Player Matchup

Bellona
Bellona
 
Bellona
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
AcedaTTV
Aphrodite
Level 128
God Stats
38W - 29L
1,681 SR
Queue Stats
39W - 29L
1,656 Elo+
Party 1
Ganesha
Ganesha
Helquin
Ganesha
Level 158
God Stats
25W - 19L
1,500 SR
Queue Stats
253W - 270L
1,572 Elo+
Solo
Team Averages
Level 142
1,536 SR
1,546 Elo+

VS

Team Averages
Level 118
1,475 SR
1,501 Elo+
Morgan Le Fay
Morgan Le Fay
Brictor
Morgan Le Fay
Level 143
God Stats
12W - 15L
1,494 SR
Queue Stats
92W - 79L
1,579 Elo+
Party 3
Chaac
Chaac
HoneyApples
Chaac
Level 69
God Stats
9W - 5L
1,612 SR
Queue Stats
28W - 24L
1,358 Elo+
Party 3
Chernobog
Chernobog
ItsRoaringGecko
Chernobog
Level 156
God Stats
4W - 10L
1,216 SR
Queue Stats
162W - 167L
1,477 Elo+
Party 2
Baron Samedi
Baron Samedi
Rat-_-Bandit
Baron Samedi
Level 67
God Stats
1W - 1L
1,763 SR
Queue Stats
3W - 4L
1,470 Elo+
Solo
Amaterasu
Amaterasu
Ruubies
Amaterasu
Level 153
God Stats
5W - 5L
1,291 SR
Queue Stats
157W - 155L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
1 / 3 / 2
8,155
680
6,819
12,351
9,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
 
Charybdis
14
3 / 4 / 1
8,061
672
7,381
9,241
3,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
 
Olorun
14
2 / 6 / 2
8,007
667
11,441
13,988
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
AcedaTTV
Aphrodite
14
1 / 4 / 3
7,980
665
7,188
7,681
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Helquin
Ganesha
14
0 / 3 / 6
8,448
704
8,005
13,794
8,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Brictor
Morgan Le Fay
17
9 / 0 / 9
9,723
810
19,431
11,063
6,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 1 / 12
8,905
742
6,530
14,730
8,572
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
ItsRoaringGecko
Chernobog
16
1 / 0 / 13
8,848
737
5,986
5,340
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Rat-_-Bandit
Baron Samedi
15
3 / 3 / 14
8,851
738
10,652
10,949
4,305
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Ruubies
Amaterasu
15
3 / 3 / 11
8,626
719
5,477
11,253
8,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
79
7
Kills
20
20
Deaths
7
14
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
2
0.67
L
Charybdis
 
Charybdis
3
4
1
0.88
L
Olorun
 
Olorun
2
6
2
0.5
L
Aphrodite
AcedaTTV
Aphrodite
1
4
3
0.63
W
Morgan Le Fay
Brictor
Morgan Le Fay
9
0
9
13.5
L
Ganesha
Helquin
Ganesha
0
3
6
1
W
4
1
12
10
W
Chernobog
ItsRoaringGecko
Chernobog
1
0
13
7.5
W
Baron Samedi
Rat-_-Bandit
Baron Samedi
3
3
14
3.33
W
Amaterasu
Ruubies
Amaterasu
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,834
Damage
48,076
57,055
Taken
53,335
30,347
Mitigated
30,882
15,751
Healing
20,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,819
1,653
0
1,242
12,351
9,379
0
5,997
6,354
0
31,266
L
Charybdis
 
Charybdis
7,381
4,257
0
558
9,241
3,340
52
5,777
3,464
0
17,840
L
Olorun
 
Olorun
11,441
6,072
1,316
3,850
13,988
5,202
45
8,936
5,052
21,665
0
L
Aphrodite
AcedaTTV
Aphrodite
7,188
0
4,148
2,441
7,681
3,792
0
3,778
3,903
26,775
0
W
Morgan Le Fay
Brictor
Morgan Le Fay
19,431
1,889
228
4,557
11,063
6,578
526
4,309
6,754
38,483
0
L
Ganesha
Helquin
Ganesha
8,005
50
0
2,196
13,794
8,634
0
5,595
8,199
22,463
0
W
6,530
807
639
5,953
14,730
8,572
243
8,696
5,949
0
22,270
W
Chernobog
ItsRoaringGecko
Chernobog
5,986
2,894
0
392
5,340
2,428
1,171
2,426
2,914
0
39,828
W
Baron Samedi
Rat-_-Bandit
Baron Samedi
10,652
561
2,004
3,442
10,949
4,305
282
4,714
6,205
27,340
0
W
Amaterasu
Ruubies
Amaterasu
5,477
1,688
0
3,280
11,253
8,999
159
6,270
4,879
0
18,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,651
Gold Earned
44,953
173
Minions Killed
226
0
Camps Cleared
0
1,143,613
Distance Traveled
1,203,739
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,155
680
52
4
0
263,396
0
L
Charybdis
8,061
672
27
2
0
173,360
0
L
Olorun
8,007
667
39
3
0
218,663
0
L
Aphrodite
7,980
665
55
5
0
240,635
2
W
Morgan Le Fay
9,723
810
50
4
0
260,370
1
L
Ganesha
8,448
704
0
0
0
247,559
0
W
Chaac
8,905
742
51
4
0
269,608
2
W
Chernobog
8,848
737
74
6
0
217,753
2
W
Baron Samedi
8,851
738
24
2
0
227,878
3
W
Amaterasu
8,626
719
27
2
0
228,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role