Player Matchup

Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ITigerl
Danzaburou
Level 89
God Stats
3W - 1L
1,628 SR
Queue Stats
12W - 9L
1,568 Elo+
Party 1
Ganesha
Ganesha
TigerDeviI
Ganesha
Level 86
God Stats
2W - 1L
1,760 SR
Queue Stats
12W - 10L
1,548 Elo+
Party 1
Nike
Nike
TigerT4nk
Nike
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,544 Elo+
Party 1
Freya
Freya
chill117
Freya
Level 93
God Stats
2W - 1L
1,396 SR
Queue Stats
83W - 96L
1,446 Elo+
Solo
Team Averages
Level 100
1,557 SR
1,521 Elo+

VS

Team Averages
Level 102
1,602 SR
1,547 Elo+
Heimdallr
Heimdallr
DrgonMster-DZ-
Heimdallr
Level 160
God Stats
4W - 2L
1,830 SR
Queue Stats
151W - 148L
1,523 Elo+
Solo
Fenrir
Fenrir
Neko_Samma420
Fenrir
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 35L
1,213 Elo+
Solo
Sol
Sol
Phill mcball
Sol
Level 97
God Stats
14W - 12L
1,500 SR
Queue Stats
371W - 354L
1,741 Elo+
Party 2
King Arthur
King Arthur
TTV Cleoo
King Arthur
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 86L
1,617 Elo+
Party 2
Ares
Ares
TotalXCOONEY
Ares
Level 105
God Stats
16W - 8L
1,682 SR
Queue Stats
61W - 47L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
8 / 0 / 1
7,612
692
7,796
5,929
2,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
ITigerl
Danzaburou
10
3 / 0 / 2
6,275
570
3,685
3,304
1,128
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
TigerDeviI
Ganesha
10
0 / 0 / 5
6,054
550
2,217
4,514
2,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
11
1 / 1 / 2
6,145
559
5,318
7,545
4,612
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Freya
chill117
Freya
10
0 / 2 / 2
5,654
514
3,850
6,892
2,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DrgonMster-DZ-
Heimdallr
9
0 / 2 / 0
5,073
461
1,580
4,113
890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 1
4,949
450
1,864
6,393
1,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 2 / 0
6,073
552
5,940
6,284
2,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
TTV Cleoo
King Arthur
10
1 / 4 / 0
5,854
532
4,554
12,681
6,883
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 1 / 0
5,150
468
2,089
5,356
2,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
3
3
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
0
1
8.5
L
Heimdallr
DrgonMster-DZ-
Heimdallr
0
2
0
0
W
Danzaburou
ITigerl
Danzaburou
3
0
2
4
L
0
3
1
0.17
L
2
2
0
1
L
King Arthur
TTV Cleoo
King Arthur
1
4
0
0.25
W
Ganesha
TigerDeviI
Ganesha
0
0
5
2.5
W
Nike
1
1
2
2
L
0
1
0
0
W
Freya
chill117
Freya
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,866
Damage
16,027
28,184
Taken
34,827
12,926
Mitigated
14,541
13,079
Healing
12,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,796
4,411
0
1,372
5,929
2,416
814
632
5,183
0
49,765
L
Heimdallr
DrgonMster-DZ-
Heimdallr
1,580
689
0
1,454
4,113
890
0
791
3,322
0
26,975
W
Danzaburou
ITigerl
Danzaburou
3,685
1,764
0
1,181
3,304
1,128
986
956
2,348
0
29,941
L
1,864
817
0
1,996
6,393
1,625
0
226
6,167
109
21,011
L
5,940
1,536
0
3,184
6,284
2,209
518
3,027
3,257
34,700
3,531
L
King Arthur
TTV Cleoo
King Arthur
4,554
375
0
4,211
12,681
6,883
0
582
12,099
0
27,554
W
Ganesha
TigerDeviI
Ganesha
2,217
378
1,515
2,058
4,514
2,226
341
1,349
3,165
10,508
0
W
Nike
5,318
556
77
3,901
7,545
4,612
268
0
7,545
2,314
22,033
L
2,089
0
0
1,603
5,356
2,934
0
1,499
3,857
14,457
0
W
Freya
chill117
Freya
3,850
1,426
0
2,975
6,892
2,544
652
4,704
2,188
25,517
3,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,740
Gold Earned
27,099
279
Minions Killed
256
0
Camps Cleared
0
1,089,931
Distance Traveled
986,976
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,612
692
89
8
0
243,798
2
L
Heimdallr
5,073
461
59
5
0
181,082
4
W
Danzaburou
6,275
570
72
7
0
194,016
1
L
Fenrir
4,949
450
41
4
0
208,298
1
L
Sol
6,073
552
72
7
0
198,877
3
L
King Arthur
5,854
532
60
5
0
213,379
0
W
Ganesha
6,054
550
1
0
0
215,267
0
W
Nike
6,145
559
59
5
0
236,335
4
L
Ares
5,150
468
24
2
0
185,340
2
W
Freya
5,654
514
58
5
0
200,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role