Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Im2eZ9546
Gilgamesh
Level 83
God Stats
2W - 0L
1,722 SR
Queue Stats
6W - 9L
1,434 Elo+
Party 2
Danzaburou
Danzaburou
Killua9974
Danzaburou
Level 122
God Stats
5W - 3L
1,500 SR
Queue Stats
19W - 25L
1,546 Elo+
Party 2
Bacchus
Bacchus
RyanSexton
Bacchus
Level 113
God Stats
11W - 12L
1,579 SR
Queue Stats
195W - 255L
1,389 Elo+
Party 1
Merlin
Merlin
SPICELER
Merlin
Level 33
God Stats
35W - 31L
1,482 SR
Queue Stats
185W - 232L
1,479 Elo+
Party 1
Team Averages
Level 80
1,557 SR
1,470 Elo+

VS

Team Averages
Level 56
1,574 SR
1,473 Elo+
Gilgamesh
Gilgamesh
Arkan06
Gilgamesh
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 169L
1,569 Elo+
Party 3
Nemesis
Nemesis
Fishboyz07
Nemesis
Level 68
God Stats
14W - 4L
1,989 SR
Queue Stats
119W - 124L
1,495 Elo+
Party 3
Scylla
Scylla
PitBull-BR605
Scylla
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,297 Elo+
Solo
Heimdallr
Heimdallr
soccer hoffax1
Heimdallr
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 127L
1,488 Elo+
Party 3
Fafnir
Fafnir
superninjab0y
Fafnir
Level 29
God Stats
3W - 5L
1,380 SR
Queue Stats
29W - 23L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
2 / 0 / 1
3,841
768
1,109
2,124
513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gilgamesh
Im2eZ9546
Gilgamesh
5
1 / 1 / 1
3,691
738
1,197
2,122
1,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Killua9974
Danzaburou
5
1 / 0 / 2
3,590
718
2,615
2,382
543
Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
RyanSexton
Bacchus
4
1 / 1 / 0
3,297
659
1,924
3,577
1,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
SPICELER
Merlin
6
0 / 0 / 0
3,540
708
198
966
205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arkan06
Gilgamesh
6
0 / 2 / 1
3,353
671
1,186
3,439
1,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Fishboyz07
Nemesis
6
1 / 0 / 0
3,435
687
674
2,445
878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

1
0 / 0 / 0
912
182
0
0
0
Heimdallr
soccer hoffax1
Heimdallr
4
1 / 2 / 0
3,081
616
1,506
2,879
649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 1 / 1
3,170
634
915
3,348
1,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
2
2
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
0
1
2.5
L
Gilgamesh
Arkan06
Gilgamesh
0
2
1
0.25
L
Nemesis
Fishboyz07
Nemesis
1
0
0
1
W
Gilgamesh
Im2eZ9546
Gilgamesh
1
1
1
1.5
W
Danzaburou
Killua9974
Danzaburou
1
0
2
2
L
0
0
0
0
W
Bacchus
RyanSexton
Bacchus
1
1
0
1
W
Merlin
SPICELER
Merlin
0
0
0
0
L
Heimdallr
soccer hoffax1
Heimdallr
1
2
0
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,043
Damage
4,281
11,171
Taken
12,111
4,440
Mitigated
4,413
3,585
Healing
3,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
1,109
146
0
1,118
2,124
513
0
33
2,091
0
11,149
L
Gilgamesh
Arkan06
Gilgamesh
1,186
352
0
828
3,439
1,205
269
0
3,439
0
10,793
L
Nemesis
Fishboyz07
Nemesis
674
307
0
877
2,445
878
0
198
2,247
0
13,177
W
Gilgamesh
Im2eZ9546
Gilgamesh
1,197
388
0
79
2,122
1,314
0
0
2,122
0
8,481
W
Danzaburou
Killua9974
Danzaburou
2,615
1,773
179
1,039
2,382
543
0
554
1,828
0
8,054
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
RyanSexton
Bacchus
1,924
389
78
1,092
3,577
1,865
0
328
3,249
7,804
0
W
Merlin
SPICELER
Merlin
198
0
0
0
966
205
734
0
966
12,447
0
L
Heimdallr
soccer hoffax1
Heimdallr
1,506
1,281
0
819
2,879
649
0
1,301
1,578
0
8,610
L
915
428
242
1,086
3,348
1,681
0
623
2,725
1,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,959
Gold Earned
13,951
98
Minions Killed
73
0
Camps Cleared
0
470,488
Distance Traveled
412,480
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,841
768
34
7
0
100,110
2
L
Gilgamesh
3,353
671
26
5
0
100,676
1
L
Nemesis
3,435
687
32
6
0
114,469
0
W
Gilgamesh
3,691
738
15
3
0
93,355
0
W
Danzaburou
3,590
718
11
2
0
93,255
1
L
Scylla
912
182
0
0
0
0
0
W
Bacchus
3,297
659
11
2
0
101,282
0
W
Merlin
3,540
708
27
5
0
82,486
0
L
Heimdallr
3,081
616
14
3
0
91,510
0
L
Fafnir
3,170
634
1
0
0
105,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role