Player Matchup

Heimdallr
Heimdallr
BFrank29
Heimdallr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,281 Elo+
Party 1
Chernobog
Chernobog
DillyDilly5723
Chernobog
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 48L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
Feyjawn
Sun Wukong
Level 29
God Stats
17W - 17L
1,728 SR
Queue Stats
75W - 78L
1,460 Elo+
Solo
Ra
Ra
dasuberpoop1998
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
xSAx OveRkiLL
Jormungandr
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,281 Elo+
Party 1
Team Averages
Level 17
1,546 SR
1,404 Elo+

VS

Team Averages
Level 81
1,425 SR
1,551 Elo+
Nu Wa
Nu Wa
Alexandra8792
Nu Wa
Level 80
God Stats
73W - 86L
1,604 SR
Queue Stats
124W - 149L
1,610 Elo+
Party 2
Charybdis
Charybdis
GS Kayotik
Charybdis
Level 155
God Stats
3W - 1L
1,253 SR
Queue Stats
130W - 140L
1,510 Elo+
Party 2
Ah Puch
Ah Puch
Xxone shot85
Ah Puch
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,639 Elo+
Party 2
Susano
Susano
Yoshiswetdream
Susano
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
vvizardvveed
Jormungandr
Level 124
God Stats
5W - 11L
1,267 SR
Queue Stats
73W - 77L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BFrank29
Heimdallr
14
1 / 11 / 2
8,769
585
4,358
16,406
3,986
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chernobog
DillyDilly5723
Chernobog
20
10 / 4 / 3
12,711
847
18,383
18,848
6,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Feyjawn
Sun Wukong
19
7 / 4 / 4
12,245
816
16,423
21,684
16,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 13 / 2
9,498
633
2,665
15,944
4,740
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
xSAx OveRkiLL
Jormungandr
16
2 / 7 / 5
10,150
677
8,451
21,087
13,486
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 15
12,611
841
23,930
11,333
5,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
GS Kayotik
Charybdis
20
6 / 2 / 8
12,486
832
13,024
13,633
5,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Xxone shot85
Ah Puch
20
11 / 4 / 15
12,588
839
22,828
12,101
5,400
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 11 / 6
10,540
703
5,041
14,870
6,431
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
vvizardvveed
Jormungandr
19
8 / 1 / 15
12,448
830
17,191
13,622
15,304
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
97
21
Kills
38
39
Deaths
21
16
Assists
59
Player
Kills
Deaths
Assists
KDA
W
11
3
15
6.17
L
Heimdallr
BFrank29
Heimdallr
1
11
2
0.18
L
Chernobog
DillyDilly5723
Chernobog
10
4
3
2.88
L
Sun Wukong
Feyjawn
Sun Wukong
7
4
4
2.25
W
Charybdis
GS Kayotik
Charybdis
6
2
8
5
W
Ah Puch
Xxone shot85
Ah Puch
11
4
15
4.63
W
2
11
6
0.45
L
1
13
2
0.15
W
Jormungandr
vvizardvveed
Jormungandr
8
1
15
15.5
L
Jormungandr
xSAx OveRkiLL
Jormungandr
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,280
Damage
82,014
93,969
Taken
65,559
45,142
Mitigated
38,729
14,315
Healing
13,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,930
7,924
602
1,145
11,333
5,701
2,111
1,839
9,273
56,272
0
L
Heimdallr
BFrank29
Heimdallr
4,358
2,322
0
636
16,406
3,986
0
12,673
3,733
0
17,528
L
Chernobog
DillyDilly5723
Chernobog
18,383
11,890
0
5,447
18,848
6,263
0
11,250
7,598
0
59,764
L
Sun Wukong
Feyjawn
Sun Wukong
16,423
3,192
440
6,372
21,684
16,667
0
16,566
5,118
7,338
34,299
W
Charybdis
GS Kayotik
Charybdis
13,024
9,438
0
4,800
13,633
5,893
6,012
2,703
10,781
0
52,386
W
Ah Puch
Xxone shot85
Ah Puch
22,828
822
638
3,057
12,101
5,400
210
3,397
8,481
45,852
0
W
5,041
1,061
0
0
14,870
6,431
846
1,983
12,681
0
22,079
L
2,665
637
18
394
15,944
4,740
90
10,613
5,331
19,721
0
W
Jormungandr
vvizardvveed
Jormungandr
17,191
3,497
1,164
1,982
13,622
15,304
154
3,186
9,992
50,883
0
L
Jormungandr
xSAx OveRkiLL
Jormungandr
8,451
4,058
0
1,008
21,087
13,486
0
12,847
8,240
32,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,373
Gold Earned
60,673
256
Minions Killed
320
0
Camps Cleared
0
1,185,308
Distance Traveled
1,425,641
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,611
841
83
6
0
304,086
3
L
Heimdallr
8,769
585
19
1
0
175,447
0
L
Chernobog
12,711
847
87
6
0
282,267
0
L
Sun Wukong
12,245
816
51
3
0
285,696
0
W
Charybdis
12,486
832
77
5
0
252,415
1
W
Ah Puch
12,588
839
56
4
0
288,856
0
W
Susano
10,540
703
37
2
0
266,441
1
L
Ra
9,498
633
45
3
0
195,407
3
W
Jormungandr
12,448
830
67
4
0
313,843
0
L
Jormungandr
10,150
677
54
4
0
246,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role