Player Matchup

Merlin
Merlin
 
Merlin
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Ashibu
Yemoja
Level 88
God Stats
2W - 3L
1,285 SR
Queue Stats
156W - 161L
1,671 Elo+
Solo
Mulan
Mulan
sMystygoanss
Mulan
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,767 Elo+
Party 1
Bacchus
Bacchus
twentyonecaptain
Bacchus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 107L
1,596 Elo+
Solo
Team Averages
Level 135
1,457 SR
1,607 Elo+

VS

Team Averages
Level 127
1,508 SR
1,567 Elo+
Tsukuyomi
Tsukuyomi
FougereMan
Tsukuyomi
Level 141
God Stats
17W - 13L
1,699 SR
Queue Stats
397W - 392L
1,581 Elo+
Party 2
Yemoja
Yemoja
JadeAquaria
Yemoja
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 77L
1,529 Elo+
Solo
Hou Yi
Hou Yi
SlakeSIV
Hou Yi
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 62L
1,691 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ZuDummZumInten
Kumbhakarna
Level 87
God Stats
4W - 0L
1,500 SR
Queue Stats
37W - 33L
1,532 Elo+
Solo
Da Ji
Da Ji
bichbish
Da Ji
Level 109
God Stats
2W - 0L
1,340 SR
Queue Stats
6W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 4 / 7
10,311
859
17,754
11,515
4,983
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
 
Hun Batz
16
3 / 3 / 7
9,059
755
10,803
10,835
7,054
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Ashibu
Yemoja
12
0 / 4 / 6
7,913
659
8,625
14,762
16,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 6 / 6
9,497
791
10,550
20,997
24,217
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 4 / 8
9,357
780
8,593
18,497
27,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FougereMan
Tsukuyomi
16
5 / 2 / 9
9,784
815
12,636
12,444
7,486
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
16
1 / 2 / 16
9,321
777
8,556
10,919
13,015
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
SlakeSIV
Hou Yi
19
8 / 3 / 11
11,083
924
18,609
14,007
7,384
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
ZuDummZumInten
Kumbhakarna
17
3 / 2 / 15
10,409
867
10,387
28,470
26,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
bichbish
Da Ji
15
4 / 5 / 15
9,741
812
13,791
14,189
8,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
87
14
Kills
21
21
Deaths
14
34
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
4
7
1.88
L
Hun Batz
 
Hun Batz
3
3
7
2.17
L
Yemoja
Ashibu
Yemoja
0
4
6
0.75
W
Tsukuyomi
FougereMan
Tsukuyomi
5
2
9
4.75
W
Yemoja
1
2
16
4.5
W
Hou Yi
SlakeSIV
Hou Yi
8
3
11
4.5
W
Kumbhakarna
ZuDummZumInten
Kumbhakarna
3
2
15
5.25
W
Da Ji
bichbish
Da Ji
4
5
15
2.3
L
3
6
6
1
L
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,325
Damage
63,979
76,606
Taken
80,029
80,256
Mitigated
62,407
20,697
Healing
45,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
17,754
1,100
1,374
2,028
11,515
4,983
603
2,284
8,618
41,667
0
L
Hun Batz
 
Hun Batz
10,803
1,637
692
443
10,835
7,054
560
2,596
8,026
0
22,386
L
Yemoja
Ashibu
Yemoja
8,625
2,775
4,828
3,326
14,762
16,310
117
5,372
8,858
15,672
0
W
Tsukuyomi
FougereMan
Tsukuyomi
12,636
2,429
2,219
4,525
12,444
7,486
801
5,422
7,022
0
20,372
W
Yemoja
8,556
2,623
14,980
3,808
10,919
13,015
1,251
6,562
4,357
19,122
0
W
Hou Yi
SlakeSIV
Hou Yi
18,609
11,605
980
4,789
14,007
7,384
810
7,317
6,690
0
49,690
W
Kumbhakarna
ZuDummZumInten
Kumbhakarna
10,387
1,133
1,844
9,969
28,470
26,340
813
9,547
18,923
21,434
0
W
Da Ji
bichbish
Da Ji
13,791
2,933
0
2,304
14,189
8,182
1,003
6,124
8,065
0
16,411
L
10,550
1,885
996
3,567
20,997
24,217
436
4,403
15,931
0
14,770
L
8,593
802
1,201
2,242
18,497
27,692
151
4,288
13,703
12,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,137
Gold Earned
50,338
104
Minions Killed
128
0
Camps Cleared
0
979,204
Distance Traveled
1,174,659
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,311
859
58
5
0
201,565
0
L
Hun Batz
9,059
755
30
3
0
203,832
1
L
Yemoja
7,913
659
10
1
0
188,134
2
W
Tsukuyomi
9,784
815
15
1
0
279,220
0
W
Yemoja
9,321
777
23
2
0
194,715
5
W
Hou Yi
11,083
924
65
5
0
213,692
1
W
Kumbhakarna
10,409
867
18
2
0
250,337
1
W
Da Ji
9,741
812
7
1
0
236,695
1
L
Mulan
9,497
791
3
0
0
184,037
0
L
Bacchus
9,357
780
3
0
0
201,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role