Player Matchup

Achilles
Achilles
KnighT aM
Achilles
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 52L
1,471 Elo+
Solo
Merlin
Merlin
Lobo3012
Merlin
Level 49
God Stats
53W - 52L
1,467 SR
Queue Stats
208W - 241L
1,395 Elo+
Solo
Cerberus
Cerberus
ZAPRHYR
Cerberus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,589 Elo+
Solo
Arachne
Arachne
kemer3
Arachne
Level 140
God Stats
3W - 2L
1,500 SR
Queue Stats
146W - 179L
1,706 Elo+
Solo
Neith
Neith
mariosmeatyslong
Neith
Level 107
God Stats
1W - 0L
1,286 SR
Queue Stats
11W - 8L
1,500 Elo+
Solo
Team Averages
Level 91
1,450 SR
1,532 Elo+

VS

Team Averages
Level 71
1,447 SR
1,312 Elo+
Baba Yaga
Baba Yaga
AtrocityM
Baba Yaga
Level 29
God Stats
0W - 3L
1,178 SR
Queue Stats
6W - 19L
1,293 Elo+
Solo
Nike
Nike
CARLO5395
Nike
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 76L
1,203 Elo+
Solo
Charybdis
Charybdis
MadKing339
Charybdis
Level 89
God Stats
22W - 18L
1,558 SR
Queue Stats
434W - 447L
1,410 Elo+
Solo
Kuzenbo
Kuzenbo
MentalPsychoPie
Kuzenbo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,418 Elo+
Solo
Bakasura
Bakasura
Xequoia
Bakasura
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KnighT aM
Achilles
17
10 / 2 / 9
10,221
852
11,224
15,532
20,047
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
Lobo3012
Merlin
15
1 / 4 / 10
8,631
719
11,313
9,111
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
ZAPRHYR
Cerberus
16
4 / 1 / 13
9,823
819
10,013
12,878
12,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
kemer3
Arachne
15
4 / 5 / 9
9,176
765
5,797
13,467
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
7 / 0 / 13
10,481
873
19,127
7,833
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AtrocityM
Baba Yaga
15
3 / 6 / 4
8,850
738
13,654
12,081
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
14
4 / 4 / 2
8,460
705
5,735
11,836
9,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
MadKing339
Charybdis
16
2 / 6 / 5
8,821
735
9,394
10,838
3,145
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 5 / 6
8,706
726
7,721
19,097
18,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bakasura
Xequoia
Bakasura
15
1 / 5 / 1
9,382
782
2,819
14,694
5,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
30
26
Kills
12
12
Deaths
26
54
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
AtrocityM
Baba Yaga
3
6
4
0.83
L
Nike
4
4
2
1.25
W
Achilles
KnighT aM
Achilles
10
2
9
7.25
W
Merlin
Lobo3012
Merlin
1
4
10
1.5
L
Charybdis
MadKing339
Charybdis
2
6
5
0.75
L
2
5
6
1
L
Bakasura
Xequoia
Bakasura
1
5
1
0.3
W
Cerberus
ZAPRHYR
Cerberus
4
1
13
10.5
W
Arachne
kemer3
Arachne
4
5
9
1.7
W
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,474
Damage
39,323
58,821
Taken
68,546
43,114
Mitigated
40,390
14,158
Healing
12,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
AtrocityM
Baba Yaga
13,654
621
0
2,174
12,081
4,031
0
4,588
7,493
31,720
0
L
Nike
5,735
414
509
1,188
11,836
9,694
0
3,031
8,805
0
16,892
W
Achilles
KnighT aM
Achilles
11,224
2,286
295
3,329
15,532
20,047
34
4,429
10,206
178
27,149
W
Merlin
Lobo3012
Merlin
11,313
647
0
1,009
9,111
3,002
205
5,049
3,673
33,855
0
L
Charybdis
MadKing339
Charybdis
9,394
3,407
0
1,203
10,838
3,145
583
2,195
8,643
0
39,546
L
7,721
2,434
0
1,598
19,097
18,339
152
7,754
11,343
20,526
0
L
Bakasura
Xequoia
Bakasura
2,819
2,054
1,745
3,802
14,694
5,181
0
3,936
10,758
0
15,741
W
Cerberus
ZAPRHYR
Cerberus
10,013
769
0
2,551
12,878
12,406
0
3,326
9,143
26,906
0
W
Arachne
kemer3
Arachne
5,797
4,119
240
3,892
13,467
4,021
414
5,011
8,101
0
18,930
W
19,127
8,178
0
2,842
7,833
3,638
1,618
2,536
5,121
0
59,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,332
Gold Earned
44,219
262
Minions Killed
216
0
Camps Cleared
0
1,206,951
Distance Traveled
1,229,541
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,850
738
54
5
0
258,854
2
L
Nike
8,460
705
26
2
0
230,962
0
W
Achilles
10,221
852
29
2
0
261,439
0
W
Merlin
8,631
719
47
4
0
222,959
0
L
Charybdis
8,821
735
76
6
0
231,600
1
L
Kuzenbo
8,706
726
22
2
0
238,136
0
L
Bakasura
9,382
782
38
3
0
269,989
3
W
Cerberus
9,823
819
63
5
0
242,242
1
W
Arachne
9,176
765
29
2
0
239,002
5
W
Neith
10,481
873
94
8
0
241,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role