Player Matchup

King Arthur
King Arthur
Bronze III
AcTiv LyFe
King Arthur
Bronze III
Level 151
God Stats
5W - 1L
1,734 SR
Queue Stats
66W - 68L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
Califrino
Medusa
Bronze III
Level 121
God Stats
4W - 2L
1,500 SR
Queue Stats
97W - 110L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
DEAD SHOT 2k
Sylvanus
Bronze III
Level 87
God Stats
2W - 1L
1,391 SR
Queue Stats
6W - 17L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
WrinklyR1C4rd0
Merlin
Bronze III
Level 148
God Stats
10W - 6L
1,483 SR
Queue Stats
43W - 35L
1,500 MMR
Party 2
Ravana
Ravana
Bronze III
lDE28l
Ravana
Bronze III
Level 155
God Stats
8W - 5L
1,500 SR
Queue Stats
43W - 35L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 132
1,522 SR
1,500 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 124
1,577 SR
1,500 MMR
Rama
Rama
Bronze III
DJ Ymir
Rama
Bronze III
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 35L
1,500 MMR
Party 1
Thanatos
Thanatos
Bronze III
ImBuyingaPs4XD
Thanatos
Bronze III
Level 129
God Stats
2W - 2L
1,522 SR
Queue Stats
7W - 5L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
Zvbull
Scylla
Bronze III
Level 125
God Stats
37W - 42L
1,630 SR
Queue Stats
123W - 115L
1,500 MMR
Solo
Ymir
Ymir
Silver III
aC NinjaTurtle
Ymir
Silver III
Level 89
God Stats
13W - 9L
1,731 SR
Queue Stats
24W - 20L
1,498 MMR
Solo
Anubis
Anubis
Bronze III
pacostud6
Anubis
Bronze III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AcTiv LyFe
King Arthur
16
2 / 3 / 2
10,486
583
7,507
16,977
12,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
Califrino
Medusa
17
2 / 3 / 3
10,408
578
8,977
10,020
3,828
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
DEAD SHOT 2k
Sylvanus
15
1 / 2 / 10
9,217
512
5,943
15,434
13,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 2 / 6
11,062
615
10,502
7,500
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
lDE28l
Ravana
20
14 / 0 / 9
12,834
713
26,415
10,207
4,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AthenaAtlasBastetGilgamesh

VS

Bans
Sun WukongCliodhnaMorgan Le FayChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DJ Ymir
Rama
16
2 / 4 / 2
9,944
552
5,311
12,949
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
15
2 / 5 / 4
8,747
486
6,649
16,932
5,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
Zvbull
Scylla
15
3 / 5 / 2
9,242
513
8,110
8,588
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 6
8,114
451
4,256
18,174
17,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
pacostud6
Anubis
16
3 / 7 / 1
9,761
542
13,023
17,675
7,050
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
24
Kills
10
10
Deaths
25
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AcTiv LyFe
King Arthur
2
3
2
1
W
Medusa
Califrino
Medusa
2
3
3
1.17
W
Sylvanus
DEAD SHOT 2k
Sylvanus
1
2
10
3
L
Rama
DJ Ymir
Rama
2
4
2
0.75
L
Thanatos
2
5
4
0.8
W
5
2
6
4
L
Scylla
Zvbull
Scylla
3
5
2
0.8
L
0
4
6
0.75
W
Ravana
lDE28l
Ravana
14
0
9
18.5
L
Anubis
pacostud6
Anubis
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,344
Damage
37,349
60,138
Taken
74,318
37,337
Mitigated
35,314
18,165
Healing
29,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AcTiv LyFe
King Arthur
7,507
632
0
4,832
16,977
12,290
0
8,474
8,503
1,715
57,519
W
Medusa
Califrino
Medusa
8,977
2,978
730
3,125
10,020
3,828
3,068
3,876
6,144
0
74,856
W
Sylvanus
DEAD SHOT 2k
Sylvanus
5,943
1,743
2,317
4,426
15,434
13,941
489
7,177
8,068
31,290
10,692
L
Rama
DJ Ymir
Rama
5,311
4,422
0
3,892
12,949
3,262
0
2,436
10,513
0
76,005
L
Thanatos
6,649
2,315
0
13,285
16,932
5,075
0
2,360
14,572
0
56,329
W
10,502
160
0
813
7,500
2,557
2,237
2,561
4,939
74,493
0
L
Scylla
Zvbull
Scylla
8,110
689
0
923
8,588
1,979
414
2,974
5,614
62,818
0
L
4,256
827
300
3,103
18,174
17,948
96
6,667
11,507
18,259
0
W
Ravana
lDE28l
Ravana
26,415
8,759
0
1,922
10,207
4,721
1,388
3,569
6,638
0
103,325
L
Anubis
pacostud6
Anubis
13,023
1,017
0
8,055
17,675
7,050
975
1,129
16,546
63,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,007
Gold Earned
45,808
577
Minions Killed
539
0
Camps Cleared
0
1,768,082
Distance Traveled
1,619,950
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,486
583
112
6
0
326,386
2
W
Medusa
10,408
578
127
7
0
337,107
8
W
Sylvanus
9,217
512
79
4
0
339,080
3
L
Rama
9,944
552
157
9
0
330,230
5
L
Thanatos
8,747
486
92
5
0
363,268
4
W
Merlin
11,062
615
126
7
0
341,186
5
L
Scylla
9,242
513
133
7
0
318,622
6
L
Ymir
8,114
451
30
2
0
345,340
1
W
Ravana
12,834
713
133
7
0
424,323
9
L
Anubis
9,761
542
127
7
0
262,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role