Player Matchup

Achilles
Achilles
 
Achilles
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
ProfessorVulpine
Fafnir
Level 114
God Stats
5W - 0L
1,351 SR
Queue Stats
17W - 10L
1,754 Elo+
Party 2
Izanami
Izanami
SappRavenger
Izanami
Level 156
God Stats
16W - 16L
1,764 SR
Queue Stats
259W - 284L
1,521 Elo+
Party 2
Cliodhna
Cliodhna
StoneSenseii
Cliodhna
Level 146
God Stats
8W - 3L
1,889 SR
Queue Stats
42W - 42L
1,589 Elo+
Party 1
Zhong Kui
Zhong Kui
scarples
Zhong Kui
Level 66
God Stats
7W - 2L
1,682 SR
Queue Stats
175W - 164L
1,504 Elo+
Solo
Team Averages
Level 120
1,637 SR
1,574 Elo+

VS

Team Averages
Level 110
1,467 SR
1,536 Elo+
Bacchus
Bacchus
BIGPURRRRRR
Bacchus
Level 96
God Stats
33W - 16L
1,597 SR
Queue Stats
308W - 332L
1,446 Elo+
Party 3
Pele
Pele
CrixoElGalo
Pele
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,570 Elo+
Party 4
Tyr
Tyr
MinervaJeses
Tyr
Level 46
God Stats
5W - 6L
1,175 SR
Queue Stats
55W - 51L
1,531 Elo+
Solo
Discordia
Discordia
PapiMora1603
Discordia
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 114L
1,536 Elo+
Party 4
Cupid
Cupid
thatk6079
Cupid
Level 132
God Stats
7W - 9L
1,561 SR
Queue Stats
150W - 170L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
6 / 4 / 6
10,005
527
9,703
14,863
21,089
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 1 / 14
10,148
534
8,504
13,889
16,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
SappRavenger
Izanami
18
2 / 6 / 3
11,152
587
9,140
14,408
4,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
StoneSenseii
Cliodhna
17
10 / 3 / 10
11,263
593
19,177
14,842
5,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
scarples
Zhong Kui
17
8 / 2 / 8
11,169
588
15,073
14,825
9,723
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BIGPURRRRRR
Bacchus
10
2 / 6 / 3
7,923
417
6,649
21,866
18,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 8 / 2
9,056
477
9,352
17,660
5,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

15
4 / 6 / 2
9,982
525
12,949
18,820
14,593
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Discordia
PapiMora1603
Discordia
13
2 / 5 / 3
8,644
455
9,952
8,538
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
thatk6079
Cupid
15
5 / 3 / 1
9,532
502
10,114
13,427
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
28
Kills
15
16
Deaths
28
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
4
6
2.25
L
Bacchus
BIGPURRRRRR
Bacchus
2
6
3
0.58
L
2
8
2
0.38
L
4
6
2
0.83
L
Discordia
PapiMora1603
Discordia
2
5
3
0.7
W
2
1
14
9
W
Izanami
SappRavenger
Izanami
2
6
3
0.58
W
Cliodhna
StoneSenseii
Cliodhna
10
3
10
5
W
Zhong Kui
scarples
Zhong Kui
8
2
8
6
L
Cupid
thatk6079
Cupid
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,597
Damage
49,016
72,827
Taken
80,311
57,203
Mitigated
45,555
24,784
Healing
19,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,703
2,100
0
1,291
14,863
21,089
254
2,387
12,476
0
39,184
L
Bacchus
BIGPURRRRRR
Bacchus
6,649
881
1,722
3,115
21,866
18,662
0
7,816
14,050
20,261
0
L
9,352
1,330
0
4,473
17,660
5,799
0
5,104
12,556
0
67,968
L
12,949
1,816
0
4,641
18,820
14,593
0
3,567
15,253
0
63,284
L
Discordia
PapiMora1603
Discordia
9,952
307
0
500
8,538
2,622
0
4,515
4,023
46,458
0
W
8,504
2,373
990
3,760
13,889
16,584
755
3,918
9,971
21,266
0
W
Izanami
SappRavenger
Izanami
9,140
5,969
0
4,463
14,408
4,469
2,330
2,770
11,638
0
94,727
W
Cliodhna
StoneSenseii
Cliodhna
19,177
1,879
0
5,610
14,842
5,338
1,901
3,616
11,226
0
79,119
W
Zhong Kui
scarples
Zhong Kui
15,073
1,801
258
8,412
14,825
9,723
22
3,910
10,627
72,058
0
L
Cupid
thatk6079
Cupid
10,114
5,109
188
4,618
13,427
3,879
104
2,575
10,852
0
62,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,737
Gold Earned
45,137
485
Minions Killed
451
0
Camps Cleared
0
1,811,826
Distance Traveled
1,814,348
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,005
527
78
4
0
334,367
1
L
Bacchus
7,923
417
24
1
0
339,257
10
L
Pele
9,056
477
109
6
0
368,717
3
L
Tyr
9,982
525
106
6
0
371,136
1
L
Discordia
8,644
455
89
5
0
363,390
10
W
Fafnir
10,148
534
16
1
0
358,809
1
W
Izanami
11,152
587
165
9
0
322,033
2
W
Cliodhna
11,263
593
104
5
0
430,359
3
W
Zhong Kui
11,169
588
122
6
0
366,258
5
L
Cupid
9,532
502
123
6
0
371,848
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role