Player Matchup

Jormungandr
Jormungandr
BiggCountry22
Jormungandr
Level 18
God Stats
2W - 5L
1,322 SR
Queue Stats
129W - 143L
1,291 Elo+
Party 2
Heimdallr
Heimdallr
CappinMajesty
Heimdallr
Level 67
God Stats
0W - 2L
1,729 SR
Queue Stats
41W - 56L
1,500 Elo+
Party 1
Kali
Kali
Dvine_Trunks
Kali
Level 66
God Stats
10W - 11L
1,516 SR
Queue Stats
98W - 102L
1,399 Elo+
Party 1
Horus
Horus
OvOverga
Horus
Level 28
God Stats
0W - 5L
1,386 SR
Queue Stats
1W - 8L
1,241 Elo+
Party 1
Neith
Neith
pending44
Neith
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
318W - 341L
1,381 Elo+
Party 2
Team Averages
Level 44
1,491 SR
1,362 Elo+

VS

Team Averages
Level 86
1,494 SR
1,220 Elo+
Ah Muzen Cab
Ah Muzen Cab
GriD MasteRXLP
Ah Muzen Cab
Level 143
God Stats
3W - 2L
1,668 SR
Queue Stats
54W - 56L
992 Elo+
Party 3
Hel
Hel
SPOTlife3
Hel
Level 43
God Stats
3W - 0L
1,205 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Soulheir Knight
Sylvanus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,093 Elo+
Party 3
Thanatos
Thanatos
slayerofdeth
Thanatos
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 28L
1,421 Elo+
Solo
Mulan
Mulan
yolomcswagin896
Mulan
Level 22
God Stats
3W - 4L
1,595 SR
Queue Stats
6W - 10L
1,093 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BiggCountry22
Jormungandr
11
0 / 5 / 1
6,363
424
2,597
11,830
4,062
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
CappinMajesty
Heimdallr
12
3 / 2 / 2
7,464
498
6,628
8,164
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 3 / 3
7,717
514
6,426
12,472
5,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Horus
OvOverga
Horus
12
2 / 1 / 2
7,309
487
5,844
13,747
8,976
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Neith
pending44
Neith
12
1 / 1 / 0
7,000
467
3,457
4,807
1,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GriD MasteRXLP
Ah Muzen Cab
15
5 / 1 / 1
8,784
586
13,904
9,934
4,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 3
7,903
527
5,881
8,996
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
12
0 / 0 / 7
7,799
520
3,482
10,463
14,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thanatos
slayerofdeth
Thanatos
13
4 / 2 / 1
8,389
559
3,504
14,306
5,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 2 / 2
7,405
494
7,067
7,854
6,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
9
Kills
12
12
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BiggCountry22
Jormungandr
0
5
1
0.1
L
Heimdallr
CappinMajesty
Heimdallr
3
2
2
2
L
3
3
3
1.5
W
Ah Muzen Cab
GriD MasteRXLP
Ah Muzen Cab
5
1
1
5.5
L
Horus
OvOverga
Horus
2
1
2
3
W
2
4
3
0.88
W
Sylvanus
0
0
7
3.5
L
Neith
pending44
Neith
1
1
0
1
W
Thanatos
slayerofdeth
Thanatos
4
2
1
2.25
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,952
Damage
33,838
51,020
Taken
51,553
23,166
Mitigated
32,709
13,512
Healing
27,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BiggCountry22
Jormungandr
2,597
410
326
936
11,830
4,062
0
750
10,951
29,771
0
L
Heimdallr
CappinMajesty
Heimdallr
6,628
2,055
0
975
8,164
2,831
0
2,372
5,452
0
29,762
L
6,426
3,046
0
3,847
12,472
5,593
0
2,889
8,995
0
46,086
W
Ah Muzen Cab
GriD MasteRXLP
Ah Muzen Cab
13,904
4,062
223
5,099
9,934
4,064
3,102
1,343
8,591
0
77,258
L
Horus
OvOverga
Horus
5,844
2,473
915
4,281
13,747
8,976
0
3,228
9,888
0
30,511
W
5,881
268
2,484
3,147
8,996
2,962
899
637
8,357
39,484
0
W
Sylvanus
3,482
572
1,392
4,479
10,463
14,065
668
617
9,846
22,378
0
L
Neith
pending44
Neith
3,457
1,470
0
2,232
4,807
1,704
0
423
4,384
0
38,825
W
Thanatos
slayerofdeth
Thanatos
3,504
454
0
9,445
14,306
5,041
529
0
14,306
0
45,280
W
7,067
1,033
0
1,288
7,854
6,577
889
0
7,854
5,069
25,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,853
Gold Earned
40,280
342
Minions Killed
390
0
Camps Cleared
0
1,508,851
Distance Traveled
1,543,103
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,363
424
52
3
0
304,762
7
L
Heimdallr
7,464
498
62
4
0
285,754
4
L
Kali
7,717
514
75
5
0
323,905
1
W
Ah Muzen Cab
8,784
586
133
9
0
291,812
2
L
Horus
7,309
487
59
4
0
320,089
6
W
Hel
7,903
527
74
5
0
351,282
4
W
Sylvanus
7,799
520
25
2
0
281,159
4
L
Neith
7,000
467
94
6
0
274,341
3
W
Thanatos
8,389
559
95
6
0
341,562
1
W
Mulan
7,405
494
63
4
0
277,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role