Player Matchup

Horus
Horus
 
Horus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Airaa112
Ah Puch
Level 56
God Stats
5W - 2L
1,599 SR
Queue Stats
16W - 10L
1,607 Elo+
Party 1
Neith
Neith
Apaukolypse
Neith
Level 130
God Stats
3W - 0L
1,539 SR
Queue Stats
12W - 6L
1,637 Elo+
Party 3
Artemis
Artemis
Krankshaw
Artemis
Level 27
God Stats
2W - 1L
1,292 SR
Queue Stats
12W - 9L
1,558 Elo+
Party 1
Da Ji
Da Ji
zamiroc
Da Ji
Level 88
God Stats
3W - 2L
1,561 SR
Queue Stats
17W - 17L
1,516 Elo+
Party 1
Team Averages
Level 70
1,498 SR
1,564 Elo+

VS

Team Averages
Level 76
1,464 SR
1,395 Elo+
Fenrir
Fenrir
 
Fenrir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
GrayGucci
Cupid
Level 69
God Stats
4W - 3L
1,500 SR
Queue Stats
233W - 205L
1,458 Elo+
Party 2
Tyr
Tyr
HandsomeQueen
Tyr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 190L
1,276 Elo+
Party 2
Ares
Ares
WallyKrack
Ares
Level 46
God Stats
31W - 35L
1,565 SR
Queue Stats
122W - 118L
1,500 Elo+
Party 2
Tiamat
Tiamat
powpowlini99
Tiamat
Level 89
God Stats
0W - 1L
1,256 SR
Queue Stats
303W - 298L
1,241 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 1 / 8
5,565
557
3,506
6,764
3,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Airaa112
Ah Puch
11
3 / 0 / 5
6,184
618
3,269
3,165
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
4 / 0 / 4
6,086
609
6,574
3,310
988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Krankshaw
Artemis
10
3 / 2 / 5
5,959
596
6,182
5,157
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
zamiroc
Da Ji
11
6 / 0 / 2
6,543
654
4,294
5,732
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 1 / 0
5,504
550
1,825
5,063
1,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
GrayGucci
Cupid
9
1 / 2 / 0
4,907
491
1,693
5,876
1,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
0 / 5 / 2
4,722
472
3,397
8,171
4,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 4 / 0
3,981
398
1,180
8,983
3,762
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
8
0 / 5 / 0
4,699
470
2,650
5,629
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
17
Kills
3
3
Deaths
17
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
8
5
L
Fenrir
 
Fenrir
2
1
0
2
W
Ah Puch
Airaa112
Ah Puch
3
0
5
5.5
W
4
0
4
6
L
Cupid
GrayGucci
Cupid
1
2
0
0.5
L
0
5
2
0.2
W
Artemis
Krankshaw
Artemis
3
2
5
2.75
L
0
4
0
0
L
Tiamat
0
5
0
0
W
Da Ji
zamiroc
Da Ji
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,825
Damage
10,745
24,128
Taken
33,722
8,351
Mitigated
13,270
10,587
Healing
6,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,506
1,475
336
2,009
6,764
3,322
133
1,041
5,723
0
8,648
L
Fenrir
 
Fenrir
1,825
723
0
1,559
5,063
1,476
0
0
5,063
0
27,328
W
Ah Puch
Airaa112
Ah Puch
3,269
143
0
2,203
3,165
894
469
1,152
2,013
28,132
0
W
6,574
3,734
0
1,692
3,310
988
1,926
414
2,859
0
43,865
L
Cupid
GrayGucci
Cupid
1,693
289
0
2,671
5,876
1,243
0
0
5,876
0
22,551
L
3,397
388
0
671
8,171
4,903
0
278
7,873
0
16,080
W
Artemis
Krankshaw
Artemis
6,182
2,904
0
1,577
5,157
1,406
967
307
4,690
0
29,178
L
1,180
27
0
1,021
8,983
3,762
0
1,018
7,879
10,630
0
L
Tiamat
2,650
229
0
560
5,629
1,886
0
1,637
3,762
25,182
0
W
Da Ji
zamiroc
Da Ji
4,294
1,167
0
2,770
5,732
1,741
0
916
4,679
0
26,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,337
Gold Earned
23,813
265
Minions Killed
216
0
Camps Cleared
0
925,782
Distance Traveled
959,836
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,565
557
11
1
0
192,882
2
L
Fenrir
5,504
550
64
6
0
217,514
0
W
Ah Puch
6,184
618
59
6
0
188,707
1
W
Neith
6,086
609
79
8
0
179,363
1
L
Cupid
4,907
491
55
6
0
187,970
0
L
Tyr
4,722
472
31
3
0
187,281
0
W
Artemis
5,959
596
62
6
0
164,494
0
L
Ares
3,981
398
19
2
0
186,845
3
L
Tiamat
4,699
470
47
5
0
180,226
4
W
Da Ji
6,543
654
54
5
0
200,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role