Player Matchup

Agni
Agni
 
Agni
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Cleodarus
Anhur
Level 35
God Stats
3W - 2L
1,485 SR
Queue Stats
111W - 119L
1,284 Elo+
Party 1
Skadi
Skadi
Hooooki
Skadi
Level 40
God Stats
4W - 5L
1,683 SR
Queue Stats
15W - 31L
1,474 Elo+
Party 2
Ganesha
Ganesha
Trofikee
Ganesha
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 43L
1,474 Elo+
Party 2
Ymir
Ymir
pshychopomp
Ymir
Level 23
God Stats
7W - 6L
1,265 SR
Queue Stats
115W - 119L
1,298 Elo+
Party 1
Team Averages
Level 52
1,487 SR
1,406 Elo+

VS

Team Averages
Level 81
1,446 SR
1,384 Elo+
Nu Wa
Nu Wa
AmOkBuFu1266
Nu Wa
Level 127
God Stats
34W - 37L
1,356 SR
Queue Stats
659W - 696L
1,415 Elo+
Party 3
Jing Wei
Jing Wei
Angrybober
Jing Wei
Level 57
God Stats
12W - 30L
1,447 SR
Queue Stats
171W - 192L
1,316 Elo+
Solo
Fenrir
Fenrir
BestNooob1O
Fenrir
Level 104
God Stats
4W - 7L
1,500 SR
Queue Stats
522W - 560L
1,372 Elo+
Solo
Baron Samedi
Baron Samedi
IngoLenßen01
Baron Samedi
Level 64
God Stats
10W - 18L
1,363 SR
Queue Stats
60W - 70L
1,442 Elo+
Party 3
Charybdis
Charybdis
RomainMJ
Charybdis
Level 52
God Stats
16W - 14L
1,564 SR
Queue Stats
34W - 40L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
9 / 2 / 12
9,882
618
14,255
8,033
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Cleodarus
Anhur
15
3 / 2 / 0
8,766
548
2,677
7,791
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
Hooooki
Skadi
11
1 / 7 / 8
7,307
457
6,308
9,160
1,904
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Trofikee
Ganesha
11
0 / 0 / 15
7,898
494
5,043
12,255
10,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
13 / 3 / 6
10,251
641
10,656
11,240
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 6
7,597
475
7,839
9,686
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
Angrybober
Jing Wei
13
2 / 3 / 4
7,740
484
5,394
9,578
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
13
6 / 8 / 1
8,610
538
6,198
13,141
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
IngoLenßen01
Baron Samedi
13
3 / 5 / 2
8,441
528
5,402
11,106
3,999
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
RomainMJ
Charybdis
14
3 / 3 / 3
8,521
533
10,237
11,272
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
30
26
Kills
14
14
Deaths
26
41
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
9
2
12
7.5
L
0
7
6
0.43
L
Jing Wei
Angrybober
Jing Wei
2
3
4
1.33
L
Fenrir
6
8
1
0.81
W
Anhur
Cleodarus
Anhur
3
2
0
1.5
W
Skadi
Hooooki
Skadi
1
7
8
0.71
L
Baron Samedi
IngoLenßen01
Baron Samedi
3
5
2
0.8
L
Charybdis
RomainMJ
Charybdis
3
3
3
1.5
W
Ganesha
Trofikee
Ganesha
0
0
15
7.5
W
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,939
Damage
35,070
48,479
Taken
54,783
21,121
Mitigated
16,471
8,329
Healing
12,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
14,255
1,189
96
1,346
8,033
2,083
312
2,662
5,371
69,806
0
L
7,839
2,659
0
1,021
9,686
2,478
547
7,366
1,983
36,865
0
L
Jing Wei
Angrybober
Jing Wei
5,394
5,013
0
2,374
9,578
3,011
1,408
4,060
5,397
0
51,367
L
Fenrir
6,198
432
0
1,824
13,141
4,082
62
5,795
7,178
0
35,896
W
Anhur
Cleodarus
Anhur
2,677
771
0
3,501
7,791
2,527
1,080
2,656
5,135
0
43,846
W
Skadi
Hooooki
Skadi
6,308
2,310
0
460
9,160
1,904
926
2,105
7,055
0
26,320
L
Baron Samedi
IngoLenßen01
Baron Samedi
5,402
680
172
2,549
11,106
3,999
303
6,749
4,240
31,725
0
L
Charybdis
RomainMJ
Charybdis
10,237
4,648
0
4,599
11,272
2,901
396
4,699
6,519
0
64,239
W
Ganesha
Trofikee
Ganesha
5,043
821
0
1,680
12,255
10,164
123
1,863
10,392
18,239
0
W
10,656
1,711
0
1,246
11,240
4,443
0
3,955
7,285
51,191
3,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,104
Gold Earned
40,909
381
Minions Killed
384
0
Camps Cleared
0
1,495,974
Distance Traveled
1,279,822
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,882
618
118
7
0
311,574
2
L
Nu Wa
7,597
475
64
4
0
224,386
1
L
Jing Wei
7,740
484
89
6
0
286,938
2
L
Fenrir
8,610
538
60
4
0
304,604
0
W
Anhur
8,766
548
103
6
0
313,806
0
W
Skadi
7,307
457
51
3
0
262,080
0
L
Baron Samedi
8,441
528
62
4
0
188,947
1
L
Charybdis
8,521
533
109
7
0
274,947
0
W
Ganesha
7,898
494
3
0
0
304,905
2
W
Ymir
10,251
641
106
7
0
303,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role