Player Matchup

Arachne
Arachne
Bronze III
Immort4lP3nGuin
Arachne
Bronze III
Level 137
God Stats
3W - 2L
1,500 SR
Queue Stats
21W - 30L
1,408 MMR
Party 1
Athena
Athena
Silver III
Soccerislife1099
Athena
Silver III
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
226W - 219L
1,410 MMR
Solo
Bellona
Bellona
Bronze III
Toadya
Bellona
Bronze III
Level 156
God Stats
1W - 0L
1,733 SR
Queue Stats
2W - 2L
1,413 MMR
Party 1
Hel
Hel
Silver III
YaoiSUNBAE
Hel
Silver III
Level 160
God Stats
5W - 2L
1,500 SR
Queue Stats
174W - 171L
1,448 MMR
Party 2
Medusa
Medusa
Bronze III
unharmed-learner
Medusa
Bronze III
Level 104
God Stats
6W - 2L
1,500 SR
Queue Stats
168W - 160L
1,402 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 132
1,547 SR
1,416 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 145
1,414 SR
1,417 MMR
Chaac
Chaac
Bronze III
DARKNESSTATO
Chaac
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,409 MMR
Solo
Serqet
Serqet
Bronze III
Ix-Ypsilxn-Ix
Serqet
Bronze III
Level 148
God Stats
3W - 8L
1,500 SR
Queue Stats
331W - 336L
1,430 MMR
Party 3
Apollo
Apollo
Bronze III
NickoisBeast
Apollo
Bronze III
Level 146
God Stats
11W - 27L
1,288 SR
Queue Stats
55W - 86L
1,409 MMR
Solo
Discordia
Discordia
Silver II
RAFFZAHN-182
Discordia
Silver II
Level 149
God Stats
13W - 14L
1,285 SR
Queue Stats
358W - 359L
1,429 MMR
Party 3
Cerberus
Cerberus
Bronze III
V1rtueGam1ng
Cerberus
Bronze III
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
131W - 133L
1,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
4,322
720
1,565
3,175
758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
1 / 0 / 2
4,354
726
1,386
4,242
2,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Toadya
Bellona
9
4 / 0 / 1
5,580
930
4,768
3,781
2,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 1 / 2
4,268
711
2,383
3,014
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 0 / 2
4,702
784
2,733
2,543
697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bans
GebBastetCliodhnaAchillesGilgamesh

VS

Bans
TiamatMorgan Le FayKaliAtlasChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
3,408
568
1,561
5,156
2,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 0 / 0
4,172
695
1,767
3,796
1,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
5
0 / 2 / 0
3,293
549
212
2,850
414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
RAFFZAHN-182
Discordia
7
0 / 1 / 1
3,901
650
924
2,654
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
V1rtueGam1ng
Cerberus
5
0 / 2 / 0
3,420
570
528
5,007
1,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
8
Kills
1
1
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
1
0
0
1
L
1
0
0
1
L
Apollo
0
2
0
0
L
Discordia
RAFFZAHN-182
Discordia
0
1
1
0.5
W
1
0
2
2
W
Bellona
Toadya
Bellona
4
0
1
4.5
L
Cerberus
V1rtueGam1ng
Cerberus
0
2
0
0
W
0
1
2
1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,835
Damage
4,992
16,755
Taken
19,463
6,818
Mitigated
6,039
8,049
Healing
8,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,561
570
0
2,125
5,156
2,202
0
0
5,156
0
11,131
W
1,565
1,132
0
725
3,175
758
0
299
2,812
0
15,969
L
1,767
367
0
2,472
3,796
1,092
0
956
2,786
0
18,095
L
Apollo
212
43
0
420
2,850
414
0
256
2,594
0
7,701
L
Discordia
RAFFZAHN-182
Discordia
924
41
0
1,198
2,654
620
0
646
1,950
21,046
0
W
1,386
744
0
1,024
4,242
2,010
294
223
3,845
9,268
0
W
Bellona
Toadya
Bellona
4,768
2,063
0
2,230
3,781
2,732
0
0
3,476
0
25,086
L
Cerberus
V1rtueGam1ng
Cerberus
528
26
106
2,006
5,007
1,711
0
1,689
3,208
5,469
0
W
2,383
206
799
2,148
3,014
621
319
447
2,365
22,250
0
W
2,733
985
0
1,123
2,543
697
1,084
171
2,372
0
24,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,226
Gold Earned
18,194
200
Minions Killed
152
0
Camps Cleared
0
727,100
Distance Traveled
555,646
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,408
568
19
3
0
103,993
0
W
Arachne
4,322
720
35
6
0
159,578
3
L
Serqet
4,172
695
50
8
0
163,398
3
L
Apollo
3,293
549
22
4
0
73,806
0
L
Discordia
3,901
650
48
8
0
112,680
1
W
Athena
4,354
726
19
3
0
159,753
1
W
Bellona
5,580
930
54
9
0
156,494
2
L
Cerberus
3,420
570
13
2
0
101,769
1
W
Hel
4,268
711
44
7
0
124,034
3
W
Medusa
4,702
784
48
8
0
127,241
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role