Player Matchup

Fenrir
Fenrir
ANAKONDAKILL
Fenrir
Level 141
God Stats
8W - 8L
1,500 SR
Queue Stats
373W - 390L
1,652 Elo+
Solo
Kukulkan
Kukulkan
EFFORTLES5
Kukulkan
Level 69
God Stats
4W - 9L
1,401 SR
Queue Stats
78W - 88L
1,464 Elo+
Solo
Tyr
Tyr
FergNa5ty
Tyr
Level 107
God Stats
13W - 21L
1,500 SR
Queue Stats
297W - 339L
1,338 Elo+
Solo
Freya
Freya
Oblivion_Garza
Freya
Level 78
God Stats
18W - 12L
1,718 SR
Queue Stats
60W - 65L
1,264 Elo+
Solo
Ymir
Ymir
The Unholy Omen
Ymir
Level 94
God Stats
20W - 16L
1,714 SR
Queue Stats
139W - 164L
1,814 Elo+
Solo
Team Averages
Level 98
1,567 SR
1,506 Elo+

VS

Team Averages
Level 85
1,481 SR
1,484 Elo+
Morgan Le Fay
Morgan Le Fay
BlackRose953
Morgan Le Fay
Level 64
God Stats
10W - 14L
1,495 SR
Queue Stats
41W - 53L
1,345 Elo+
Solo
Rama
Rama
GoneDreamer
Rama
Level 94
God Stats
2W - 3L
1,156 SR
Queue Stats
350W - 366L
1,472 Elo+
Solo
Nike
Nike
ThaGr3atSage
Nike
Level 147
God Stats
5W - 4L
1,545 SR
Queue Stats
318W - 291L
1,558 Elo+
Solo
Atlas
Atlas
Trevisarxz
Atlas
Level 49
God Stats
2W - 1L
1,712 SR
Queue Stats
65W - 65L
1,556 Elo+
Solo
Serqet
Serqet
k1000osilva
Serqet
Level 69
God Stats
12W - 13L
1,500 SR
Queue Stats
554W - 641L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
9 / 1 / 2
9,321
621
7,947
7,570
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
EFFORTLES5
Kukulkan
12
1 / 3 / 5
7,164
478
3,094
6,104
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 0 / 2
8,770
585
3,562
6,044
4,173
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 1 / 6
7,845
523
10,725
9,149
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 2 / 6
7,375
492
6,099
9,934
7,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BlackRose953
Morgan Le Fay
14
4 / 5 / 3
8,299
553
8,769
9,352
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 1
6,254
417
3,980
8,727
2,168
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 0
6,661
444
2,584
6,965
5,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Atlas
10
1 / 2 / 1
6,563
438
2,886
12,693
5,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
13
1 / 5 / 2
7,359
491
3,456
10,616
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
17
Kills
7
7
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
1
2
10
L
Morgan Le Fay
BlackRose953
Morgan Le Fay
4
5
3
1.1
W
Kukulkan
EFFORTLES5
Kukulkan
1
3
5
1.17
W
1
0
2
2
L
0
4
1
0.13
W
4
1
6
7
L
1
1
0
1
W
2
2
6
2.5
L
Atlas
1
2
1
0.75
L
Serqet
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,427
Damage
21,675
38,801
Taken
48,353
19,197
Mitigated
19,055
13,844
Healing
13,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,947
1,134
0
4,682
7,570
2,538
0
2,520
4,906
0
53,662
L
Morgan Le Fay
BlackRose953
Morgan Le Fay
8,769
580
0
1,494
9,352
3,228
408
2,298
7,034
52,402
0
W
Kukulkan
EFFORTLES5
Kukulkan
3,094
402
0
457
6,104
1,216
259
3,617
2,487
34,648
0
W
3,562
238
0
1,967
6,044
4,173
0
1,530
4,364
0
48,886
L
3,980
3,766
0
1,675
8,727
2,168
0
4,210
4,345
0
32,464
W
10,725
3,297
475
3,764
9,149
3,528
82
1,991
7,014
43,393
0
L
2,584
0
235
1,710
6,965
5,421
0
35
6,930
6,183
27,870
W
6,099
1,697
710
1,789
9,934
7,742
0
2,734
6,910
25,619
0
L
Atlas
2,886
910
444
4,392
12,693
5,242
0
8,650
3,543
16,241
0
L
Serqet
3,456
885
212
3,619
10,616
2,996
160
3,889
6,583
0
41,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,475
Gold Earned
35,136
385
Minions Killed
326
0
Camps Cleared
0
1,378,815
Distance Traveled
1,354,450
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,321
621
92
6
0
279,029
5
L
Morgan Le Fay
8,299
553
83
6
0
264,920
1
W
Kukulkan
7,164
478
58
4
0
234,295
5
W
Tyr
8,770
585
113
8
0
292,416
1
L
Rama
6,254
417
79
5
0
229,690
0
W
Freya
7,845
523
77
5
0
294,251
2
L
Nike
6,661
444
62
4
0
300,963
0
W
Ymir
7,375
492
45
3
0
278,824
5
L
Atlas
6,563
438
20
1
0
262,542
5
L
Serqet
7,359
491
82
5
0
296,335
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role