Player Matchup

Osiris
Osiris
Mxquel4937
Osiris
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,775 Elo+
Party 2
Charybdis
Charybdis
Saloxi
Charybdis
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
UltrasDo1909
Nu Wa
Level 158
God Stats
21W - 26L
1,650 SR
Queue Stats
22W - 32L
1,630 Elo+
Solo
Ne Zha
Ne Zha
lazzypannda
Ne Zha
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
scottipimpen13
Cthulhu
Level 105
God Stats
4W - 1L
1,500 SR
Queue Stats
257W - 215L
1,523 Elo+
Solo
Team Averages
Level 110
1,530 SR
1,586 Elo+

VS

Team Averages
Level 109
1,527 SR
1,527 Elo+
Tiamat
Tiamat
 
Tiamat
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
EPIC-KILLER246
Sol
Level 143
God Stats
2W - 3L
1,666 SR
Queue Stats
454W - 470L
1,430 Elo+
Solo
Fenrir
Fenrir
Tejadaa
Fenrir
Level 85
God Stats
4W - 5L
1,513 SR
Queue Stats
61W - 49L
1,618 Elo+
Party 1
Skadi
Skadi
Thrownzboy6
Skadi
Level 56
God Stats
9W - 8L
1,458 SR
Queue Stats
12W - 11L
1,396 Elo+
Party 1
Cu Chulainn
Cu Chulainn
iTempo190
Cu Chulainn
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 46L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Mxquel4937
Osiris
10
1 / 2 / 0
4,652
930
2,006
5,509
3,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
Saloxi
Charybdis
8
0 / 2 / 0
4,179
836
995
3,511
1,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 0 / 0
4,309
862
2,768
1,243
384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
9
0 / 3 / 0
4,205
841
1,451
3,648
1,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
0 / 0 / 0
3,859
772
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 0 / 2
4,628
926
1,861
2,275
1,229
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 0 / 5
4,869
974
2,689
1,877
600
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Tejadaa
Fenrir
10
2 / 0 / 4
5,199
1,040
3,164
2,810
1,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 4
5,048
1,010
1,804
3,275
1,010
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
iTempo190
Cu Chulainn
10
1 / 0 / 4
4,860
972
2,331
2,820
1,551
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
7
7
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
2
1
W
2
0
5
4.5
L
Osiris
Mxquel4937
Osiris
1
2
0
0.5
L
Charybdis
Saloxi
Charybdis
0
2
0
0
W
Fenrir
Tejadaa
Fenrir
2
0
4
4
W
2
1
4
4
L
0
0
0
0
W
Cu Chulainn
iTempo190
Cu Chulainn
1
0
4
3
L
Ne Zha
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,220
Damage
11,849
13,911
Taken
13,057
6,544
Mitigated
5,480
1,998
Healing
4,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
1,861
119
0
1,182
2,275
1,229
57
684
1,591
17,239
0
W
2,689
749
0
927
1,877
600
564
288
1,589
14,276
0
L
Osiris
Mxquel4937
Osiris
2,006
511
221
1,254
5,509
3,480
0
1,726
3,783
0
9,022
L
Charybdis
Saloxi
Charybdis
995
581
0
245
3,511
1,147
0
1,656
1,855
0
6,444
W
Fenrir
Tejadaa
Fenrir
3,164
438
0
1,406
2,810
1,090
0
642
2,168
0
6,511
W
1,804
915
0
0
3,275
1,010
0
554
2,721
0
14,256
L
2,768
1,435
0
250
1,243
384
11
554
689
12,684
0
W
Cu Chulainn
iTempo190
Cu Chulainn
2,331
336
0
584
2,820
1,551
44
600
2,220
1,636
10,052
L
Ne Zha
1,451
118
0
28
3,648
1,533
0
880
2,768
0
6,831
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,204
Gold Earned
24,604
68
Minions Killed
123
0
Camps Cleared
0
374,730
Distance Traveled
598,743
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,628
926
38
8
0
104,194
0
W
Sol
4,869
974
32
6
0
117,708
1
L
Osiris
4,652
930
13
3
0
99,297
1
L
Charybdis
4,179
836
18
4
0
78,417
0
W
Fenrir
5,199
1,040
9
2
0
128,915
2
W
Skadi
5,048
1,010
24
5
0
118,099
0
L
Nu Wa
4,309
862
25
5
0
111,528
3
W
Cu Chulainn
4,860
972
20
4
0
129,827
0
L
Ne Zha
4,205
841
12
2
0
85,488
0
L
Cthulhu
3,859
772
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role