Player Matchup

Chaac
Chaac
 
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Axel_Casti1
Sol
Level 18
God Stats
1W - 3L
1,140 SR
Queue Stats
7W - 7L
1,272 Elo+
Party 3
Ymir
Ymir
ImCCPenguin
Ymir
Level 89
God Stats
3W - 3L
1,430 SR
Queue Stats
39W - 32L
1,516 Elo+
Party 2
Charybdis
Charybdis
SIRWITHERIUS
Charybdis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Thanatos
Thanatos
erikemilio12
Thanatos
Level 58
God Stats
8W - 6L
1,358 SR
Queue Stats
16W - 13L
1,483 Elo+
Party 3
Team Averages
Level 57
1,386 SR
1,454 Elo+

VS

Team Averages
Level 66
1,591 SR
1,413 Elo+
Cthulhu
Cthulhu
BlueNH
Cthulhu
Level 30
God Stats
3W - 4L
1,519 SR
Queue Stats
50W - 50L
1,461 Elo+
Party 1
Ullr
Ullr
Matt5511
Ullr
Level 40
God Stats
0W - 1L
1,760 SR
Queue Stats
12W - 11L
1,256 Elo+
Solo
Gilgamesh
Gilgamesh
No-v-aa
Gilgamesh
Level 104
God Stats
4W - 7L
1,269 SR
Queue Stats
255W - 284L
1,460 Elo+
Party 1
Cliodhna
Cliodhna
Xx-barbarianxX
Cliodhna
Level 49
God Stats
11W - 3L
1,709 SR
Queue Stats
174W - 190L
1,443 Elo+
Party 1
Discordia
Discordia
tacticsmatt
Discordia
Level 107
God Stats
5W - 5L
1,698 SR
Queue Stats
118W - 134L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 3 / 1
6,972
581
5,879
11,660
8,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
7 / 4 / 1
7,690
641
5,800
9,498
3,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
3 / 1 / 7
7,087
591
5,524
7,579
5,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
SIRWITHERIUS
Charybdis
10
1 / 3 / 7
5,932
494
5,473
7,327
1,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
erikemilio12
Thanatos
12
3 / 3 / 2
6,690
558
4,017
9,712
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlueNH
Cthulhu
9
1 / 3 / 3
6,147
512
3,866
9,911
8,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
10
2 / 5 / 2
6,227
519
6,276
10,210
3,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
No-v-aa
Gilgamesh
11
1 / 4 / 1
6,958
580
7,964
9,466
6,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cliodhna
12
5 / 2 / 3
7,446
621
5,207
5,707
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
tacticsmatt
Discordia
13
5 / 4 / 2
7,752
646
7,264
6,254
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
17
Kills
14
14
Deaths
18
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
3
1
1.17
W
7
4
1
1.88
L
Cthulhu
BlueNH
Cthulhu
1
3
3
0.83
W
3
1
7
6.5
L
Ullr
2
5
2
0.6
L
Gilgamesh
No-v-aa
Gilgamesh
1
4
1
0.38
W
Charybdis
SIRWITHERIUS
Charybdis
1
3
7
1.5
L
Cliodhna
5
2
3
3.25
W
Thanatos
erikemilio12
Thanatos
3
3
2
1.33
L
Discordia
tacticsmatt
Discordia
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,693
Damage
30,577
45,776
Taken
41,548
22,639
Mitigated
21,805
18,477
Healing
9,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,879
1,251
82
5,169
11,660
8,328
250
1,266
10,352
0
37,308
W
5,800
2,077
0
4,069
9,498
3,449
0
4,586
4,458
38,836
4,073
L
Cthulhu
BlueNH
Cthulhu
3,866
488
593
2,537
9,911
8,084
0
2,945
6,966
17,256
0
W
5,524
672
0
696
7,579
5,536
216
2,235
5,302
23,093
0
L
Ullr
6,276
3,232
0
2,062
10,210
3,016
0
2,300
7,910
0
33,815
L
Gilgamesh
No-v-aa
Gilgamesh
7,964
2,171
0
872
9,466
6,936
890
0
8,833
6,713
31,712
W
Charybdis
SIRWITHERIUS
Charybdis
5,473
3,400
0
2,282
7,327
1,872
504
1,473
5,854
0
25,697
L
Cliodhna
5,207
545
0
2,448
5,707
1,680
0
1,639
4,028
0
26,702
W
Thanatos
erikemilio12
Thanatos
4,017
1,214
0
6,179
9,712
3,454
0
1,937
7,661
0
38,272
L
Discordia
tacticsmatt
Discordia
7,264
705
0
785
6,254
2,089
273
3,890
2,364
33,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,371
Gold Earned
34,530
307
Minions Killed
280
0
Camps Cleared
0
1,184,831
Distance Traveled
1,149,451
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,972
581
75
6
0
264,553
2
W
Sol
7,690
641
78
7
0
234,568
2
L
Cthulhu
6,147
512
32
3
0
217,695
0
W
Ymir
7,087
591
32
3
0
240,739
3
L
Ullr
6,227
519
51
4
0
202,132
0
L
Gilgamesh
6,958
580
80
7
0
235,282
1
W
Charybdis
5,932
494
45
4
0
204,156
1
L
Cliodhna
7,446
621
52
4
0
250,929
4
W
Thanatos
6,690
558
77
6
0
240,815
2
L
Discordia
7,752
646
65
5
0
243,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role