Player Matchup

Artemis
Artemis
Artquiles
Artemis
Level 127
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 25L
1,410 Elo+
Solo
Tiamat
Tiamat
lazerbear0401
Tiamat
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,638 Elo+
Party 1
Bacchus
Bacchus
mrgame11
Bacchus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,638 Elo+
Party 1
Team Averages
Level 124
1,572 SR
1,562 Elo+

VS

Team Averages
Level 124
1,623 SR
1,454 Elo+
Loki
Loki
Bleistiftmine
Loki
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 38L
1,559 Elo+
Party 2
Sol
Sol
Nefilia
Sol
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 33L
1,559 Elo+
Party 2
Horus
Horus
uncomment
Horus
Level 114
God Stats
2W - 0L
1,869 SR
Queue Stats
13W - 12L
1,243 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Artquiles
Artemis
13
1 / 2 / 1
8,450
604
6,925
10,471
3,346
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 6 / 2
8,244
589
7,935
10,624
5,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
mrgame11
Bacchus
13
1 / 5 / 1
8,541
610
6,328
13,321
6,336
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 6
11,003
786
12,002
9,838
4,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
17
5 / 0 / 8
10,877
777
12,010
7,184
2,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Horus
uncomment
Horus
15
1 / 2 / 11
9,687
692
6,341
10,779
7,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
13
13
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Artemis
Artquiles
Artemis
1
2
1
0.75
W
7
0
6
10
W
Sol
5
0
8
9
L
0
6
2
0.17
L
Bacchus
mrgame11
Bacchus
1
5
1
0.3
W
Horus
uncomment
Horus
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,188
Damage
30,353
34,416
Taken
27,801
14,949
Mitigated
15,232
3,897
Healing
11,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Artquiles
Artemis
6,925
2,178
0
875
10,471
3,346
0
3,848
6,324
0
28,962
W
12,002
2,000
0
3,671
9,838
4,639
0
4,363
5,281
0
36,811
W
Sol
12,010
3,582
0
3,855
7,184
2,822
2,510
3,718
3,320
70,191
5,282
L
7,935
379
0
817
10,624
5,267
0
4,518
5,636
25,601
0
L
Bacchus
mrgame11
Bacchus
6,328
547
432
1,773
13,321
6,336
0
3,392
9,134
24,350
0
W
Horus
uncomment
Horus
6,341
2,110
668
2,834
10,779
7,771
591
6,837
3,542
0
14,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,235
Gold Earned
31,567
146
Minions Killed
191
5
Camps Cleared
9
700,305
Distance Traveled
799,664
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,450
604
56
4
2
177,665
4
W
Loki
11,003
786
48
3
3
276,955
3
W
Sol
10,877
777
121
9
6
267,431
5
L
Tiamat
8,244
589
56
4
0
252,276
2
L
Bacchus
8,541
610
34
2
3
270,364
0
W
Horus
9,687
692
22
2
0
255,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role