Player Matchup

Geb
Geb
CronusZenOnTop
Geb
Level 106
God Stats
10W - 5L
1,758 SR
Queue Stats
51W - 37L
1,625 Elo+
Party 2
Kuzenbo
Kuzenbo
JMxDoenitz
Kuzenbo
Level 113
God Stats
9W - 8L
1,595 SR
Queue Stats
201W - 209L
1,491 Elo+
Solo
Ravana
Ravana
JPxradise
Ravana
Level 99
God Stats
3W - 4L
1,400 SR
Queue Stats
26W - 30L
1,511 Elo+
Solo
Nu Wa
Nu Wa
KINGDAMIEN4SHO
Nu Wa
Level 126
God Stats
12W - 9L
1,719 SR
Queue Stats
78W - 78L
1,638 Elo+
Party 2
Izanami
Izanami
Larzen_91
Izanami
Level 160
God Stats
9W - 18L
1,306 SR
Queue Stats
591W - 649L
1,462 Elo+
Solo
Team Averages
Level 121
1,556 SR
1,545 Elo+

VS

Team Averages
Level 97
1,438 SR
1,557 Elo+
Charybdis
Charybdis
 
Charybdis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Blairserk
Hun Batz
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 46L
1,808 Elo+
Party 1
Janus
Janus
Bullet Proof Cj
Janus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 133L
1,482 Elo+
Party 1
Nike
Nike
CharlieMaeAmo3
Nike
Level 95
God Stats
21W - 19L
1,192 SR
Queue Stats
246W - 281L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 3
9,143
571
9,985
13,702
6,357
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Kuzenbo
JMxDoenitz
Kuzenbo
13
3 / 3 / 6
8,597
537
5,516
14,698
18,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
JPxradise
Ravana
15
4 / 0 / 3
8,912
557
7,369
7,819
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 1 / 4
7,999
500
9,507
5,969
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Larzen_91
Izanami
15
2 / 0 / 0
9,083
568
7,146
8,217
2,884
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
1 / 2 / 1
7,988
499
8,638
13,494
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cabrakan
 
Cabrakan
10
0 / 1 / 2
7,036
440
1,636
11,026
7,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Blairserk
Hun Batz
14
6 / 1 / 0
8,627
539
8,715
11,352
3,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 2
6,905
432
5,985
8,956
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 3 / 1
7,947
497
6,838
11,935
5,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
13
Kills
7
7
Deaths
13
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
2
1
0.75
L
Cabrakan
 
Cabrakan
0
1
2
1
L
Hun Batz
Blairserk
Hun Batz
6
1
0
6
L
0
6
2
0.17
L
0
3
1
0.17
W
2
3
3
1.17
W
Kuzenbo
JMxDoenitz
Kuzenbo
3
3
6
2
W
Ravana
JPxradise
Ravana
4
0
3
5.5
W
2
1
4
4
W
Izanami
Larzen_91
Izanami
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,523
Damage
31,812
50,405
Taken
56,763
32,197
Mitigated
23,083
17,835
Healing
21,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,638
5,083
0
7,968
13,494
3,849
0
3,627
9,747
0
72,602
L
Cabrakan
 
Cabrakan
1,636
218
2,371
3,349
11,026
7,371
0
3,925
7,027
16,245
0
L
Hun Batz
Blairserk
Hun Batz
8,715
2,720
0
4,552
11,352
3,742
0
4,148
6,988
0
57,962
L
5,985
575
65
1,022
8,956
2,209
0
4,944
3,728
39,713
0
L
6,838
718
133
1,689
11,935
5,912
393
7,305
4,540
0
47,586
W
9,985
767
193
3,819
13,702
6,357
0
1,073
11,920
57,744
0
W
Kuzenbo
JMxDoenitz
Kuzenbo
5,516
2,613
505
2,872
14,698
18,642
17
2,107
12,404
20,384
0
W
Ravana
JPxradise
Ravana
7,369
1,586
0
4,226
7,819
2,859
0
1,119
6,490
0
66,773
W
9,507
3,266
60
2,509
5,969
1,455
252
2,562
3,169
44,647
2,865
W
Izanami
Larzen_91
Izanami
7,146
4,272
0
3,651
8,217
2,884
1,950
209
8,008
0
79,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,734
Gold Earned
38,503
499
Minions Killed
420
0
Camps Cleared
0
1,673,989
Distance Traveled
1,465,367
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,988
499
129
8
0
281,059
4
L
Cabrakan
7,036
440
23
1
0
284,747
1
L
Hun Batz
8,627
539
93
6
0
350,597
1
L
Janus
6,905
432
84
5
0
233,276
1
L
Nike
7,947
497
91
6
0
315,688
2
W
Geb
9,143
571
120
8
0
346,795
4
W
Kuzenbo
8,597
537
27
2
0
316,514
6
W
Ravana
8,912
557
108
7
0
363,440
4
W
Nu Wa
7,999
500
79
5
0
323,288
6
W
Izanami
9,083
568
165
10
0
323,952
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role