Player Matchup

Osiris
Osiris
Allninjaa
Osiris
Level 106
God Stats
3W - 8L
1,500 SR
Queue Stats
223W - 219L
1,542 Elo+
Party 1
Medusa
Medusa
AttemptedSpace
Medusa
Level 85
God Stats
2W - 0L
1,760 SR
Queue Stats
3W - 1L
1,484 Elo+
Party 2
Ao Kuang
Ao Kuang
Harmonic Harbor
Ao Kuang
Level 159
God Stats
5W - 4L
1,500 SR
Queue Stats
362W - 368L
1,524 Elo+
Party 1
Sol
Sol
IGetMeatSuck
Sol
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
168W - 163L
1,623 Elo+
Party 1
Chaac
Chaac
TheREAL8pointer
Chaac
Level 119
God Stats
9W - 2L
1,500 SR
Queue Stats
80W - 67L
1,494 Elo+
Party 2
Team Averages
Level 110
1,552 SR
1,534 Elo+

VS

Team Averages
Level 106
1,586 SR
1,518 Elo+
Izanami
Izanami
Def123456765
Izanami
Level 156
God Stats
22W - 13L
1,586 SR
Queue Stats
50W - 45L
1,634 Elo+
Solo
Achilles
Achilles
Doge-_-1316
Achilles
Level 76
God Stats
4W - 5L
1,500 SR
Queue Stats
178W - 161L
1,632 Elo+
Party 3
Sylvanus
Sylvanus
Donita69
Sylvanus
Level 89
God Stats
2W - 1L
1,846 SR
Queue Stats
79W - 82L
1,325 Elo+
Solo
Fenrir
Fenrir
FriginGalf
Fenrir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
429W - 429L
1,429 Elo+
Solo
Scylla
Scylla
LXZERB3AM
Scylla
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
168W - 134L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Allninjaa
Osiris
13
1 / 3 / 4
8,144
543
7,876
11,648
9,902
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 0 / 7
7,590
506
9,254
5,256
1,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
16
10 / 0 / 1
9,293
620
8,246
10,320
3,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 2 / 4
7,689
513
4,724
6,261
2,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 0 / 5
8,114
541
10,947
11,587
7,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Def123456765
Izanami
13
0 / 3 / 0
7,166
478
2,663
9,122
3,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Doge-_-1316
Achilles
11
1 / 5 / 3
6,874
458
7,257
13,370
11,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
Donita69
Sylvanus
11
0 / 6 / 1
6,085
406
6,430
16,339
11,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
FriginGalf
Fenrir
13
3 / 3 / 0
7,688
513
3,105
8,275
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
LXZERB3AM
Scylla
11
1 / 3 / 1
6,797
453
8,704
8,293
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
20
Kills
5
5
Deaths
20
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
Allninjaa
Osiris
1
3
4
1
W
4
0
7
7.5
L
Izanami
Def123456765
Izanami
0
3
0
0
L
Achilles
Doge-_-1316
Achilles
1
5
3
0.5
L
Sylvanus
Donita69
Sylvanus
0
6
1
0.08
L
Fenrir
FriginGalf
Fenrir
3
3
0
1
W
Ao Kuang
10
0
1
10.5
W
0
2
4
1
L
Scylla
LXZERB3AM
Scylla
1
3
1
0.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,047
Damage
28,159
45,072
Taken
55,399
25,156
Mitigated
32,082
21,280
Healing
12,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Allninjaa
Osiris
7,876
2,625
0
2,608
11,648
9,902
122
3,019
8,629
3,263
47,564
W
9,254
4,517
635
2,456
5,256
1,724
806
2,348
2,908
0
42,819
L
Izanami
Def123456765
Izanami
2,663
1,593
0
2,101
9,122
3,342
2,131
1,103
8,019
0
58,239
L
Achilles
Doge-_-1316
Achilles
7,257
2,066
0
985
13,370
11,860
340
4,943
8,427
7,841
26,449
L
Sylvanus
Donita69
Sylvanus
6,430
2,020
885
3,806
16,339
11,229
0
2,577
13,762
23,825
11,462
L
Fenrir
FriginGalf
Fenrir
3,105
1,024
0
2,816
8,275
3,026
0
1,464
6,811
0
45,827
W
Ao Kuang
8,246
2,241
0
5,533
10,320
3,580
0
2,173
8,147
64,052
0
W
4,724
1,653
0
2,496
6,261
2,061
0
3,424
2,837
43,848
0
L
Scylla
LXZERB3AM
Scylla
8,704
647
0
1,487
8,293
2,625
0
3,470
4,823
36,724
0
W
10,947
3,635
422
7,130
11,587
7,889
364
5,502
6,085
0
44,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,830
Gold Earned
34,610
462
Minions Killed
400
0
Camps Cleared
0
1,433,316
Distance Traveled
1,317,745
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,144
543
98
7
0
276,182
5
W
Medusa
7,590
506
72
5
0
294,922
5
L
Izanami
7,166
478
118
8
0
257,486
9
L
Achilles
6,874
458
64
4
0
250,890
1
L
Sylvanus
6,085
406
54
4
0
232,571
4
L
Fenrir
7,688
513
91
6
0
319,263
1
W
Ao Kuang
9,293
620
110
7
0
311,787
3
W
Sol
7,689
513
92
6
0
267,179
6
L
Scylla
6,797
453
73
5
0
257,535
5
W
Chaac
8,114
541
90
6
0
283,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role