Player Matchup

Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Barquilla
Ravana
Level 116
God Stats
3W - 3L
1,500 SR
Queue Stats
119W - 116L
1,586 Elo+
Party 1
Medusa
Medusa
ShenLong91
Medusa
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,797 Elo+
Solo
Nu Wa
Nu Wa
XxXAlchemistaXxX
Nu Wa
Level 118
God Stats
6W - 5L
1,797 SR
Queue Stats
413W - 451L
1,473 Elo+
Solo
Zeus
Zeus
barquilla28
Zeus
Level 62
God Stats
6W - 5L
1,734 SR
Queue Stats
423W - 448L
1,392 Elo+
Party 1
Team Averages
Level 104
1,606 SR
1,550 Elo+

VS

Team Averages
Level 81
1,539 SR
1,443 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
KajzerKKa
Izanami
Level 91
God Stats
5W - 3L
1,653 SR
Queue Stats
46W - 33L
1,332 Elo+
Solo
Discordia
Discordia
Smudlicek01
Discordia
Level 64
God Stats
5W - 0L
1,500 SR
Queue Stats
170W - 162L
1,329 Elo+
Solo
Cliodhna
Cliodhna
realolvi
Cliodhna
Level 54
God Stats
33W - 19L
1,543 SR
Queue Stats
217W - 226L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
0 / 3 / 0
3,940
438
1,557
6,678
2,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ravana
Barquilla
Ravana
9
0 / 2 / 1
5,184
576
2,317
6,190
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
ShenLong91
Medusa
6
1 / 4 / 0
4,421
491
2,273
4,179
680
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 4 / 0
4,781
531
3,495
5,114
1,342
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 0
4,882
542
2,327
4,081
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
3 / 1 / 3
6,220
691
3,616
4,765
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
 
Ymir
9
1 / 1 / 4
6,024
669
1,540
5,600
2,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
KajzerKKa
Izanami
12
6 / 0 / 0
7,234
804
5,139
5,441
1,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Smudlicek01
Discordia
10
1 / 0 / 2
6,073
675
3,801
3,662
1,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
realolvi
Cliodhna
11
5 / 0 / 1
6,305
701
3,821
6,183
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
16
16
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
W
Morgan Le Fay
 
Morgan Le Fay
3
1
3
4.5
W
Ymir
 
Ymir
1
1
4
3
L
Ravana
Barquilla
Ravana
0
2
1
0.25
W
Izanami
KajzerKKa
Izanami
6
0
0
6
L
Medusa
ShenLong91
Medusa
1
4
0
0.25
W
Discordia
Smudlicek01
Discordia
1
0
2
2
L
1
4
0
0.25
L
0
3
0
0
W
Cliodhna
realolvi
Cliodhna
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,969
Damage
17,917
26,242
Taken
25,651
7,429
Mitigated
8,884
5,848
Healing
11,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,557
395
109
1,618
6,678
2,350
0
1,282
5,370
0
12,422
W
Morgan Le Fay
 
Morgan Le Fay
3,616
229
0
2,074
4,765
1,502
1,570
1,772
2,993
26,468
0
W
Ymir
 
Ymir
1,540
505
1,307
1,674
5,600
2,755
54
310
5,209
8,701
0
L
Ravana
Barquilla
Ravana
2,317
651
0
2,142
6,190
1,817
0
1,402
4,754
0
28,924
W
Izanami
KajzerKKa
Izanami
5,139
2,940
0
1,825
5,441
1,797
2,904
312
4,801
0
48,014
L
Medusa
ShenLong91
Medusa
2,273
1,264
0
528
4,179
680
0
597
3,582
0
15,359
W
Discordia
Smudlicek01
Discordia
3,801
316
0
1,550
3,662
1,049
177
1,207
2,205
31,669
0
L
3,495
628
0
876
5,114
1,342
0
2,917
1,965
15,960
0
L
2,327
152
0
575
4,081
1,240
0
2,467
1,614
22,199
0
W
Cliodhna
realolvi
Cliodhna
3,821
0
0
3,050
6,183
1,781
400
1,832
4,204
0
27,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,208
Gold Earned
31,856
210
Minions Killed
295
0
Camps Cleared
0
801,088
Distance Traveled
945,622
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,940
438
22
2
0
125,051
1
W
Morgan Le Fay
6,220
691
45
5
0
160,081
3
W
Ymir
6,024
669
18
2
0
192,067
2
L
Ravana
5,184
576
70
8
0
216,363
0
W
Izanami
7,234
804
101
11
0
167,054
4
L
Medusa
4,421
491
34
4
0
136,918
1
W
Discordia
6,073
675
67
7
0
196,274
4
L
Nu Wa
4,781
531
33
4
0
137,181
0
L
Zeus
4,882
542
51
6
0
185,575
4
W
Cliodhna
6,305
701
64
7
0
230,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role