Player Matchup

Kukulkan
Kukulkan
FlameTurtle16
Kukulkan
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 100L
1,498 Elo+
Party 3
Charybdis
Charybdis
Gmoney8776
Charybdis
Level 87
God Stats
4W - 10L
1,776 SR
Queue Stats
45W - 44L
1,381 Elo+
Party 2
Bellona
Bellona
Horkology
Bellona
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 73L
1,554 Elo+
Party 3
Bakasura
Bakasura
Maxinator5000
Bakasura
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 70L
1,475 Elo+
Party 2
Khepri
Khepri
WindWalkerPRO11
Khepri
Level 46
God Stats
1W - 2L
1,282 SR
Queue Stats
14W - 25L
1,489 Elo+
Party 2
Team Averages
Level 62
1,512 SR
1,479 Elo+

VS

Team Averages
Level 57
1,514 SR
1,368 Elo+
Hel
Hel
Bulowh Ganz
Hel
Level 106
God Stats
14W - 6L
1,500 SR
Queue Stats
115W - 98L
1,151 Elo+
Solo
Gilgamesh
Gilgamesh
C90_LESS_A_GO
Gilgamesh
Level 18
God Stats
0W - 2L
1,285 SR
Queue Stats
11W - 15L
1,352 Elo+
Party 1
Hera
Hera
Tek_Rhino_69
Hera
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 94L
1,426 Elo+
Party 1
He Bo
He Bo
W4E-JOAQUINJJSS
He Bo
Level 69
God Stats
1W - 1L
1,767 SR
Queue Stats
67W - 71L
1,438 Elo+
Party 1
Hou Yi
Hou Yi
vicente_ready
Hou Yi
Level 62
God Stats
2W - 3L
1,520 SR
Queue Stats
204W - 193L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FlameTurtle16
Kukulkan
15
4 / 2 / 9
9,934
552
13,727
9,104
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Gmoney8776
Charybdis
17
12 / 0 / 11
11,532
641
22,022
12,116
5,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Horkology
Bellona
16
2 / 4 / 0
10,228
568
7,155
11,771
7,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bakasura
Maxinator5000
Bakasura
19
14 / 0 / 7
12,304
684
9,658
13,517
5,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 2 / 15
9,467
526
2,955
13,120
15,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 0
9,658
537
8,685
15,293
11,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
C90_LESS_A_GO
Gilgamesh
10
0 / 9 / 2
7,044
391
5,897
17,365
11,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 7 / 2
7,558
420
10,624
12,719
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 9 / 0
7,828
435
7,252
11,841
3,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 9 / 1
6,593
366
4,876
14,467
2,361
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
13
34
Kills
8
8
Deaths
35
42
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
1
0
4
L
Gilgamesh
C90_LESS_A_GO
Gilgamesh
0
9
2
0.11
W
Kukulkan
FlameTurtle16
Kukulkan
4
2
9
4.25
W
Charybdis
Gmoney8776
Charybdis
12
0
11
17.5
W
Bellona
Horkology
Bellona
2
4
0
0.5
W
Bakasura
Maxinator5000
Bakasura
14
0
7
17.5
L
2
7
2
0.43
L
2
9
0
0.22
W
2
2
15
4.75
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,517
Damage
37,334
59,628
Taken
71,685
37,921
Mitigated
31,541
13,369
Healing
13,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,685
450
440
7,080
15,293
11,113
26
2,948
11,511
59,800
0
L
Gilgamesh
C90_LESS_A_GO
Gilgamesh
5,897
1,480
0
1,106
17,365
11,561
68
4,546
12,289
0
24,912
W
Kukulkan
FlameTurtle16
Kukulkan
13,727
1,549
0
929
9,104
3,708
535
5,376
3,474
65,211
0
W
Charybdis
Gmoney8776
Charybdis
22,022
10,949
0
6,445
12,116
5,388
7,131
2,920
9,036
0
89,346
W
Bellona
Horkology
Bellona
7,155
1,017
0
1,549
11,771
7,867
1,337
6,975
3,815
8,524
37,959
W
Bakasura
Maxinator5000
Bakasura
9,658
6,373
0
1,547
13,517
5,890
0
3,477
9,599
0
90,721
L
10,624
3,799
96
897
12,719
3,488
60
5,690
6,949
38,978
0
L
7,252
125
0
2,404
11,841
3,018
0
2,444
8,773
39,491
0
W
2,955
760
275
2,624
13,120
15,068
395
6,122
6,681
16,864
0
L
4,876
1,945
0
1,753
14,467
2,361
224
2,462
11,718
0
29,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,465
Gold Earned
38,681
528
Minions Killed
358
0
Camps Cleared
0
1,783,690
Distance Traveled
1,540,592
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,658
537
132
7
0
325,936
1
L
Gilgamesh
7,044
391
46
3
0
324,348
1
W
Kukulkan
9,934
552
102
6
0
349,969
4
W
Charybdis
11,532
641
139
8
0
331,920
1
W
Bellona
10,228
568
109
6
0
367,547
1
W
Bakasura
12,304
684
149
8
0
401,146
0
L
Hera
7,558
420
57
3
0
301,728
3
L
He Bo
7,828
435
65
4
0
297,666
0
W
Khepri
9,467
526
29
2
0
333,108
0
L
Hou Yi
6,593
366
58
3
0
290,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role