Player Matchup

Vamana
Vamana
Silver I
 
Vamana
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Gold II
AttackFireGaint
Pele
Gold II
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
659W - 675L
1,663 MMR
Solo
Tiamat
Tiamat
Gold III
UnlikeAnyHero
Tiamat
Gold III
Level 130
God Stats
9W - 6L
1,697 SR
Queue Stats
59W - 39L
1,729 MMR
Party 1
Apollo
Apollo
Gold V
arthx666
Apollo
Gold V
Level 158
God Stats
2W - 1L
1,774 SR
Queue Stats
97W - 96L
1,660 MMR
Solo
Fafnir
Fafnir
Gold IV
itzagiven
Fafnir
Gold IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,660 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,594 SR
1,643 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,704 SR
1,661 MMR
Merlin
Merlin
Gold II
Aqua_Sprites
Merlin
Gold II
Level 129
God Stats
32W - 37L
1,771 SR
Queue Stats
191W - 197L
1,656 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
DustJa
Sun Wukong
Gold V
Level 156
God Stats
30W - 8L
1,974 SR
Queue Stats
119W - 63L
1,656 MMR
Solo
Arachne
Arachne
Gold IV
LUCADOSEISS
Arachne
Gold IV
Level 149
God Stats
3W - 2L
1,736 SR
Queue Stats
148W - 139L
1,662 MMR
Solo
Ganesha
Ganesha
Gold V
Toskey
Ganesha
Gold V
Level 125
God Stats
1W - 1L
1,735 SR
Queue Stats
89W - 91L
1,662 MMR
Solo
Anhur
Anhur
Gold IV
brandon390724
Anhur
Gold IV
Level 147
God Stats
5W - 1L
1,306 SR
Queue Stats
24W - 20L
1,668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
1 / 2 / 0
5,616
562
3,611
11,220
6,782
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 4 / 1
5,100
510
2,885
7,904
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 0
4,899
490
2,122
5,947
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
arthx666
Apollo
7
1 / 4 / 0
4,658
466
2,642
6,552
1,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
itzagiven
Fafnir
7
0 / 2 / 2
5,050
505
2,760
7,340
4,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
BastetArtioFenrirLoki

VS

Bans
CliodhnaOdinGebAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 0 / 5
7,028
703
3,464
3,373
869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
DustJa
Sun Wukong
12
5 / 0 / 2
7,268
727
8,729
6,307
4,732
Arachne
LUCADOSEISS
Arachne
12
7 / 1 / 5
7,278
728
8,439
8,877
3,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
Toskey
Ganesha
9
0 / 1 / 9
5,990
599
2,989
6,294
3,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
3 / 1 / 3
6,200
620
5,268
5,605
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
17
17
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
2
0
0.5
W
Merlin
2
0
5
4.5
L
0
4
1
0.13
W
Sun Wukong
DustJa
Sun Wukong
5
0
2
6
W
Arachne
LUCADOSEISS
Arachne
7
1
5
9.5
W
Ganesha
Toskey
Ganesha
0
1
9
4.5
L
0
5
0
0
L
Apollo
arthx666
Apollo
1
4
0
0.25
W
3
1
3
4.5
L
Fafnir
itzagiven
Fafnir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,020
Damage
28,889
38,963
Taken
30,456
16,715
Mitigated
13,837
12,339
Healing
11,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,611
2,190
0
4,896
11,220
6,782
0
349
10,871
0
26,119
W
Merlin
3,464
41
0
877
3,373
869
0
1,544
1,665
42,481
0
L
2,885
778
0
2,544
7,904
2,131
0
611
7,293
0
25,150
W
Sun Wukong
DustJa
Sun Wukong
8,729
2,001
0
1,745
6,307
4,732
0
28
6,279
0
48,975
W
Arachne
LUCADOSEISS
Arachne
8,439
5,692
0
3,049
8,877
3,439
541
467
8,386
0
47,429
W
Ganesha
Toskey
Ganesha
2,989
258
880
2,335
6,294
3,255
84
1,277
4,649
12,464
0
L
2,122
112
0
1,178
5,947
2,221
0
1,976
3,971
26,811
0
L
Apollo
arthx666
Apollo
2,642
1,537
0
1,484
6,552
1,266
0
1,183
5,369
0
22,655
W
5,268
3,253
0
2,161
5,605
1,542
0
1,322
4,277
0
37,343
L
Fafnir
itzagiven
Fafnir
2,760
932
198
2,039
7,340
4,315
0
2,334
5,006
10,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,323
Gold Earned
33,764
244
Minions Killed
357
0
Camps Cleared
0
909,585
Distance Traveled
985,903
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,616
562
59
6
0
196,422
4
W
Merlin
7,028
703
92
9
0
194,481
4
L
Pele
5,100
510
54
5
0
229,483
2
W
Sun Wukong
7,268
727
99
10
0
206,816
3
W
Arachne
7,278
728
85
9
0
224,565
4
W
Ganesha
5,990
599
2
0
0
190,400
3
L
Tiamat
4,899
490
67
7
0
159,756
2
L
Apollo
4,658
466
54
5
0
157,496
2
W
Anhur
6,200
620
79
8
0
169,641
1
L
Fafnir
5,050
505
10
1
0
166,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role