Player Matchup

Heimdallr
Heimdallr
AtomicJBR
Heimdallr
Level 22
God Stats
4W - 0L
1,894 SR
Queue Stats
29W - 13L
1,794 Elo+
Party 1
Nike
Nike
GM KUZENBO
Nike
Level 119
God Stats
14W - 10L
1,574 SR
Queue Stats
94W - 107L
1,644 Elo+
Party 2
Sylvanus
Sylvanus
Sylveinus
Sylvanus
Level 134
God Stats
17W - 14L
1,651 SR
Queue Stats
51W - 49L
1,547 Elo+
Party 2
Thanatos
Thanatos
coachhillsnut
Thanatos
Level 29
God Stats
18W - 1L
1,825 SR
Queue Stats
240W - 48L
2,094 Elo+
Party 1
Merlin
Merlin
madara8154
Merlin
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Team Averages
Level 63
1,689 SR
1,716 Elo+

VS

Team Averages
Level 68
1,466 SR
1,461 Elo+
Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
KingChrriss
Chiron
Level 108
God Stats
46W - 37L
1,634 SR
Queue Stats
50W - 39L
1,624 Elo+
Solo
Cthulhu
Cthulhu
Rango0911
Cthulhu
Level 48
God Stats
3W - 7L
1,623 SR
Queue Stats
92W - 111L
1,554 Elo+
Solo
Janus
Janus
shadowninja2013
Janus
Level 21
God Stats
0W - 4L
1,288 SR
Queue Stats
7W - 18L
1,173 Elo+
Solo
Apollo
Apollo
xMonter
Apollo
Level 8
God Stats
0W - 2L
1,285 SR
Queue Stats
11W - 21L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AtomicJBR
Heimdallr
14
2 / 1 / 4
7,539
754
4,578
6,212
2,303
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
9 / 1 / 5
8,936
894
9,203
6,074
4,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
Sylveinus
Sylvanus
14
1 / 0 / 7
7,301
730
6,228
7,947
6,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
coachhillsnut
Thanatos
15
7 / 2 / 6
8,339
834
9,355
7,646
3,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
madara8154
Merlin
14
0 / 1 / 5
7,282
728
3,291
3,737
1,407
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 2 / 1
7,609
761
5,286
6,635
4,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
13
0 / 6 / 2
6,846
685
3,187
8,690
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Rango0911
Cthulhu
12
1 / 4 / 4
6,947
695
7,061
10,172
8,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 6 / 1
6,884
688
2,233
8,178
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
xMonter
Apollo
13
1 / 1 / 2
7,068
707
1,817
4,384
1,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
19
Kills
5
5
Deaths
19
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
2
1
1.75
W
Heimdallr
AtomicJBR
Heimdallr
2
1
4
4
W
9
1
5
11.5
L
Chiron
0
6
2
0.17
L
Cthulhu
Rango0911
Cthulhu
1
4
4
0.75
W
Sylvanus
Sylveinus
Sylvanus
1
0
7
4.5
W
Thanatos
coachhillsnut
Thanatos
7
2
6
5
W
Merlin
madara8154
Merlin
0
1
5
2.5
L
0
6
1
0.08
L
Apollo
xMonter
Apollo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,655
Damage
19,584
31,616
Taken
38,059
18,779
Mitigated
18,081
14,926
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,286
1,509
0
1,854
6,635
4,312
0
1,126
5,344
136
18,672
W
Heimdallr
AtomicJBR
Heimdallr
4,578
1,278
48
1,189
6,212
2,303
14
2,365
3,716
0
17,248
W
9,203
1,324
483
1,208
6,074
4,503
525
1,821
4,008
0
32,494
L
Chiron
3,187
1,196
257
1,128
8,690
2,211
56
879
7,662
0
17,219
L
Cthulhu
Rango0911
Cthulhu
7,061
114
432
1,664
10,172
8,645
231
3,136
6,890
14,555
0
W
Sylvanus
Sylveinus
Sylvanus
6,228
1,527
2,159
3,891
7,947
6,805
663
2,093
5,701
14,810
2,776
W
Thanatos
coachhillsnut
Thanatos
9,355
1,344
0
5,948
7,646
3,761
139
1,880
5,658
0
18,832
W
Merlin
madara8154
Merlin
3,291
131
0
0
3,737
1,407
1,422
1,245
2,492
28,945
0
L
2,233
183
0
462
8,178
1,814
0
2,874
5,213
20,865
0
L
Apollo
xMonter
Apollo
1,817
526
0
996
4,384
1,099
160
1,056
3,286
0
17,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,397
Gold Earned
35,354
196
Minions Killed
178
0
Camps Cleared
0
997,952
Distance Traveled
938,259
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,609
761
33
3
0
239,804
1
W
Heimdallr
7,539
754
43
4
0
204,225
1
W
Nike
8,936
894
60
6
0
210,284
4
L
Chiron
6,846
685
40
4
0
172,181
4
L
Cthulhu
6,947
695
19
2
0
198,276
1
W
Sylvanus
7,301
730
24
2
0
198,338
2
W
Thanatos
8,339
834
20
2
0
210,735
1
W
Merlin
7,282
728
49
5
0
174,370
1
L
Janus
6,884
688
54
5
0
174,085
1
L
Apollo
7,068
707
32
3
0
153,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role