Player Matchup

Sun Wukong
Sun Wukong
Silver IV
 
Sun Wukong
Silver IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold V
 
Pele
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
He Bo
He Bo
Silver IV
Repna
He Bo
Silver IV
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 129L
1,176 MMR
Party 2
Apollo
Apollo
Silver II
ThuareK
Apollo
Silver II
Level 106
God Stats
8W - 3L
1,713 SR
Queue Stats
19W - 34L
1,219 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,543 SR
1,379 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,504 SR
1,339 MMR
Sol
Sol
Bronze I
 
Sol
Bronze I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
 
Artio
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold V
ABC166
Poseidon
Gold V
Level 144
God Stats
220W - 180L
1,392 SR
Queue Stats
1,074W - 1,101L
1,246 MMR
Solo
Nemesis
Nemesis
Silver IV
jiggly69
Nemesis
Silver IV
Level 107
God Stats
3W - 9L
1,391 SR
Queue Stats
65W - 78L
1,185 MMR
Solo
Neith
Neith
Silver I
kechos23
Neith
Silver I
Level 106
God Stats
6W - 6L
1,739 SR
Queue Stats
108W - 123L
1,266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 0 / 3
6,347
635
5,043
6,780
3,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pele
 
Pele
11
3 / 1 / 6
6,340
634
1,791
7,100
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
 
Fenrir
10
2 / 0 / 5
5,952
595
3,297
7,886
4,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
Repna
He Bo
11
3 / 0 / 2
6,543
654
4,878
4,413
1,204
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
ThuareK
Apollo
11
2 / 0 / 0
6,283
628
1,847
4,439
1,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
BastetAthenaCliodhna

VS

Bans
ZeusAnubisMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 3 / 1
5,086
509
3,284
6,252
1,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
 
Artio
8
0 / 2 / 0
4,786
479
2,106
6,647
4,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
ABC166
Poseidon
11
0 / 2 / 0
5,657
566
1,900
4,460
1,172
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
jiggly69
Nemesis
8
1 / 3 / 0
4,796
480
2,399
5,164
1,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
kechos23
Neith
9
0 / 2 / 0
5,101
510
3,372
3,929
1,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
12
Kills
1
1
Deaths
12
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
3
3.5
W
Pele
 
Pele
3
1
6
6
W
Fenrir
 
Fenrir
2
0
5
4.5
L
Sol
 
Sol
0
3
1
0.17
L
Artio
 
Artio
0
2
0
0
L
Poseidon
ABC166
Poseidon
0
2
0
0
W
He Bo
Repna
He Bo
3
0
2
4
W
Apollo
ThuareK
Apollo
2
0
0
2
L
Nemesis
jiggly69
Nemesis
1
3
0
0.33
L
Neith
kechos23
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,856
Damage
13,061
30,618
Taken
26,452
12,265
Mitigated
10,152
15,838
Healing
7,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,043
706
0
4,004
6,780
3,620
0
2,620
4,160
0
34,299
W
Pele
 
Pele
1,791
354
0
3,352
7,100
2,249
0
1,113
5,987
0
28,645
W
Fenrir
 
Fenrir
3,297
193
475
3,387
7,886
4,096
336
2,163
5,723
0
15,368
L
Sol
 
Sol
3,284
1,092
0
2,008
6,252
1,972
0
0
5,824
19,905
2,600
L
Artio
 
Artio
2,106
232
286
2,282
6,647
4,334
0
842
5,681
12,055
0
L
Poseidon
ABC166
Poseidon
1,900
311
0
1,032
4,460
1,172
0
1,559
2,752
37,990
0
W
He Bo
Repna
He Bo
4,878
302
45
1,931
4,413
1,204
526
818
3,595
33,964
0
W
Apollo
ThuareK
Apollo
1,847
1,071
0
2,644
4,439
1,096
924
185
4,254
0
36,617
L
Nemesis
jiggly69
Nemesis
2,399
1,038
0
702
5,164
1,396
0
1,224
3,754
0
20,400
L
Neith
kechos23
Neith
3,372
1,446
0
794
3,929
1,278
0
989
2,894
0
32,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,465
Gold Earned
25,426
311
Minions Killed
278
0
Camps Cleared
0
989,870
Distance Traveled
1,006,067
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,347
635
73
7
0
196,497
0
W
Pele
6,340
634
60
6
0
207,566
2
W
Fenrir
5,952
595
23
2
0
199,615
2
L
Sol
5,086
509
66
7
0
194,908
0
L
Artio
4,786
479
25
3
0
198,939
1
L
Poseidon
5,657
566
83
8
0
213,829
0
W
He Bo
6,543
654
72
7
0
201,069
4
W
Apollo
6,283
628
83
8
0
185,123
1
L
Nemesis
4,796
480
32
3
0
223,488
2
L
Neith
5,101
510
72
7
0
174,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role