Player Matchup

Neith
Neith
 
Neith
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Gnosrat
Sun Wukong
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 63L
1,296 Elo+
Solo
Ra
Ra
Myuwui
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Team Averages
Level 87
1,500 SR
1,432 Elo+

VS

Team Averages
Level 86
1,586 SR
1,652 Elo+
Serqet
Serqet
 
Serqet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
HolyEricBrown
Gilgamesh
Level 28
God Stats
40W - 22L
1,694 SR
Queue Stats
235W - 201L
1,732 Elo+
Party 1
Scylla
Scylla
RobotDucls
Scylla
Level 101
God Stats
5W - 5L
1,565 SR
Queue Stats
142W - 115L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 7 / 1
8,856
633
8,998
10,637
3,590
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Sun Wukong
Gnosrat
Sun Wukong
11
1 / 8 / 1
8,433
602
6,768
15,271
15,926
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
12
1 / 11 / 0
8,030
574
2,891
10,891
3,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
10 / 1 / 10
10,706
765
11,463
13,391
5,766
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
HolyEricBrown
Gilgamesh
15
9 / 1 / 15
11,203
800
13,806
17,082
11,254
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
RobotDucls
Scylla
15
7 / 2 / 15
10,887
778
8,775
8,805
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
66
3
Kills
26
26
Deaths
4
2
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
7
1
0.21
W
Serqet
 
Serqet
10
1
10
15
L
Sun Wukong
Gnosrat
Sun Wukong
1
8
1
0.19
W
Gilgamesh
HolyEricBrown
Gilgamesh
9
1
15
16.5
L
Ra
1
11
0
0.09
W
Scylla
RobotDucls
Scylla
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,657
Damage
34,044
36,799
Taken
39,278
22,611
Mitigated
20,155
2,611
Healing
9,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,998
3,010
0
780
10,637
3,590
0
2,986
7,527
0
32,135
W
Serqet
 
Serqet
11,463
1,443
817
2,673
13,391
5,766
964
1,532
11,859
0
33,307
L
Sun Wukong
Gnosrat
Sun Wukong
6,768
1,202
120
746
15,271
15,926
0
4,103
10,611
0
18,406
W
Gilgamesh
HolyEricBrown
Gilgamesh
13,806
2,977
536
4,000
17,082
11,254
472
1,308
15,774
0
36,313
L
Ra
2,891
599
808
157
10,891
3,095
0
1,739
9,068
12,454
0
W
Scylla
RobotDucls
Scylla
8,775
1,023
0
1,075
8,805
3,135
1,004
988
7,817
47,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,319
Gold Earned
32,796
109
Minions Killed
157
1
Camps Cleared
10
618,816
Distance Traveled
781,050
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,856
633
67
5
1
214,511
7
W
Serqet
10,706
765
47
3
6
276,017
2
L
Sun Wukong
8,433
602
10
1
0
229,697
4
W
Gilgamesh
11,203
800
33
2
2
267,260
1
L
Ra
8,030
574
32
2
0
174,608
0
W
Scylla
10,887
778
77
6
2
237,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role