Player Matchup

Thor
Thor
 
Thor
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
FroggieBoy
Danzaburou
Level 46
God Stats
8W - 5L
1,500 SR
Queue Stats
54W - 19L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
JahCrispy
Amaterasu
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 70L
1,602 Elo+
Party 2
Zeus
Zeus
Skuhtch
Zeus
Level 149
God Stats
3W - 3L
1,564 SR
Queue Stats
84W - 94L
1,521 Elo+
Party 2
Jormungandr
Jormungandr
walking cte
Jormungandr
Level 141
God Stats
7W - 6L
1,705 SR
Queue Stats
112W - 86L
1,635 Elo+
Party 2
Team Averages
Level 110
1,554 SR
1,552 Elo+

VS

Team Averages
Level 27
1,525 SR
1,627 Elo+
Agni
Agni
Donatello samu
Agni
Level 27
God Stats
0W - 1L
1,291 SR
Queue Stats
2W - 5L
1,706 Elo+
Party 1
Pele
Pele
PathLime12
Pele
Level 5
God Stats
1W - 2L
1,730 SR
Queue Stats
48W - 29L
1,590 Elo+
Solo
Izanami
Izanami
SanctaeAlbum
Izanami
Level 46
God Stats
0W - 1L
1,255 SR
Queue Stats
2W - 5L
1,706 Elo+
Party 1
Kuzenbo
Kuzenbo
UtsujoeVibin
Kuzenbo
Level 25
God Stats
5W - 6L
1,730 SR
Queue Stats
27W - 38L
1,529 Elo+
Solo
Hercules
Hercules
sylvanuspulls
Hercules
Level 33
God Stats
10W - 7L
1,618 SR
Queue Stats
27W - 23L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
10 / 2 / 22
12,541
836
16,084
14,453
7,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
FroggieBoy
Danzaburou
19
7 / 5 / 18
12,480
832
16,064
13,281
5,774
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
JahCrispy
Amaterasu
19
7 / 6 / 19
12,177
812
17,247
21,916
21,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
Skuhtch
Zeus
20
15 / 3 / 14
13,619
908
25,610
9,258
3,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
walking cte
Jormungandr
19
9 / 3 / 25
12,561
837
26,053
20,617
19,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 11 / 8
10,314
688
10,720
17,114
6,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

19
7 / 13 / 6
12,225
815
13,045
21,660
7,802
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
SanctaeAlbum
Izanami
17
0 / 10 / 7
9,998
667
7,281
21,124
8,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
UtsujoeVibin
Kuzenbo
17
2 / 7 / 7
10,209
681
10,478
23,201
27,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hercules
sylvanuspulls
Hercules
19
7 / 7 / 7
12,107
807
14,311
28,751
26,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
53
48
Kills
18
19
Deaths
48
98
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
2
22
10.5
L
2
11
8
0.55
W
Danzaburou
FroggieBoy
Danzaburou
7
5
18
3.2
W
Amaterasu
JahCrispy
Amaterasu
7
6
19
2.75
L
7
13
6
0.77
L
Izanami
SanctaeAlbum
Izanami
0
10
7
0.35
W
Zeus
Skuhtch
Zeus
15
3
14
7.33
L
Kuzenbo
UtsujoeVibin
Kuzenbo
2
7
7
0.79
L
Hercules
sylvanuspulls
Hercules
7
7
7
1.5
W
Jormungandr
walking cte
Jormungandr
9
3
25
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,058
Damage
55,835
79,525
Taken
111,850
58,100
Mitigated
76,281
19,276
Healing
10,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
16,084
3,869
0
1,981
14,453
7,932
776
3,837
10,377
0
43,794
L
10,720
771
0
425
17,114
6,054
584
7,480
8,756
32,603
0
W
Danzaburou
FroggieBoy
Danzaburou
16,064
8,659
0
2,395
13,281
5,774
5,448
3,995
8,921
0
37,001
W
Amaterasu
JahCrispy
Amaterasu
17,247
7,704
0
6,132
21,916
21,731
501
7,323
14,203
0
34,226
L
13,045
2,829
0
1,022
21,660
7,802
0
11,389
9,418
0
31,811
L
Izanami
SanctaeAlbum
Izanami
7,281
6,011
0
2,679
21,124
8,545
948
9,175
11,029
0
33,609
W
Zeus
Skuhtch
Zeus
25,610
3,590
0
1,570
9,258
3,654
1,498
1,646
7,427
66,157
0
L
Kuzenbo
UtsujoeVibin
Kuzenbo
10,478
3,219
391
946
23,201
27,617
0
9,302
12,699
22,270
0
L
Hercules
sylvanuspulls
Hercules
14,311
3,334
0
5,270
28,751
26,263
0
11,937
15,284
1,133
24,353
W
Jormungandr
walking cte
Jormungandr
26,053
3,300
334
6,864
20,617
19,009
548
5,184
15,087
54,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,378
Gold Earned
54,853
263
Minions Killed
208
0
Camps Cleared
0
1,518,233
Distance Traveled
1,248,055
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,541
836
63
4
0
298,328
2
L
Agni
10,314
688
52
3
0
228,320
1
W
Danzaburou
12,480
832
56
4
0
279,781
2
W
Amaterasu
12,177
812
24
2
0
335,494
0
L
Pele
12,225
815
34
2
0
250,170
2
L
Izanami
9,998
667
70
5
0
236,913
2
W
Zeus
13,619
908
71
5
0
308,933
5
L
Kuzenbo
10,209
681
31
2
0
263,281
3
L
Hercules
12,107
807
21
1
0
269,371
3
W
Jormungandr
12,561
837
49
3
0
295,697
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role