Cupid
Cupid
billingj
Cupid
Level 23
God Stats
20W - 14L
1,558 SR
Queue Stats
163W - 174L
1,432 Elo+
Party 1
Team Averages
Level 53
1,481 SR
1,458 Elo+

VS

Team Averages
Level 75
1,477 SR
1,486 Elo+
Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DerLuke
Horus
Level 65
God Stats
23W - 8L
1,546 SR
Queue Stats
231W - 232L
1,403 Elo+
Solo
Amaterasu
Amaterasu
GhoustSTF
Amaterasu
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 70L
1,646 Elo+
Solo
Ao Kuang
Ao Kuang
KroniSharingan
Ao Kuang
Level 69
God Stats
6W - 10L
1,215 SR
Queue Stats
134W - 147L
1,491 Elo+
Solo
Poseidon
Poseidon
Santboi
Poseidon
Level 106
God Stats
21W - 9L
1,625 SR
Queue Stats
253W - 286L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EADeFenDER
Nemesis
8
0 / 1 / 0
5,074
461
2,869
6,627
1,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
7
1 / 7 / 0
4,767
433
364
4,904
1,429
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 5 / 1
5,201
473
3,571
9,681
4,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
TwinDenis
Bacchus
6
1 / 4 / 1
4,789
435
3,775
6,154
4,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
billingj
Cupid
8
0 / 5 / 1
4,830
439
1,292
6,569
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
4 / 0 / 3
6,697
609
4,915
5,088
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
DerLuke
Horus
10
4 / 1 / 6
6,629
603
4,024
6,740
5,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
GhoustSTF
Amaterasu
10
5 / 1 / 4
5,794
527
7,725
8,089
6,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
11
7 / 0 / 0
6,444
586
3,273
5,427
1,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
Santboi
Poseidon
11
2 / 0 / 6
6,540
595
5,139
4,730
1,581
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
22
22
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
3
5.5
W
Horus
DerLuke
Horus
4
1
6
7
L
Nemesis
EADeFenDER
Nemesis
0
1
0
0
L
Ra
1
7
0
0.14
W
Amaterasu
GhoustSTF
Amaterasu
5
1
4
7
W
Ao Kuang
7
0
0
7
L
0
5
1
0.1
W
Poseidon
Santboi
Poseidon
2
0
6
5
L
Bacchus
TwinDenis
Bacchus
1
4
1
0.38
L
Cupid
billingj
Cupid
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,871
Damage
25,076
33,935
Taken
30,074
13,502
Mitigated
16,633
6,346
Healing
12,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,915
3,433
0
2,070
5,088
1,531
758
541
4,418
0
44,463
W
Horus
DerLuke
Horus
4,024
2,008
386
2,244
6,740
5,659
67
1,194
5,546
0
14,555
L
Nemesis
EADeFenDER
Nemesis
2,869
1,226
0
1,597
6,627
1,815
0
903
5,650
0
26,574
L
Ra
364
248
0
31
4,904
1,429
270
3,026
1,801
6,927
0
W
Amaterasu
GhoustSTF
Amaterasu
7,725
2,174
270
3,086
8,089
6,076
370
1,224
6,865
3,533
12,741
W
Ao Kuang
3,273
615
0
3,479
5,427
1,786
0
689
4,738
28,047
0
L
3,571
1,154
0
2,048
9,681
4,666
0
4,037
5,084
0
23,461
W
Poseidon
Santboi
Poseidon
5,139
995
0
1,360
4,730
1,581
1,202
491
4,239
45,122
0
L
Bacchus
TwinDenis
Bacchus
3,775
466
0
1,342
6,154
4,211
0
1,383
4,565
7,301
0
L
Cupid
billingj
Cupid
1,292
1,141
0
1,328
6,569
1,381
0
255
6,314
0
18,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,661
Gold Earned
32,104
163
Minions Killed
295
0
Camps Cleared
0
1,050,973
Distance Traveled
1,135,181
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,697
609
95
9
0
205,221
4
W
Horus
6,629
603
18
2
0
235,384
0
L
Nemesis
5,074
461
57
5
0
252,777
0
L
Ra
4,767
433
16
1
0
139,686
0
W
Amaterasu
5,794
527
27
2
0
239,397
1
W
Ao Kuang
6,444
586
64
6
0
231,803
0
L
Tyr
5,201
473
45
4
0
219,252
2
W
Poseidon
6,540
595
91
8
0
223,376
0
L
Bacchus
4,789
435
8
1
0
230,923
2
L
Cupid
4,830
439
37
3
0
208,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role