Player Matchup

Horus
Horus
Brianx321
Horus
Level 86
God Stats
68W - 39L
1,723 SR
Queue Stats
135W - 93L
1,831 Elo+
Party 2
Tiamat
Tiamat
HartmannAoE
Tiamat
Level 126
God Stats
134W - 107L
1,779 SR
Queue Stats
472W - 456L
1,821 Elo+
Party 2
Hel
Hel
Reaper_Stoner_
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Bastet
Bastet
SlightlySmiting
Bastet
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 2
Ymir
Ymir
TheZigbot9000
Ymir
Level 103
God Stats
9W - 14L
1,365 SR
Queue Stats
171W - 164L
1,762 Elo+
Party 2
Team Averages
Level 74
1,573 SR
1,683 Elo+

VS

Team Averages
Level 98
1,549 SR
1,488 Elo+
Nemesis
Nemesis
 
Nemesis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JarlBalgruufBud
Ah Muzen Cab
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 10L
1,506 Elo+
Party 1
Horus
Horus
Lezley_Chow
Horus
Level 129
God Stats
2W - 0L
1,726 SR
Queue Stats
4W - 5L
1,476 Elo+
Party 3
Eset
Eset
TheBeardedOWL
Eset
Level 38
God Stats
1W - 0L
1,726 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Atlas
Atlas
Yojosh9_TTV
Atlas
Level 127
God Stats
2W - 1L
1,292 SR
Queue Stats
11W - 6L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Brianx321
Horus
13
1 / 4 / 2
7,079
708
7,411
13,511
5,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
13
1 / 4 / 1
7,319
732
5,161
11,950
8,046
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 7 / 0
7,057
706
2,273
10,035
2,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 2
7,001
700
4,052
6,622
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 5 / 1
7,456
746
4,343
10,751
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
1 / 1 / 9
7,788
779
1,953
4,854
2,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
JarlBalgruufBud
Ah Muzen Cab
17
10 / 1 / 9
9,480
948
16,876
6,983
2,232
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
6 / 1 / 11
8,658
866
8,840
10,329
10,357
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
4 / 1 / 13
8,520
852
9,051
5,680
2,039
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 1 / 15
8,258
826
7,912
6,646
5,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
79
5
Kills
22
22
Deaths
5
6
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
9
5.5
L
Horus
Brianx321
Horus
1
4
2
0.5
L
Tiamat
1
4
1
0.38
W
Ah Muzen Cab
JarlBalgruufBud
Ah Muzen Cab
10
1
9
14.5
W
6
1
11
11.5
L
0
7
0
0
L
1
2
2
1
W
4
1
13
10.5
L
2
5
1
0.5
W
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,240
Damage
44,632
52,869
Taken
34,492
22,305
Mitigated
23,523
8,829
Healing
11,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,953
351
0
1,169
4,854
2,920
238
1,245
3,609
0
16,516
L
Horus
Brianx321
Horus
7,411
2,841
717
1,433
13,511
5,667
0
5,548
7,963
0
20,413
L
Tiamat
5,161
184
288
2,468
11,950
8,046
56
3,927
8,023
14,707
0
W
Ah Muzen Cab
JarlBalgruufBud
Ah Muzen Cab
16,876
5,013
0
1,302
6,983
2,232
2,485
1,598
5,385
0
48,544
W
8,840
2,799
1,402
3,685
10,329
10,357
116
3,076
7,253
0
18,029
L
2,273
240
866
1,706
10,035
2,689
392
1,775
8,260
19,315
0
L
4,052
998
0
545
6,622
1,828
0
1,161
5,461
0
14,228
W
9,051
1,045
975
1,646
5,680
2,039
488
2,734
2,946
29,937
0
L
4,343
862
0
806
10,751
4,075
0
4,552
6,199
12,616
0
W
7,912
2,006
356
1,036
6,646
5,975
124
3,124
3,522
21,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,912
Gold Earned
42,704
147
Minions Killed
237
0
Camps Cleared
0
995,914
Distance Traveled
1,101,063
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,788
779
37
4
0
245,401
2
L
Horus
7,079
708
28
3
0
211,728
2
L
Tiamat
7,319
732
26
3
0
200,762
0
W
Ah Muzen Cab
9,480
948
76
8
0
220,088
0
W
Horus
8,658
866
25
3
0
212,826
5
L
Hel
7,057
706
54
5
0
176,920
0
L
Bastet
7,001
700
21
2
0
228,800
0
W
Eset
8,520
852
65
7
0
198,658
0
L
Ymir
7,456
746
18
2
0
177,704
0
W
Atlas
8,258
826
34
3
0
224,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role